NERF freakin daggers
I think I'd rather see a nerf to Accuracy.
Hard hitting crit builds would fall in line with high APS builds and RT builds if it was a made little harder for crit to get high accuracy. OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI CB: BazzVtwo - 73 Dual Spork Totem/LS Templar CB: BazzVseven - 76 Lightning Strike Mara CB: BazzVfive - 78 Lightning Strike Mara | |
" ⇩ Berek's Grip Ice Spear
http://www.pathofexile.com/forum/view-thread/780707 Budget Magicfind and/or Hardcore Flame Totem http://www.pathofexile.com/forum/view-thread/1211543 | |
@Bazz: I appreciate the direction your approach would have for overall weapon balance, but the problem is that nothing is more boring in an aRPG than whiffing.
Spoiler
Especially one with a desync detection keystone on the skill tree.
Spoiler
Resolute Technique.
Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
|
PoE Community
Step 1: Moan about something that they think needs nerfing. Step 2: Everything that has been moaned about gets nerfed by GGG. Step 3: See that everything that has been moaned about has been nerfed...See that there are no current nerf please threads....proceed to step 1 as there positively must be a nerf thread as the PoE forum isn't complete without one. Grindy Gated Games
|
|
daggers are cooler sorry
IGN: SplitEpimorphism
|
|
" the 420k reave u mention has not much to do with the opness of daggers, but rather with how elemental auras scale much better the higher your attack speed (daggers go above 2 base) and the fact that CoE exists (shields can roll over 70% spell dmg). What do u propose? To limit gg daggers to 100k dps reave by nerfing the base values? How much to nerf em? u can make the base dmg 5-10 for amubhsher and daggers will still be better after rolling the top mods coz of how dmg sources scale in the game. The biggest problem are not the daggers them selves but rather CoE and ele auras scaling with them. But who cares? All this talk is for STD elitists, in new leagues daggers are underplayed coz of how hard it is to get them and the cost of such an endeavor. You cant balance daggers on std and not literally make them unusable in temp leagues. items shop: 364086
ign: [ICU]missuse if you like to HLD, add me inactive in game atm, PM me if you need something. | |
" By synergistic I wasn't referring solely to maxing DPS, but about actually crafting a well-rounded build for a change. Piling on more and more DPS is futile when you can't get close enough to deliver the melee blow or don't have the crowd control skills to pin down fast moving targets. Here's Poutsos describing exactly what I mean: " The cure for this malady is freeing up a good deal of those skill points that are currently monopolized by the single-minded obsession with crit. That's what diminishing returns would achieve, in addition to reigning in the most excessive cases of DPS overkill. Last edited by RogueMage on Aug 30, 2014, 5:57:04 AM
| |
" Agree. Instead of nerf this and nerf that, it would be better to buff the weaker weapons up to dagger levels. PoE is hard enough (for the 99%) without GGG imposing more nerfs on us. No more... no more! "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
|
This is why I gave up on 2handed weapons. Why bother when a dagger is the best option AND you can use a shield also.
|
|
Yep now i can confirm tha daggers are broken. I 've had my 96 flicker character for so long, and he sure feels OP but i had spent 52 points on offense and have fairly large ES pool due to gear. It felt reasonable due to the risky nature of flicker.
But yesterday out of curiosotity i respeced an abandoned 89level templar, to test spending fewer passives on offense, go balls on ES and use a "safer" skill=double strike. In the end i ve ended up spending 17 points on offense and everything else on defense. Here's the tree, which is completely unpotimised and would be tons better if it was on a witch: And here is the gear:
Spoiler
Ended up with 15K+ ES, 600 ES regen per second, 30% block, instant leech and 52K DPS with double strike + melee splash. Definetely an HP non crit user would have no chance in achiving such stats, even with better gear. Daggers suck up to some point, and then become rediculously OP compared to other melee choices after you get geared. https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow Last edited by Poutsos on Aug 30, 2014, 8:48:23 AM
|