Pass or Fail gameplay sucks
" Apparently not very well since you complained about reflect in the OP. |
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It is true though that the MoM isn't gaining you much with that little free mana. Even if you fill it up instantly with your mana recovery, it's still only giving you an extra 300 effective life on a hit. With 4300 life, you could have an extra 1840 effective life from mana with MoM, so you're wasting 1540 of potential life buffer. If you traveled to the MoM node, you could probably find better nodes to spend those points on.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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" Monkey looks at 300 mana globe, monkey says "that won't work with MoM". You are wrong. You have no idea what my passive tree looks like so stop speculating about what I "could" have got. And your claim that I'm "wasting 1540 of potential life buffer" is false. This is an experimental build that facerolls 78 maps. I have enough dps to carry 6 player group. I can kill reflect mobs if I see them. There is nothing wrong with my build. Last edited by beefnuggy#6270 on Sep 21, 2014, 7:57:24 AM
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By the way, Torchlight 2 is refreshing coming from POE. The gameplay is much better, more challenging, and requires more player skill not just OP gear and trivial build guide passive tree.
GGG needs to learn from other games in the ARPG genre. |
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" Let me put this in really simple terms for you, because you're just not getting it yet: You have (let's just guess some round numbers here for ease of math) 5,000 health. You have 300 mana. You have MoM. A mob hits you for 3k damage. You take 300 damage to mana and 2,700 to health. Your mana leech kicks in and you're almost instantly at 300 mana again. If a second mob hits you for the same amount at this point, you die. That extra 700 damage per hit doesn't just disappear because you have MoM. If you had 1k mana instead of 300, the 3k hit comes in and nukes your mana pool and you take 2k to health. Your mana leech comes in. You take another 3k hit, but survive this time because now your MoM has buffered a much, much larger portion of the incoming damage spike. You are basing your opinion of your MoM's usefulness on the average hit, which is probably around 1k, and as a result your MoM is buffering almost the entire amount. It's probably working great for you in all the faceroll situations and slow but steady damage situations. So yes, I don't doubt that you're facerolling a heck of a lot of content like that. But your MoM is barely counting for squat when you get a really big damage spike, because there's simply not enough of a mana reservoir during a really big damage spike. This is why you still fold like paper when you are hitting the occasional rare or boss. Your MoM is really only protecting you in the situations you don't even need it to protect you. Last edited by Sayyid#1990 on Sep 21, 2014, 11:13:08 AM
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" Monkey explains TYPICAL usage of MoM, Monkey does not think about alternative uses. MoM is NOT being used to fatten my HP. It is being used to, in addition to PA, negate reflect damage. Have your doubts, you have not a clue. |
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"Did you flunk math in school? You: 4300 life 300 free mana. Monster hits you for 4600 damage. You lose 4300 life and 300 mana. Resurrect button pops up. Somebody maximizing MoM: 4300 life 1545 free mana. Monster hits for 4600 damage. Good player loses 3220 life and 1380 mana. Still have 1380 life and 165 mana. 1380 + 165 = 1545 additional available hitpoint buffer. This guy can actually get hit with 6141 damage and still have 1 life left over. Recap: You can't take a single hit of more than 4599 without dying. Better player with same build as you but more free mana can take a single hit of 6141 damage without dying. This is after mitigation. Can you not see that 6141 damage is a lot more of a damage buffer than 4599? Monkey looks at 300 mana globe. Monkey says "I not die, so mind over matter with 4300 life and 300 mana must be really gud". And you might notice I used the work "if" when talking about getting to the MoM node in the tree. You should look up "if" to see what that means. Never claimed to know your passive tree. Everything I said was to help you out. Sorry you don't see it that way. Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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" That is just looking at post migration dead in the blink of an eye events, which likely would kill anyone anyway thanks to stun (seriously? 6k+ post migration damage is your example? what hits for upwards of 25k+ raw elemental damage in a single hit in this game?). For anything else it boils down to mana refill rate vs incoming damage rate. 300 mana regen of buffer for MoM per second with you taking 1k damage hits once per second still equates to you dying of hp loss without ever actually running out of mana and having it overflow back to health. tldr; as long as the hits are below that threshold to where 30% of their post migration damage isn't more then your current mana buffer and as long as your regen is enough to refill the mana before the next hit, then even at 300 it's just a fixed 30% damage reduction. And if we're talking versus fire damage with +5% to max resists, ruby flask and artic armor? that 300 mana pool for mind over matter now has the coverage go well over 100k raw elemental damage at that point... so tell me what can hit for this much that often enough to render it useless? Last edited by Jiero#2499 on Sep 21, 2014, 6:01:37 PM
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If we're only talking about small hits that 300 mana can easily cover 30% of, then you don't really gain anything using Mind over Matter, do you? Wouldn't it be better just to get more life and life regen instead? How much investment in gear and passives does it take to get 300 mana regen per second? And how much investment in gear and passives would it take to get 300 life regen while increasing your max life?
How often do you get hit by more than one monster simultaneously? Devourer packs? Leapers? Evangelists? If one of those deals 1000 damage (surely I'm not the only one who's seen this), it will take 700 life and 300 mana. What about the next 4 that hit you at the same time before you mana regens? Mind over matter isn't doing you any good then. But it would sure help if you actually kept enough free mana to be able to absorb the 30% share as many times as your max life would allow. What's your point about fire damage? Anybody can handle fire damage if that's all they had to worry about. Guild Leader The Amazon Basin <BASIN> Play Nice and Show Some Class www.theamazonbasin.com Last edited by mark1030#3643 on Sep 21, 2014, 7:33:31 PM
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" At this point neither is 2k mana and MoM doing much good because this much damage this fast will likely stun lock/desync you and your going to be dead in less then a second even with MoM fully working, at best you have a few more milliseconds to macro logout while wishing you went max block instead. It pretty much is the smaller hits that it negates best as it is a flat 30% damage reduction for them; larger hits tend to be handled with block, evade, immortal call, etc... as far as mana regen with MoM vs blood magic + health regen... pretty much the same in the end (merging survival resource and offense resource into one pool). Last edited by Jiero#2499 on Sep 21, 2014, 7:49:23 PM
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