Invent an Orb!
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no fun allowed in hypothetical orb threads, Salty
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awwww, still think the engraving orb of flavor text changing would be awesome
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" orb of Satlychipmunk Grants you the Gold supporter, exalted supporter, champion supporter and grandmaster supporter titles on the forum. |
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Orb of Unity.
The Orb takes two rare items, and transfers one random modification from one item to the other and then destroys the item which the modification was taken from. -The modification that is transferred cannot be user selected. -The item the modification transfers from cannot be user selected. (You select two items, one is randomly chosen as the mod recipient/donor) -The modification that transfers may already exist on the new item and overwrites the old one. Thanks for all the fish!
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" so grants user shiny? " so that would definitely be hard to do or really easy to abuse, since you could effectively use it to 100% certain mods on items thus making exalted orbs redundant just alt a tyrannical, regal it, if something on the regal turns into something like attack speed then add it to an item with attack speed . bam the tyrannical would only go. or would it overwrite mods that are already on there? Last edited by Saltychipmunk#1430 on Mar 3, 2015, 2:55:14 PM
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Two that spring to mind:
- Autograph Orb - adds player/account name to rare item (good for mirror-rares). - Chaos Chromatic - rerolls socket colors unweighted (always 33% chance for R/G/B). Might be fun. |
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Orb of Destruction
Applies a buff for 30 minutes, which allows you to smash open doors and chests with your attacks! |
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" Yes. :) |
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Not an Orb ..but still a usable:
Chisel of Wisdom Applied only to maps. "Dropped items are identified" Like in Strongboxes basically ... |
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" It would overwrite randomly. For instance (numbers/ranges made up): Item 1: 50% Physical Damage 12% Increased Attack Speed 1-2 Additional Physical Damage Item 2: 12% Physical Damage 12% Increased Critical Strike Chance 10-20 Additional Fire Damage First the orb would randomly select which item is the recipient and which is the donor. Let's say it makes item 1 the recipient and item 2 the donor. Item 1 would now inherit one of the following mods randomly: 12% Physical Damage 12% Increased Critical Strike Chance 10-20 Additional Fire Damage It can get any of these mods (since I'm ignoring balance, I'll say it ignores prefix/suffix rules). If the mod selected already exists, like the physical damage % roll then it just overtwrites. If it is a new mod, then it adds. So possible outcomes are as follows: Possibility 1: 12% Physical Damage 12% Increased Attack Speed 1-2 Additional Physical Damage Possibility 2: 50% Physical Damage 12% Increased Attack Speed 1-2 Additional Physical Damage 12% Increased Critical Strike Chance Possibility 3: 50% Physical Damage 12% Increased Attack Speed 1-2 Additional Physical Damage 10-20 Additional Fire Damage The item that donated the modifications is then destroyed. The max number of mods on item still apply. Thanks for all the fish! Last edited by Nubatron#4333 on Mar 3, 2015, 3:15:04 PM
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