Crossbow and gun
" Mines and corpse explosions (like most things in PoE) use magic. They're not sticking a bunch of gunpowder into the corpse and then igniting it. Sure, you could make a magical gun -- just make a gun and use a magical explosion instead of gunpowder. But mechanically, how would that be any different than a wand or a bow? Yet again, you might as well take wands and slap pistol MTXes on them, or bows and slap rifle MTXes on them. IGN Stuns_McNutshot | Ichimans_McIchimans | Balls_McCritterson
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Better suggestion for X-bow based on what i've read on this topic.
------------------- Regular X-bows have higher damage per hit than regular bows but has 3 second cooldown attack. Repeating X-bows have higher damage per hit as maraketh-like bows but hasn't move speed bonus, instead these X-bows has 3 second cooldown attack and 3 charges, 1 charge used per attack and reloaded by cooldown. Both Regular and Repeating X-bows belong to bow tag though X-bows requires 65% DEX and 35% INT, making more suitable for rangers and shadows to use X-bows |
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" Interesting idea, introduces a mechanic to differentiate it from bows. Bonus points for historically-accurate relationship in regards to firing rate between bows and crossbows (the damage difference isn't accurate but required for mechanical balance). IGN Stuns_McNutshot | Ichimans_McIchimans | Balls_McCritterson Last edited by tsftd#4843 on Mar 27, 2018, 2:40:10 AM
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