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add a line to 1.4 patch notes

-Re-added +Quantity support gem drops in Standard or completely removed them and adjusted drop rates to compensate so never players are not unfairly disadvantaged by a large margin.
The more More you have, the less Less matters
"
Avereth12 wrote:
adjusted drop rates to compensate so never players are not unfairly disadvantaged by a large margin.


wat?
-Players now get a medal next to their character portrait (in game and forum) based on how long they been registered to PoE.


Plss. Q.Q
I am awoo.
-Removed the multi-item 40% total Quality vendor recipe for Armourer's Scraps, Blacksmith's Whetstones, and Glassblower's Baubles.

-Modified the single-white-item 20% Quality vendor recipe for Armourer's Scraps, Blacksmith's Whetstones, and Glassblower's Baubles to no longer be exclusive to white items. Now, any armour piece, weapon, or flask with 20% Quality, regardless of its rarity, will produce at least a Armourer's Scrap, Blacksmith's Whetstone, or Glassblower's Bauble from a vendor, respectively.

-Readdressed the vendor recipe system's handling of individual items from a standpoint of inclusion. Individual items that satisfy multiple vendor recipes will now pay out currencies for each recipe that they satisfy rather than excluding all but the highest value recipe's result. Interestingly, it is now possible to receive 2x Chromatic Orbs from the sale of a single item. An item that is 6-linked will not grant the result for the 6-socketed recipe in addition to that of the 6-linked recipe.
TY to those who called me out on my BS on these forums. There is no benefit to being so selfish as to fail to acknowledge others' differing beliefs of what "should be" or believe your own opinions so supreme as to be factual and thus dismiss others' opinions as being somehow a lie or delusional.
We stopped pampering the dozens-Exalt geared players, in exchange for assisting the lower geared players so one isn't barely effected, yet the other's so crippled they can no longer play when we "balance".


Basically:
"
CommodoX wrote:

balance instead of nerfing the 30k dps builds while letting the Mjöllnir/Shavs combination getting up to 5 billion AOE DPS.


All of fu-*ing this. Jesus Christ.

Because apparently my 75% Block Marauder was too overpowered with all TWELVE THOUSAND DPS, that you have to make shield, and block nodes miles away, not only moving the dozen Sword damage nodes I was using, but replacing them with a dozen nodes worth of travel, and the EXACT SAME DAMAGE with all of the Melee Physical Damage Shield nodes.
Except you still have to spend 20 points in traveling to them making it completely worthless.
That is taking into account, you're losing 20% of your block by default.

Because my 86 Crit Tornado Shot ranger with a 150DPS bow was so fu-*ing overpowered with it's 8k dps, and ability to BARELY CLEAR level 71 maps solo, so it needed 40% less crit multi.


Just because YOU added Mirrors to the game.
Just because YOU added overpowered as shLt unique items.
That means everyone without gear that costs ~10EX, don't make a group viable character passed 75.

Except, my 86 ranger that's useless? I just sold the Drillneck for 2x Doryani's, and multiplied my 8k DPS into 66.6k DPS, with about the same crit, and about the same crit multi. That is on a level 76, that has 10 more DPS nodes to grab, and with a FIVE LINK compared to Tabula.
Ohh, and my 75 doesn't have a
to boost the hell out of damage.
Last edited by lilmrock4457 on Feb 22, 2015, 5:48:41 AM
-all characters my now dance with the /dance command
I dont see any any key!
- Since we only balance for the new temp leagues Acuities now apply their leech at 25% effectifness. Existing versions of this item are affected by this change.

- To compensate the Cwdt-EC-IC remove we buffed Devourer damage by flat 20% to ensure oneshots

- Devourers also evolved into Super-Sajas. In that means they have golden hair now.

- We finally got rid of CoC by removing it temporarily from the game

- Nvm we got rid of all Crit Nodes in the tree.

- Tornado Shot got buffed by flat 10% on all levels.
Last edited by lycean91 on Feb 25, 2015, 11:52:10 PM
Phylactery Link now works as an aura (so it only makes pack mates invulnerable when somewhat close by), and transfering the Phylactery requires line of sight (except when there is no pack mate in view when the carrier dies).
This is done so players can apply tactics on PL packs instead of just checking players single target damage.
Online delenda est:
When the lifecycle of PoE will draw to an end many years from now,
there needs to be a final patch making it available offline.
"
grijnskat wrote:
  • Added a new Intelligence support gem - Befouling: Supported Curse is converted to an low-range aura.


If they added that it would give me a reason to care about curses again, especially if it meant it could go through hexproof mobs.
"
CommodoX wrote:
- we finally fired our balancing team because it sucked so hard for the last years, now we fixed the

Path of Life
Path of Trading
Path of Fuck Selffound
Path of RNGwall
Path of Tradewall
Path of Singleskillspam
Path of Desync
Path of Macro Transactions
Path of Standard Economy with the legacy decision is so fucked up it's a pornstar (and Daddy / GGG is proud of it)
Path of we promised a solution to the trading problem a year ago and nothing happend

balance instead of nerfing the 30k dps builds while letting the Mjöllnir/Shavs combination getting up to 5 billion AOE DPS.
Also, we blame ourselfs for choosing to develop our own game engine that can't even handle 2 skills at once and port our game to an engine that deserves the name "game engine".


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