Two-Handed Weapons Viable?
" and therein lies the problem. ALL of my ranged builds were easier to level and stronger, earlier, than any melee build i have ever tried. however i have not tried a BoR melee build which is a rather serious omission, but i wouldn't a BoR-like unique to make an outstanding ranged build. all of my ranged builds have been incredibly cheap. right now BoR is about 5 ex in rampage. my level 78 ranged build is clearing alch and go 70 maps, solo'ed Dom @ level 69, and does not have anything close to end game gear, and i've spent < 20C on it. my melee build has cost me about the same, maybe a little more (and only because i got a great deal on a 2H weapon that should have cost me at _least_ 1 ex), is getting killed in 72 maps and has a hard time with Dom, at level 78. game balance ! why have you forsaken us ?! edit: melee build is 2H. Last edited by plasticeyes on Sep 15, 2014, 4:13:22 PM
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Bump
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100% more dmg on 2hand style itself
100% more dmg on RT would be good for balance against mindlessly broken crit daggers Last edited by GodKas on Sep 23, 2014, 11:03:18 AM
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bump for further discussion
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" In this and the other thread you are commenting on, I (and many others who've posted) find your logic poor, to be honest. It does not even remotely follow that daggers do well against certain things you want to be able to kill (lvl 78 maps, whatever), but 2handers don't, so the appropriate action is to nerf daggers. It's good that you're suggesting buffs to 2H above rather than nerfing daggers but I fear you've undercut (hehe) your argument by focusing so much on what other builds can do, rather than what your build should be able to do. | |
2H should, for starters, get an AOE multiplier on their abilities. It's just silly to think a 2H mace has the same range (except for basic attacks) as a 1H mace. It makes a ton of sense thematically: a bigger weapon should do bigger things. I think this would add a lot of flavor and value to your character.
Next, 2H needs some more love on the tree. The placement and nodes are just not great. I did an analysis of the nodes on the tree. There are 49 1H and 47 Dual wield nodes, yet only 32 2H nodes. Moreover, the 1H nodes tend to be way better on average, especially in the crit area, where most scaling comes from in this game. Honestly, I believe these two changes would go quite a long way to help out 2H, but bumping up the bases on these items just a touch wouldn't be a bad idea. Honestly though, base items need a retuning in general I feel like, but that's pretty much too large an issue to handle. @Moylin (Beyond) Last edited by Avelice on Sep 24, 2014, 12:01:24 AM
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" you find my logic poor?? I want to hear your logic against below followings " Last edited by GodKas on Sep 24, 2014, 12:13:59 AM
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2H staff with high physical or tri elemental is still viable
If I choose templar/scion/dialist/shadow I can choose 1.) Attack speed, staff block, staff physical and resolute 2.) Attack speed, staff block, staff crit, 2h crit and accuracy 3.) Attack speed, staff block, acrobatics and physical 3.) Attack speed, staff block, tri-element ..... +++ any combination A staff like this
Spoiler
With multistrike, Q20 attack speed I am currently making 5 attacks per second, I can still block and evade If I run aura like hatred I can bring around 10k+ with defence So I can say "Two-Handed Weapon is Viable" It may be boring to traverse the tree at initial stage that is why some peoples don't choose 2H |
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We cannot say 2H mele is not ranged,
Say for Example
Spoiler
This tri elemental critical staff or 2H sword, can do insane damage with Anger,Wrath, Herald of Ice you can use molten strike as well as spectral throw At the same time you can block and crit and evade One of my build is flat elemental passives as a templar and I choose no 2H passives at all so all the rings, amulet, gloves elemental like 1-10 fire from gloves, 3-22 lighning from rings all will increase from the elemental passives and I can add auras and use spectral throw .... so "2H weapon is good damage and defensive as well viable". |
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" I love it. The fact that he is successful with some good mid range gears is irrelevant because it's somewhat expensive. But lets get back to the REAL problem, which is obviously Shavronne's/Crown/Loath Bane. |
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