Are these tank builds any good?

Thanks for the feedback everyone.

Here are the changed builds;

Strength Tank;

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYY1BQLv-iDz38jM_2SF8_458nL-8OvJ-krPGsKS4aPlRJ8i9E56gYajsg8Goe0iGezacwFCBQRxiRcru5zaFtDjyfy1cNkc677dlhGS4n7Ta68pwLKG6XlPvE9ndihGPk8Twtxq4M9-nVJCWvbMWK8B8EswJxFE1en-wZfEuDOJ2A3QV9U2Bttobd813GtQTkIhps890ZhSSqNunjavrScH2AVqmVT30aMlFgOlI26GSjGlVvhAY5ecD7ge7ZYSGE714Tw4bnkRLhoup07XrvYEsFLcRYJ9WGYJe0VamsuhRx-OtKxFjleGn2rg==

NOTES: now has int as well as strength to be able to use skills that require mana. Has a lot of shield block, reduced spending on +strength nodes. Only offense comes from totems.

Intelligence Tank;

http://www.pathofexile.com/passive-skill-tree/AAAAAgMAVytUrn3SIvRrF20ZO-G71hFQ4venK4t6wfOio3_GwcUsv-wYw20tH0yzBAcfAuZ8hcV-4isNNsXYJKcIna6IujWAMQEabPPdHRRMNSjF877jgucL3rD60nB9gFZPfamVGjJRYGaecU2az0NjtzFY9Z3EFkApT7UERUddxkbX7Dg62E3YnjyBb4x2uJMR2zN2kjjr7ij6gsf56NP7qH1akRNsaHTaYpSgjFi3PsauPC0M9yQl6dXE9ndi5PGEY8QVPQ8ki_fBFVCPRtDQm6FI5_fXzLwQl4VgRARNuYV9BklqrEGHqsSGrhXX14ZWYyep

I took chaos inoculation and poured almost everything into shields, energy shields with a bit of strength and life regen (converted to energy shield regen). Only offense comes from minions.

Dexterity Tank;

http://www.pathofexile.com/passive-skill-tree/AAAAAgIAm40ILu2DGY4AXtN-fXX-urvjxKKhIvT4okDcFafU_sgZ_hsBBfmjipsmMgGyGc96Yet6U-jW6xSNv1FHnycVGvrxvsHYC2dnwoAwfE2SfyvWinfXlQXZxjKUfwKm4AW11CO0xSsKwQDbGhB79Uu-Ot7253TrY5matvd1itQFES_C7EcG2-eP-kk7NnvsGMNtwcVPv0NUHdl_xn5ZtKM2PYhrh9sWv-965wrcgnjr_MVnoId2Sn3dDZAKLOlbPbfiJKVbrxjbdPGFMiFgQKCeuQUtYEvEWCfVeu907c5nDzjdqMaiMHFLeDpCqwtyw8wG

Not a true tank since it is pure evasion and life. No armor, no shields (because will be using bows). I took some intelligence in order to be able to use some spells. Took acrobatics this time, and again tried to spend as little as possible on +dex nodes. The only offense comes from bows. I didn't take any crit chance, following the advice given above.
"
Mick182 wrote:
Thanks for the feedback everyone.

Here are the changed builds;

Strength Tank;

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYY1BQLv-iDz38jM_2SF8_458nL-8OvJ-krPGsKS4aPlRJ8i9E56gYajsg8Goe0iGezacwFCBQRxiRcru5zaFtDjyfy1cNkc677dlhGS4n7Ta68pwLKG6XlPvE9ndihGPk8Twtxq4M9-nVJCWvbMWK8B8EswJxFE1en-wZfEuDOJ2A3QV9U2Bttobd813GtQTkIhps890ZhSSqNunjavrScH2AVqmVT30aMlFgOlI26GSjGlVvhAY5ecD7ge7ZYSGE714Tw4bnkRLhoup07XrvYEsFLcRYJ9WGYJe0VamsuhRx-OtKxFjleGn2rg==

NOTES: now has int as well as strength to be able to use skills that require mana. Has a lot of shield block, reduced spending on +strength nodes. Only offense comes from totems.

