Act 4 - Passive Points, Level Cap, Maps oh my!
" while right I think he's referring to a post from a dev about when they started POE they couldn't get the unreal engine and so they use their current engine. To switch to unreal would be.. well.. unrealistic. They'd have to start from scratch. The unreal engine, I believe they said I'm going from vague memory, would help (not solve) some of the desync. It would at the least give the task have more options. If I ever find the post I'll try to link it. Pacific (GMT -8) Time
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Yep, sounds like act 1-4 2 playthroughs. I do wonder if they'll take anything away. The plum quest and that board in general is obnoxious.
" really dude? You know what he's talking about. This obsessive compulsion to put people down on the internet through exact wording without thinking about inference or interpretation is downright annoying. He's talking about atziri and uber obviously. Trying to make a joke but people take things far too literally.
Spoiler
let me guess, you were just being sarcastic (said in a voice with a tone that could just as easily have been saying 'der der der' instead
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" If you read jdilly23's post history or lurk moar you might think differently about his 'trying to make a joke'. Not a personal attack, just saying he isn't the most positive poster on the forums. Also plus one to Gingerbeast's reply and any other posts that reinforce those points. Hopefully in 10 years or so we'll end up with around 10 acts and one main difficulty level (or Descent Champion system). http://www.pathofexile.com/forum/view-thread/532639/filter-account-type/staff
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I understand from reading these posts that the devs don't plan on taking this route but I always found the idea of a never ending, always updating, game that increases the max level, equipment, and total skill points as content is created attractive. Though I know that would be taxing on them and I'm sure at some point they want to simply complete the game so they can call it 'done' but I thought I'd at least share my fantasy.
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" I think you were talking about WoW there. |
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" there are few arpg which don't invalidate player's efforts with upgrades and expansion packs. ggg's idea for people who like permanent resets are the 4 month's leagues, players who don't like resets play the permanent leagues. " a online arpg which isn't updated and upgraded more or less frequently is called a "dead game". age and treachery will triumph over youth and skill!
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" It's very possible that a multi-threaded engine could indeed better handle synchronization. Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's |
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I expect them to keep the same number of passive skill points. Maybe some of the ones that give 2 passive points (piety) will give 1 now and there will be anotehr quest that gives 1 passive point.
I just hope that they keep them at the very least the same because its going to suck for lld to work with even less passive points :P LLD BOTW spark/arc caster guide http://www.pathofexile.com/forum/view-thread/1133731
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I vote to get rid of cruel difficulty altogether. (Not sure if anyone already mentioned.)
Re-scale all levels throughout 2 difficulties or 8 acts to make things less tedious. Also the Uber meta-game (atziri) ought to be slightly more accessible in hc mode. One shot mechanix are stupid in any game and without some specific gear, the meta game will never even be experienced by 99% of the strictly hc player base. Don't make it easy but it ought to be accessable by the top 10% rather than the top 1%. |
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Why would you want to get rid of one difficulty ?
When I started PoE we had 2 acts and 4 difficulties. Yes, it was annoying to run the same act 4 times with one character. When you created a 2nd one, that means you saw act 1 exactly 8 times ! lol Now we have 3 acts and 3 difficulties and I say its okay. This game is inspired by Diablo, and that game has 4 acts and 3 difficulties aswell. Diablo 3 has an additional 4th difficulty Inferno. So whats the problem with you guys who want to cut one difficulty ? Actually I like the most the NG+ feature which is present in the Soul series and Torchlight aswell. |
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