We gotta do something about the state of trading.

"
tadl wrote:
buying progress


Ah, I see. Sounds horrid.
let me fix the thread title.
"We gotta do something about the state of nodrops"

GGG just needs to buff currency and itemdroprates massively and by massive i mean i dont want to loot a divine every 10minutes or god forbid i get to see an eternal drop by itself for myself after 600 hours or maybe even crazier a mirror.
Perhaps 1.5 more alteration orbs per hour would be not too much to ask for ?
BEcause otherwise "Muh economy"
Man i dont even know really.

Where did GGG go so wrong to decide nerfing droprates and nerfing uniques would be a good idea ?
Excuse my language but screw your economy.
IF i find something and someone wants it he can get it for as much as he is willing to pay for it.
I dont have to be bound by other suckers like me and DEPEND ON THEIR PLAYTIME.
Im not playing an MMORPG am i ?

Or might as well come out clean like EVE online did and say from the getgo "THIS GAME CONTAINS LOATSA TRADAN"

See ? Now people who want to play for fun loot and big phat EPICS on their OWN without an MF culler because they had NO MF drops or CANT Afford MF drops yet again going back full circle why the game is currently turning into a ghosttown at the higher levels.

Most people i know reroll after 80 because bam , why bother ?
They know already what awaits them and its sad , every new character should be a fun new experience filled with TONS of drops.

Game is free to play perhaps - but its def play to pay.
"
Vulpix0r wrote:
99% of the time I live in a very different timezone from my buyer, it's kinda frustrating to trade. It took me an entire week to sell off one of my axes because I was asleep when he is playing.


I would love to see a CoD mail system. Negotiating prices would still be essential, but with that framework time zones wouldn't matter.


Also I kind of like the idea of the Wraeclast Postal Service
Talisman softcore IGN:disappointment
Last edited by bilun#7650 on Feb 7, 2014, 12:48:52 AM
"
Punkonjunk wrote:
Alright, now I want to preface this with a few things before I get to the suggestion.
I love the barter based economy. I love that our currency is 100% infinitely liquid and easily consumed, rapidly. I don't want this to come off as modernist or casual wanting to move away from that, at all.

But that said, right now, trading is awful.
Searching using the forum search pops a lot of results from archived trading, which I don't have access to. There aren't search params to specify not to search there.
Threads roll off the front page in a few minutes or less, when it's busy.

In game is the exact same problem, the same dudes, spamming the same trades, over and over. There is no viable way to search for what you want. It's even more frustrating to attempt to sell decent stuff, it ends up being pretty much a crapshoot.

I recognize that an in-game auction house might not be viable at this point, and it'd be a lot of work to build something like that from the ground up. However, something like the party system, but with say, a stash tab, or a small handful of things, with a name, could be great. That, or a vending area, where one could browse and offer to "vending" characters that simply have a tab you can pull.

Or finally, a searchable, forum based auction house, that isn't threads, or at least, is more searchable. For example, instead of creating a thread, you link an item and it gets it's own sort of entry. This entry can be searched for with a custom search, and someone could search for exact item modifiers, or look specifically through rare prismatic rings, etc.

Something, really anything, to facilitate more reasonable trading. Because right now I feel like it's a damned mess.


AH 3 player alert
"
ggwp1 wrote:
"
Punkonjunk wrote:
Alright, now I want to preface this with a few things before I get to the suggestion.
I love the barter based economy. I love that our currency is 100% infinitely liquid and easily consumed, rapidly. I don't want this to come off as modernist or casual wanting to move away from that, at all.

But that said, right now, trading is awful.
Searching using the forum search pops a lot of results from archived trading, which I don't have access to. There aren't search params to specify not to search there.
Threads roll off the front page in a few minutes or less, when it's busy.

In game is the exact same problem, the same dudes, spamming the same trades, over and over. There is no viable way to search for what you want. It's even more frustrating to attempt to sell decent stuff, it ends up being pretty much a crapshoot.

I recognize that an in-game auction house might not be viable at this point, and it'd be a lot of work to build something like that from the ground up. However, something like the party system, but with say, a stash tab, or a small handful of things, with a name, could be great. That, or a vending area, where one could browse and offer to "vending" characters that simply have a tab you can pull.

