Lvl 77, out of maps, Back to docks? yea right
" Must be a D3 10 year old. :) |
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" 27 Year old D3 Hater. Seriously, don't ask the devs to fix your luck. Just persevere my friend. |
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Stuck? No progress? Well, time to reroll a new character then! :)
POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
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Or ask them to make something more like Maelstrom of Chaos that levels up the deeper you go so that you have somewhere to farm for maps or exp instead of just hoping you get a map. It's annoying to rely solely on luck to get anywhere at all in endgame.
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" Something like this would totally solve the problem. I just don't understand, nor has anyone shown me why making the endgame not based on RNG make the game worse. |
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I would have no problem with MoC being reimplemented, as long as all monsters were mlvl 65
Last edited by SL4Y3R#7487 on Feb 7, 2013, 7:15:16 PM
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So let me get this straight.
People would be happier if they were to hit the XP wall a couple of levels higher than now IF they had random areas to farm for maps rather than static areas to farm maps? OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI CB: BazzVtwo - 73 Dual Spork Totem/LS Templar CB: BazzVseven - 76 Lightning Strike Mara CB: BazzVfive - 78 Lightning Strike Mara |
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" Yes, that would be much more fun, RANDOM > STATIC. |
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" I'm pretty sure that's one of the very reason for the existence of maps in the first place: alleviate the boring and repetitive nature of always farming the same zones. But I guess it's much more fun if we make those random areas tied to RNG to a point where they're a scarce commodity unless you're playing in groups and pooling them. Path of PEW PEW PEW PEW PEW PEW
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" They're not a scare commodity. You don't need to pool them in a group. |
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