master crafting ruined this game

In re: the "trade warrior" and economy: "because economy" fuels about one third of the game's complaints (beside technical and balance issues), and people jump on it like a bandwagon to support their feelings about master crafting and.. well.. everything else. It's far less related than people accredit it; nigh 100% of the "economy problem" is a bland as fuck rare affix system that funnels the majority of builds towards a minority of items. To that end, master crafting fixed little, but it certainly didn't ruin anything either. Instead it was merely a bandaid to PoE's failed orb and affix system--the cause of the "because economy" hysteria. Master crafting did verifiably improve the game, but by allowing players to ignore the problem instead of fixing it.

GGG added a ton of interesting affix between masters and corruption, it's just a damn shame none of them made their way onto drops.
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
"
CanHasPants wrote:
In re: the "trade warrior" and economy: "because economy" fuels about one third of the game's complaints (beside technical and balance issues), and people jump on it like a bandwagon to support their feelings about master crafting and.. well.. everything else. It's far less related than people accredit it; nigh 100% of the "economy problem" is a bland as fuck rare affix system that funnels the majority of builds towards a minority of items. To that end, master crafting fixed little, but it certainly didn't ruin anything either. Instead it was merely a bandaid to PoE's failed orb and affix system--the cause of the "because economy" hysteria. Master crafting did verifiably improve the game, but by allowing players to ignore the problem instead of fixing it.

GGG added a ton of interesting affix between masters and corruption, it's just a damn shame none of them made their way onto drops.


Are you talking about the corrupted specifics or the masters +range or whatever stuff?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
???

Rare items have a large pool with a limited selection of desirable affix combinations. Rare item diversity is almost entirely strung along by degrees of desirability between the same limited selection.

Corruption and master crafting have added a selection of affix that could have expanded the desirability of different rare affix combinations on drops. Instead we have the same bland drops with prospective interesting secondary modification options. Bland drops being the problem which neither expansion managed to resolve.

Beyond that, I'm not sure what you're asking. Which specific affix? That doesn't matter; the affix themselves wouldn't have wholly resolved the issue, but they would have been a start.
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
"
sanleon wrote:

I have 5x89 and aome 90's i deleted because i hates them after death. So yeah better you dont talk about things that you dont understand ;)


You basically proved his point, your asinine.

Gratz on that.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
CanHasPants wrote:

GGG added a ton of interesting affix between masters and corruption, it's just a damn shame none of them made their way onto drops.


I agree about that, but we have to remember that rebalancing the drops must be hard as fuck. They already have trouble with uniques that are mostly fix.
Let's hope they do something about that in Act IV, so rares can take the spotlight again.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
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Boem wrote:
"
sanleon wrote:

I have 5x89 and aome 90's i deleted because i hates them after death. So yeah better you dont talk about things that you dont understand ;)


You basically proved his point, your asinine.

Gratz on that.

Peace,

-Boem-


Sometimes it is too easy.


As for @pants I see your point now, I thought you were referring one this or that specific thing being added, whether it was the added master crafting affixes to rares or the possibilities to get rolls with corruption.

I agree that rare items that you loot have gotten the feeling of being less special over time. One thing I miss about D2 is the ability (and the probability) to actually find something either cool or useful, to this day I play D2 on occasion and almost anything rare or above I get excited for, that feeling is completely gone for almost every single rare that drops.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
If by "ruined" you mean "made the game better", then I agree that Master Crafting ruined the game.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
I think the idea of crafting essential affixes, but at values lower than you can find or gamble, is a good thing. Actually, for an affix-driven itemization, a genius move.

What I do not think was a good idea was introducing affixes exclusive to crafting which cannot be found (and found better) in the wild. All of those master-specific affixes, without exception, should exist (in even stronger form, if possible) as rare affixes.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Boem wrote:

You basically proved his point, your asinine.


Says the guy who has one lvl92 guy, who is always suggesting ansinine and clueless things about game mechanics to newcomers. ok lol




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goetzjam wrote:

Sometimes it is too easy.


Same thing i just posted to that user applies to you. I reaffirm what I have said
"
"
sanleon wrote:


You have max lvl = 89. Thats not even end game for me

Your post is invalid and worthless (in terms of end game)


Feedback from an user that never experienced high end game is not valid, in fact i will quote what other users think about his vague statement:

Spoiler
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MonstaMunch wrote:
Completely and utterly disagree, though your feelings on the subject do serve to illustrate the old adage that you can't please all the people all the time.

For years people have said that they feel there is too much rng involved in crafting, masters take a bit of the r out of rng, but at the cost of knowing that you can't make perfect gear with them. It's a perfectly balanced trade off and I think it was expertly implemented.

"
Mikrotherion wrote:
Ah, yes, the good ole times.
When you found that great piece of gear and it was just lacking life, a resist or something and you could just vendor it for shards.
Nowadays you have to ponder whether it might be good if you crafted something onto it before you vendor it.
*reminiscentexpressiononface*
Good times, good times.

"
morbo wrote:
Yes, please revert to previous system, I want to play PoE on google which has a better graphics engine.

Do you remember the good old times when you needed 50 fuse to gamble a lousy 4L? Or when you had to spend 5 exalts of wealth per one 77 map?

Those care-bear babies ruined all the fun...


Oh and btw, whats exactly easy? It seems that is not leveling for you :)

"
goetzjam wrote:
discredit his position because he doesn't level a character 5 more times is just asinine.


not enough for you, it seems. Just 300x lvl 78 maps or so!

Yeah you right im fucking stupid for pointing that
Last edited by sanleon#0371 on Mar 23, 2015, 5:00:43 PM
^you must be a blast to hang around with.

Glad i have not had the pleasure :).

Peace,

-Boem-

(and considering i deleted roughly 45+ chars by now because i only play league's, your response is hilarious at best)

Edit : scrap that last part, the fact you have one lvl 90 and one lvl 94 is better.
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Mar 23, 2015, 5:23:05 PM

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