Or finally, a searchable, forum based auction house, that isn't threads, or at least, is more searchable. For example, instead of creating a thread, you link an item and it gets it's own sort of entry. This entry can be searched for with a custom search, and someone could search for exact item modifiers, or look specifically through rare prismatic rings, etc.

Something, really anything, to facilitate more reasonable trading. Because right now I feel like it's a damned mess.


AH 3 player alert


was nothing wrong with RMAH3 here however youve the RM without the AH
thats an issue if you ask me which needs to be handled , dont throw with stones in the glasshouse br0
Need to add a trading house system, but with no currency. People just post their items for sale and you have to whisper them for an offer, etc. (To keep socialism alive). They just need some type of categorization system as in-compared to that bullsh*t trade channel crap. That's all :)

Edit: Kind of like POE.xyz but in-game and 200x faster and prettier =]
"Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
Last edited by monkuar#2123 on Feb 7, 2014, 3:52:47 AM
Yeah, there needs to be an AH style UI, but no bidding, no buyouts, etc.

It's basically more like an organized, searchable billboard.

The ability to do things offline or asynchronously is also very important, because it's so hard to catch someone online even if you find something you wanna trade for.
Last edited by Zaqwert#4447 on Feb 7, 2014, 12:06:35 PM
It has absolutely nothing to do with drop rates. Stuff drops all the time. It has to do with where the developers set "viable". The bar is set too high to make it just on what a character can find, and trading is seen as the only option. It's the bar that's the problem, not the drop rates. Increase the rates but maintain the same bar and all you have is a whole lot more useless stuff. If you want common items to be more useful, you have to lower the bar on what items are required.
Asynchronous trade window with interaction via both game client and website.

@[name] would send PM to offline players via website, PM via website sends @ message to online players via client.

Trade billboard, with filters, both in client and web, auto-populated with items in stash tabs flagged for "Trade", only way to list buyouts would be through the current system of making a post to link the item(s) and set, in text, on the forum, your buyout.

This would promote the social aspect of trade while also streamlining the process. It also avoids much of the "auction house" feel by not having asking prices and buyouts listed in the interfaces that will be most used for trade (the billboards). Again, there is nothing to keep a seller from listing a buyout in a trade post on the forums by which others might find an item, and potentially work out a "revenue neutral" exchange that still nets the buyout value. Again, players communicating with each other, on some level, in order to enact trade.

The current infrastructure for all of the above exists, as far as I can tell. It seems logical to me that this is the kind of system they intend to roll out. I can understand the complexity of something like this and appreciate that, as one of the cornerstones of the game design, they very much want to get it as close to perfect as they can before giving it to us, since you all know just how hard we are going to try to break it and abuse it.

The changes are coming, they will have earthshaking consequences. Once those tremors have settled, and the "new 'normal'" has been established, then we might be able to take a real look at drops, drop rates, etc.

The main issue, as I see it, is that the intended trading in the game is currently not tenable for the average player, even the average "hardcore" player (define "hardcore" however the hell you want, not starting that argument), to reasonably participate in, and still go out and kill monsters with their time. What this means is that a metric fuckton of usable gear gets vendored, every minute, for shards, when it could be "on the shelf" as "inventory", allowing that same player to start climbing the trade/gear ladder. The gear really is out there, the current system is what keeps it from being seen, traded for, and used/enjoyed by those that value their time more for slaying evil than chasing a deal. I do believe that the system(s) suggested above would address much of the current issue without providing instant gratification (which is a good thing, IMO).
^
I agree with your ideas on trading, Sinn.

If I could add a feature to that though it would be one that makes it more difficult for flipping and arbitrage to net massive amounts of wealth. Im not too sure what this mechanic would be, but I definitely think the gap between flippers/traders and farmers needs to be reduced significantly when we do this. If an item is impossibly hard to obtain as a farmer it should be just as impossible to obtain as a flipper. The choice to farm or flip should be incredibly hard to make with neither being a clear better choice in terms of wealth acquisition.

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