They're going to nerf crit

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MisterBernn wrote:
What about crit modifiers being put on individual skill gems? I feel like active and support gems with a function of filling the screen with damage (Spectral Throw, Split Arrow, GMP, LMP, Fork, Chain and the like) should have some penalties to crit chance and/or mult built in. It doesn't make sense for a GMP bow skill for example, to send out a spread of 5 arrows and for each arrow to catch a moving target in the eye/heart or whatever! Outside of the movies at least. I think there should be a trade-off where big area damage skills lose their crit potential, and skills configured for precision striking single targets or small areas are still able to make the big crits. Just critting the whole screen all the time is pretty one-buttony and boring!


um no , no to this suggestion.
crit = critical, as you all know.

Are they going to rename this as well?

If crit (critical) keeps getting nerfed, it will no longer be applicable to the definition of critical.


Maybe they could call it the HelloKitty stat.. or FluffyBunny stat.
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Saltychipmunk wrote:
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Antnee wrote:
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Phrazz wrote:

I'm not young nor on a parade. And yes, people could sacrifice life nodes for crit. My point is just that you don't HAVE to. You can go as tanky as normal AND have tons of crit damage. You can easy get 70-80 crit chance with 4-5000 life. Crit HAS to change, for the sake of diversity.

You're trying to have a rational conversation with Dirk about a popular game mechanic. I suggest you rethink that strategy.

Crit needs to be reworked not because crit is too strong, but because nothing else can get a boost without the crit version going further into the stratosphere.
'



basically crit can just be thrown on top of any other build and make it better with no downside other than the passive points put into it. which isn't really a downside since the player clearly wants to spend more points into damage.

it is not like you need a certain threshold to make crit work.

just look at flame totem, it has 4% base crit and it is pretty much unanimous that the only way to go over 10k dps with them is through crit.

this suggests that there needs to be some inherent downside to investing into crit.

but oddly enough not only does crit have no downside , it is laced with bunches of perks....


it is beyond obvious that so long as crit procs status effects, it will be the best method to proc status ailments.
it is beyond obvious that so long as crit can gain charges without killing , it will be the best method of getting charges.

it doesn't need either of those perks, if it was just a damage boost it would be op.

I think so long as crit is looked at as a major mechanic it is simply not balance-able. So long as you can actively build characters that thrive on making crit their bread and butter this will be a problem. because again there is no downside to crit other than the points invested, but this downside is true for ANY form of damage , be it a physical node or a spell damage node.

So long as a player can go crit and get 2 - 20 times the dps as non crit . this is whole mechanic is a broken piece of crap.

being able to stack it in the way we can now is no different than being able to easily stack 75/75 block or block with prenerfed acrobatics or immortal call spam or max res stacking . they all have one thing in common: to damn easy to stack to too damn high a number.



It doesnt work that way. You're only given 120 pts. Between survival and other dam nodes there is not enough for everything and crit so you make sacrifices.

Like here is my crit super nova build notice take not many cold dam taken.
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgYAAv4HHg5IEQ8RlhNxFLAV5xZAFm8Wvxo4HRQkqiTYJpUnLyj6Kjg1kjbpOlg8BT1fQYdCw0V8RZ1JUUwtTLNQMFJTU1JVS1XGWK5d8l6lXyph4mNDZp5zs3RVgh6Cx4VthX2IQow2jmSPRo_6kFWVLpeVl5eaO5rgm6Gf36cIqW6smLXytvq3PriTwBrAZsHF1YHVpti92wvbXt-E42rr7uwY7TzvfPBr8NXy4fem99f56PrS_grr9WSd8h1w1YnTcFLsOIKbcYVXKUbXBLOiAK6zQZbQ9QVCLJwMfRB_xp4=


Here is HC version where its too damgerous to crit IMO so we take loads of cold dam instead
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgYAAv4EBwSzBx4MfQ5IEH8RDxGWFLAV5xZvFr8W8xdUGjgabB8CIoEkqiTYJjwmlScvKPoqOC-dMJc1kjbFNuk5ijpYPAU9X0GHQsNFfEWdRtdJUUwtTLNSU1NSU9RVS1XGVkpd8l8qYeJxhXOzdFV-x3_Ggh6Cm4LHg9uD94VtjDaNgo48kFWVLpeVl5eaO5rgna6eoZ8Bn9-iAKKjpwipbqyYsUK1BLXytz64k8AawGbB88ae0eTVgdWm2CTYvdsL34TjauQi5Yvr5Ovu7DjtPO988Gvw1fMR-dv56P4K


They are not all that different. One walks with 40K tool tip other 30K with same gems in staff. One is less tanky one more.

Besides your whole premise is wrong. Some of the most DPS builds in game are non crit w/ 5L DD and SRS cutting through ubers like hot knife through butter
http://www.pathofexile.com/forum/view-thread/982394

I agreed with crit nerf in past even lobbied for it but it's now at a point where it's balanced.
Git R Dun!
Last edited by Aim_Deep on Mar 18, 2015, 2:47:05 PM
 OH NO!, "Say It Ain't So"

"Say it ain't so
Your drug RNG is a heartbreaker
Say it ain't so
My love desync is a life taker"


But if GGG does this then we might as well all take the Resolute Technique passive node.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
So many people in this thread seem to think nerf=unviable... seriously, use your brains. GGG's not going to nerf crit to a state where RT or non-crit in general is strictly better. The point of nerfs and buffs is BALANCE. There should be upsides and downsides to one type of build over others, and right now when it comes to crit vs non-crit that's really not the case, generally. Crit gives higher damage, it gives more status ailments, it gives flask charges without kills, and frankly it generally gives better defense though being able to annihilate anything before it can attack (but that's more a range issue, honestly; crit just compounds it).


Crit should be the better route for damage, of course. 'Uncertainty' + higher investment should yield more damage than something like RT that allows you to use less currency and is fully reliable. But the gap right now is too large, the damage upside overwhelmingly outweighs any upsides of alternative non-crit builds in most cases. Then on top of that you've got non-damage mechs that make crit even better, namely freezing/shocking on crit for even better defense and damage, and the ability to refill flasks without kills which nothing non-crit can compete with.


Crit needs to be nerfed, but just because it needs to be nerfed doesn't mean it will become unviable. The goal would be to make it a legitimate option to weigh, rather than just 'the way to go' all the time.
I dun said it before and ill say it again, dont nerf crit buff non crit
I dont see any any key!
Another day, another quality I_NO thread.

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chromafunk wrote:
Crit is the normal way of scaling damage on any RPG. It is just the nature of it. RT was given as an option and now people thinks crit must be scaled down to what RT is ... It is just plain retarded.

If you want to maximize the power of crit YES dude you are sacrificing a lot of defenses.


Idk about that... A critical strike is supposed to be a special occurrence, a spike in damage. I remember playing plenty of RPGs where the most crit chance you could get was like 25% fully invested. Like ragnarok online for example. How does everyone think it's okay for it to be possible to have over 90% crit chance?
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Ah I'd be defending crit and making fun of people but I'm so mellow right now I'm ma lay down and eat bread while I look at my pillow.


Yeah, you don't need to post anything, anymore. The tempest you let loose with this thread is already huge as fuck, and rolling onto 8th page ;__________;. And it seems it won't stop until we get the actual patch.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
https://joeduncan123.imgur.com
https://joeduncan1234.imgur.com
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choopk1993 wrote:
Crit is already ded after 1.3 jizzmega nerf.


What I think as well.

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