add a line to 1.4 patch notes

- Devourers now won't blind-attack players. Instead(omg I typed "Insdead)) they will "peep" at a spot from a distance before they "think" to attack the designated spot.
Two-handed - Mop
Dual Wield - Slippers
One-handed & Shield (close combat) - Brush & Basin
One-handed & Shield (ranged) - Hair Dryer & Mirror
Main-hand & Off-hand (evil witch) - Sponge & Soap
"
Sexcalibure wrote:
-From now On, it is agaisnt the TOS for a single player to use multiple account at once in order to get more loot

^ This. Free to play games have this one problem - if accounts are free, you can do this retarded crap : /. "I'm this guy... and this guy, and that guy! I'm HIVE OVERMIND!"
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
https://joeduncan123.imgur.com
https://joeduncan1234.imgur.com
"Overhauled all skills with awesome new skill effects, like in Lost Ark."

Would never leave my house if that happened :)
I like many kinds of games 😊
Last edited by ArchSecter on Mar 9, 2015, 5:18:52 AM
desync has finally been completely squashed! NO MORE DESYNC. WHATSOEVER!
"
OJ8_Graz wrote:

- We actually buffed something instead of fucking over the entire population.
- Crit damage gem is now 120% instead of 80%
- Max resists are back in the Marauder area ( Diamond Skin )
- PATHING IS FIXED IN DUELIST AND MARAUDER AREA SO ITS EASIER TO BUILD AROUND
- Leech mechanics are back to the way it use to be pre 1.1
- Armor reduces all spikes of physical damage


This man is onto something here.
Improved Forsaken Masters

- All masters at level 8, grants now a "new" specific passive keystone.
- Only the keeper of the hideout can give his keystone to the player. If the hideout is changed, so the keystone will be.
- All masters have their own pets. They are kind enough to borrow the pets to players to assist them in battles and/or help them to loot/alert of dropped items.
- All masters have now 3 new layouts for hideouts to choose from.
- Weekly missions have been added to masters. Players will encounter powerful enemies on large scale maps with improved drops and high quality unique.

Be aware, keep dreaming exile... :)
"
chevyblaze wrote:
"
OJ8_Graz wrote:

- We actually buffed something instead of fucking over the entire population.
- Crit damage gem is now 120% instead of 80%
- Max resists are back in the Marauder area ( Diamond Skin )
- PATHING IS FIXED IN DUELIST AND MARAUDER AREA SO ITS EASIER TO BUILD AROUND
- Leech mechanics are back to the way it use to be pre 1.1
- Armor reduces all spikes of physical damage


This man is onto something here.


In addition WE WILL NO LONGER NURF STUFF CUZ UR SUPPOSE TO HAVE FUN ^_^
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
- The passive tree has been split into 2 layers: an offensive tree and defensive tree. What was previously a skill point is now two skill points, one for each layer, and the relative value of nodes has been halved and the number of nodes doubled (e.g. one 10% ipd turns into 2-5% ipd nodes on the offensive tree, one 5% life node turns into 2-2.5% life nodes on the defensive tree.) There are some interesting interactions between the layers that we hope everyone will enjoy.
-Added several new MTX to change the stack size of scraps, stones, orbs and scrolls. Each time the MTX for a particular scrap, stone, orb or scroll is purchased, it doubles the stack size for that type. The MTX can be applied up to 3 times per type. Jumbo stacks can be traded to other players, but will automatically be split on trade until the stack reaches at least the level they have paid for or to the default stack size.
Last edited by ttusher on Mar 25, 2015, 11:59:10 AM
-Finally added an option to change the color of items dropped (especially currency).

This should add 10 lines of code at most...

Report Forum Post

Report Account:

Report Type

Additional Info