Intelligence Tank;

http://www.pathofexile.com/passive-skill-tree/AAAAAgMAVytUrn3SIvRrF20ZO-G71hFQ4venK4t6wfOio3_GwcUsv-wYw20tH0yzBAcfAuZ8hcV-4isNNsXYJKcIna6IujWAMQEabPPdHRRMNSjF877jgucL3rD60nB9gFZPfamVGjJRYGaecU2az0NjtzFY9Z3EFkApT7UERUddxkbX7Dg62E3YnjyBb4x2uJMR2zN2kjjr7ij6gsf56NP7qH1akRNsaHTaYpSgjFi3PsauPC0M9yQl6dXE9ndi5PGEY8QVPQ8ki_fBFVCPRtDQm6FI5_fXzLwQl4VgRARNuYV9BklqrEGHqsSGrhXX14ZWYyep

I took chaos inoculation and poured almost everything into shields, energy shields with a bit of strength and life regen (converted to energy shield regen). Only offense comes from minions.

Dexterity Tank;

http://www.pathofexile.com/passive-skill-tree/AAAAAgIAm40ILu2DGY4AXtN-fXX-urvjxKKhIvT4okDcFafU_sgZ_hsBBfmjipsmMgGyGc96Yet6U-jW6xSNv1FHnycVGvrxvsHYC2dnwoAwfE2SfyvWinfXlQXZxjKUfwKm4AW11CO0xSsKwQDbGhB79Uu-Ot7253TrY5matvd1itQFES_C7EcG2-eP-kk7NnvsGMNtwcVPv0NUHdl_xn5ZtKM2PYhrh9sWv-965wrcgnjr_MVnoId2Sn3dDZAKLOlbPbfiJKVbrxjbdPGFMiFgQKCeuQUtYEvEWCfVeu907c5nDzjdqMaiMHFLeDpCqwtyw8wG

Not a true tank since it is pure evasion and life. No armor, no shields (because will be using bows). I took some intelligence in order to be able to use some spells. Took acrobatics this time, and again tried to spend as little as possible on +dex nodes. The only offense comes from bows. I didn't take any crit chance, following the advice given above.


Strength tank - wtf... Totem build without Ancestral? :/

Int tank - missed minion nodes, no aura nodes, dumbest pathing I've seen in a while and block while the point of summoners is to use minions as meat shields?

Dex tank - not even tanky, no life, no ES.

Please please please, just copy builds from the forums :) You are obsessed with block and disregard everything else for it - block and stun recovery is a retarded stat and useless. Block won't help you AT ALL when you take no life from the tree and waste a billion points pathing away. It's as other people say - play the game first and don't theorycraft without experimenting live.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
OK, strength tank updated again to take ancestral bond;

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYY1BQLv-iDz38jM_2SF8_458nL-8OvJ-krPGsKS4aPlRJ8i-oGGoe0iGezacwFCBQRxiRDjyfy1cNkc677dlhGS4n7cT2d2KEY-TxPC3Grgz36dUkJa9sxYrwHwSzAnEUTV6f7Bl8S4M4nYDdBX1TYG22ht3zXca1BOQiGmzz3RmFJKo26eNq-tJwfYBWqZVPfRoyUWA6UjboZKMaVW-EBjl5wPuB7tlhIYTvXhPDhueREuGi6nTteu9gSwUtxFgn1YZgl7RVqay6FHH460rEWOV4afau1I_3MnKpfNmsqlnzKhPDE1orLKej8ve-

Intelligence tank updated with more minion damage, and no shield block (still has energy shields);

http://www.pathofexile.com/passive-skill-tree/AAAAAgMAVytUrn3SIvRrF20ZO-Hi97vWEVCnK4t6RX4OXBB0LR9Ms1AwBAcfAjbF2CSnCNkLKpj6gHNTa9t9GOyKuJPr7ij6V8k3g6brLKY3ZjQK6ro8joLH0_uofVqRaqwGSRNs-ehodNpilKBBh7c-xq5m2bRzGNc0vjwtxPZ3YoRj5PHEFSftGS42uvKcCyhul5T72WFXDZHOu-2PRtDQm6FI5_fXzLyFYKrETblEBBCXrJgUsAD9F1BMLYIeiELBxSy_hq4V19eGVmNPv0NUHdnsGMNtj_rb50cGHRT60maecU2az0NjtzFY9Z3EPQ8ki_fB
Ancestral Bond & Resolute Technique should never be taken together since Ancestral Bond makes it so that Resolute Technique is worthless (sure, your attacks never miss but they can't hurt anything).

In any case, you're going about this all wrong. You're not going to be able to design a passive build that is any good until you understand the game much better and you're not going to understand the game better until you spend time playing it. So play the game, make mistakes, and when you have a better idea of what you're doing, come back and design a new character.
I'd say best way to learn is to actually level up those builds... and then roll a new ones... :D
d:-D*
You clearly haven't taken our advice of looking at how other builds are structured, because these builds are just as bad. One of the biggest indicators of this is that you are intentionally taking +10 stat nodes. You want as few of those as possible.

