Exit stage left

"
Splift wrote:
How does this reply have anything to do with my post?

He seemed to be complaining that the skill tree (web, forest, whatever) is actually a farce and could be accomplished by doing what other games do, ie: branching skill tree and presumably attribute points. My point was that this is really a lame complaint. Basically he is arguing that they put a new coat of paint on an old system (although I disagree) and using such a shallow and meaningless argument as his #2 reason to quit.

Never mind; you are clearly the better at reading comprehension. Hats off, a good day to you, sir!
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
Last edited by CanHasPants#3515 on Jul 1, 2014, 4:29:51 PM
LOL posted this is the wrong thread, now edited out....
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Jul 1, 2014, 8:15:30 PM
I always saw the OP as a bit of an apologist for the game so I was surprised to see this thread.

I've posted a lot on these boards and put in a lot of hours, not as much as pro streamers but more than most I'd assume. I agree with what's said in the OP. The orb system is flawed, the skill tree while complex very often has 1-3 "best" paths available per season, each season patch simply turning one path into another. Crafting has always been the epitome of useless grinding beyond hope, resists have always been the be-all-end-all stat just like life. The game is homogeneous no matter what you try to do.

The sad part is, there's tons of potential. It's just that the most creative builds end up useless compared to those with the most DPS and life. And creating an experimental build takes a lot of time and resources, which while you are putting together, other players are trading their way up to wealth and then creating the prices. I like to play on standard cause I like keeping old characters, but it's simply too overinflated that there's no reason for me to even bother trading when player prices are so far out of pace with regular drops.

I haven't played since... well I haven't played regularly since before 1.1.3. I got bored of my crit flameblast character after a couple months and the season has gone on not only for 4 months but almost 5. I didn't want to start from square one again, all the stuff I gained from ambush can't be taken to standard for my main to make use of until the season is over, I lost motivation.

I'll keep up with the game. I'll stick echo on my incinerator when it's out, probably try it for a little bit then take another break until the next season. Rinse repeat, play for 2 months or so then wait for 2-3. I've given up on desync ever being addressed, the orb system being checked on, BiS stats like life/es and resists being messed with or crafting ever made an actual possibility rather than gambling under a silly name.

But unless a dev suddenly wants to have a 1 to 1 with me for some feedback so I can be sure it's being read then I won't be posting much. GGG are doing their own thing, I'm not that interested right now, that's fine. See you next season.
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
Last edited by Wooser69#4318 on Jul 1, 2014, 7:32:23 PM
To be a little constructive - The orbs have become a replacement for currency to obtain items through trading. And instead of "buying" you can also craft or some might call it gambling...

Crafting should be more powerful, since it is more rewarding to use the orbs that drop to create good items by yourself.

The tree needs a step wise overhaul to make it more compact, more dynamic and more meaningful.
Last edited by Startkabels#3733 on Jul 1, 2014, 7:54:11 PM
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Splift wrote:
"
CanHasPants wrote:
@Splift, in re: skill tree: I don't exactly agree with Witt's opinion of the skill tree, yet cannot fully disagree either. Path of Exile is a game of resource scarcity. That is, the sum of your available resources are expected to compete in order to overcome various inadequacies, and those inadequacies are punished quite severely if not met properly. This is, in my opinion, the core design concept that makes Path of Exile awesome. At the same time, it is driven to such an extent and in such a way that balance post-optimization has raised the bar on those expectations, and builds are therefore expected to be more optimized. This leads to the "Path of Life Nodes," etc, or wherever the next swing of the pendulum takes us. Successful builds are consequently restricted to a smaller quantity of efficiently optimized paths, and therefore allowed fewer branching alternatives than the initial "sandbox" impression would provide.
How does this reply have anything to do with my post?

He seemed to be complaining that the skill tree (web, forest, whatever) is actually a farce and could be accomplished by doing what other games do, ie: branching skill tree and presumably attribute points. My point was that this is really a lame complaint. Basically he is arguing that they put a new coat of paint on an old system (although I disagree) and using such a shallow and meaningless argument as his #2 reason to quit.



Just to clarify. I am not quitting because the web is superfluous. I am quitting because the game isn't fun for me, largely due to the other reasons I mentioned in my OP. The web, is just another clever/innovative design *idea* that GGG had that I felt was squandered,which is why I included it originally. Also, my last feedback was just that, feedback, not an enumerated list from high to low as to why I am no longer interested in the game. Sorry if that was what it looked like.

I am normally not egotistical enough to leave an 'I quit' thread on a forum, I mean, really... who cares? However, I *did* leave a lot of feedback and have been a financial supporter, so I think GGG deserves to know why after investing a sizable amount of money they have lost a customer.
"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing
"
BoondockSaint wrote:
You guys expect to to to much from GGG by asking how can they watch people leaving. Fact is they are amateurs, and if they would know how, they would fix all the problems with game. But they are choking, they dont know what to do.

So just do what i do, who ever asks me about POE i just tell them to stay the hell away, so that POE can die. And when it dies there is chance for POE 2, which can be done right, by GGG or even better some serious company. POE 2 could be the game we all want, POE 1 never will, it is beyond repair.


I couldn't have said it better.
I don't think PoE will die so easily just because he and his little friends stay away.
Last edited by Startkabels#3733 on Jul 2, 2014, 2:30:35 PM
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Startkabels wrote:
I don't think PoE will die so easily just because he and his little friends stay away.


Nope. But, I think even people who still like the game would be rather hard pressed to recommend it in its current state. There are some great, innovative aspects of the game, there are some rough edges that never got appropriate polish before slapping the 'Released' tag on it, and there are some downright bad design decisions. The latter two make it hard to recommend it for me, even if I still can play and enjoy it from time to time.

If it gets better, that'd be great, but I've been waiting for over 15 months for this new trade system. If it takes them that long to get something so basic that it should have been in the released version of the game... it's not a good sign as to the level of improvement PoE will see in its lifetime. And yeah, that slow drain on the game will kill it. The game already had it's release hype train. Its future days of press coverage will be few. From here on in, this game will live or die on word of mouth.
No. Calm down. Learn to enjoy losing.

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