You also are building for resistance in the tree which is something you can't decide on until you've decided on gear for your build.

That intelligence tank you made, for example. Not only will you not be able to deal enough damage to kill things at a reasonable speed, but it really isn't that tanky.
Last edited by Xendran#1127 on Jun 24, 2014, 3:34:41 PM
Thanks again guys, I do understand the concept that the +10 nodes are the poorest bang for the buck, thus as few of them as possible should be taken. For the int tank I agree that there was a lot of spiraling paths mainly because there were so many skills I DIDN'T want to take, so I wound around them getting +10 int instead. I basically only wanted minion buff skills and energy shield buff skills, as I was told that shield block was useless as the minions would act as shields. Then, because of chaos innoculation, I knew any life increases would be useless as life is going to be 1 anyway. Life regen and life leech, however, I took, as I took the keystones that convert life regen into energy shield regen and life leech into energy shield leech.

Do you guys really think that the Dex tank and Strength tank are that inefficient? I definitely made an effort to minimize taking +10 dex and +10 strength nodes... The dex tank is never going to be really 'tanky' as such, just high evasiveness because I want it playing very differently to my strength tank build. And to the guy who said I didn't take any life in the dex tank build... I did...
Oh, and am I right in thinking it is useless to go with armour or shields in a chaos innoculation build, since it makes your health 1, and armour and shields both mitigate a percentage of the health damage you'd take...?
"
Mick182 wrote:
And to the guy who said I didn't take any life in the dex tank build... I did...


Most successful builds in the game end up with at least +200% Max Life by the time they're done. Note, +200% Max Life isn't for a tanky build; it's just to keep you from being a glass cannon that dies at the quickest sign of trouble.

"
Oh, and am I right in thinking it is useless to go with armour or shields in a chaos innoculation build, since it makes your health 1, and armour and shields both mitigate a percentage of the health damage you'd take...?


Questions like this are good reasons why you really should play the game & read some FAQs before trying to make an endgame build. It's impossible to make a good tank build when you don't understand how defenses work in the game.

Armor reduce a percentage of physical damage. Damage comes out of energy shield first & then health if you don't have any more energy shield.

Shields don't reduce damage by a percent. Instead, shield block chance gives you a chance to take 0 damage from an attack (but not a spell; that requires spell block).

Block & armor can be useful things with a chaos innoculation build. However, you really shouldn't be trying to make a chaos innoculation build as your first build as they're rather difficult to do well & frequently require a lot of expensive rare equipment to make work.
Last edited by werezompire#4977 on Jun 24, 2014, 6:12:10 PM
It's usually best to figure out all the gems/gear you plan to use and build the skill tree around those. Keep in mind the requirements of the gems and gear you plan to use. Designing the tree around 120 points isn't very realistic. Try making the tree around 103 points (around level 85). Most people won't make it past this point.


All the builds are still pretty bad and I'll try and explain a little on just the Marauder totem build.

- As a Marauder you will never have enough mana/mana regen to cast dual totems and no amount of reduced mana cost nodes will change that. If you plan to stay marauder go blood magic.

- Blood Drinker is only for attacks and will gain you nothing with totems.

- Resolute Technique is also for attacks and wont gain you anything.

- It's almost never efficient to get a pure resist node. Only take a pure resist node to get out of a area or temporarily till you make up for it on gear.

- What i said about Pure resist nodes also applies to pure armour nodes.

- Unwavering Stance is only needed on characters that face tank.

- You don't have enough life or block to be considered tanky and far to much life regen for a character with a low life pool.

My example for a Tanky Marauder iron will flame totem type build.
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYYz38jM_2SF8_8wbjn6C0Jy_vDryfpKzyL6gYah7SIZ7NVw2nMNlhFHEUIHK7GS7469-_A8ZQR7nNJ-1KxAYOGJGhbayqxPZY5XhpY_1Z8zwt9q4J9ioTwBrGrgz3WiuQVWaeEMy3PunVLKenhPrS_ocrtv4Kr2yj8ho4HRRwfTbpeyCMRvJFiPHFikw1j0aplSSq42r4kzrhNZLwHyjF0NCnCBoyGYWmV_6PBLOiAPO-z2W4k1FgGmxN4xRNAnFVxqeU890Wb15d0f0=

You will want to try and get a astramentis and as much strength on gear as possible.

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