vending idea -merchant scrolls

I think it would be cool to implement a new scroll fragment type called merchant scroll.

These scroll can only be dropped in shards called merchant shards and will need a stack size of 20 to turn into a merchant scroll.

The way the scroll would work is to act like a out of town vendor

Example - white chest with 3 linked sockets colors red,blue,green.
using a merchant scroll would transform the item into its vendor value instead of having to go back to town to sell. In the example giving the merchant scroll would change the item into a chromatic orb.

I feel the stack size of merchant scroll should be 10 at max so that u still need to pick and choose what items to use it on and what item to save for the vendor back in town.

A small stack size would help prevent player from collecting alot and no longer needing to have to go to town in maps and such.

I also feel making these scrolls take up as much space as a flask could farther help keep the scrolls use a mitigation between how many to carry vs how much room need to pick up items




Thx for reading. let me know if u like the idea or have idea on how it could or should work.
got to be good looking because im so hard too see.
Last edited by koez#2074 on Jun 7, 2014, 10:12:29 PM
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+1 first lol and ya i like the idea helps save on room for maps so i like it
rawrawr
Last edited by Phish#0612 on Jun 4, 2014, 8:11:33 PM
+1
I could see this being useful.




Would these fragments drop in all difficulties?


Perhaps as a balancing measure, make the merchant scrolls only droppable in maps, or on items that have an intrinsic value, like a chromatic, or jewelers orbs or such.
This would eliminate the use of merchant scrolls on items that only provide an alchemy shard or scroll fragment.
Last edited by TertiaryHelix#0103 on Jun 4, 2014, 8:23:18 PM
"
TertiaryHelix wrote:
+1
I could see this being useful.




Would these fragments drop in all difficulties?


Perhaps as a balancing measure, make the merchant scrolls only usable in maps, or on items that have an intrinsic value, like a chromatic, or jewelers orbs or such.
This would eliminate the use of merchant scrolls on items that only provide an alchemy shard or scroll fragment.




i would have it drop in merciless so collecting and saving them in till end game doesn't throw off balance. player who might try to farm early or mid to trade could create a abundance that could be bad.

also i would make the shard version a rarer drop


as far as limiting the items its used on i would just keep it to a learn what items to use it on basis. i feel this can farther help players remember the value certain item affix's give.
got to be good looking because im so hard too see.
Last edited by koez#2074 on Jun 4, 2014, 8:40:33 PM
The whole economy is balanced around inventory size and management. Including being able to carry only six inventories full of items out of maps. I don't think that any suggestion that would require rebalancing on this scale has a chance - as nice as it may be. ;-) :-)
I like the idea of an item that can liquidate other items into their vendor equivalent. You couldn't perform vendor recipes, so merchants would remain important. For this reason, I think it's a bit of a stretch to say a finite resource like this "merchant scroll" would break the economy. It can't perform things like the chaos or chisel recipe, so that means at most we can get 1x scroll fragment, 5x transmutation shards, 8x alteration shards, 1x augmentation orb, 4x alchemy shards, 1x chromatic orb, 7x jeweller's orbs (very rare), or 1x divine orb (extremely rare) per "merchant scroll".
"
Hercanic wrote:
I like the idea of an item that can liquidate other items into their vendor equivalent. You couldn't perform vendor recipes, so merchants would remain important. For this reason, I think it's a bit of a stretch to say a finite resource like this "merchant scroll" would break the economy. It can't perform things like the chaos or chisel recipe, so that means at most we can get 1x scroll fragment, 5x transmutation shards, 8x alteration shards, 1x augmentation orb, 4x alchemy shards, 1x chromatic orb, 7x jeweller's orbs (very rare), or 1x divine orb (extremely rare) per "merchant scroll".




yea that is pretty much the all it would do and i think it could benefit all player types thx for listing out the possible out comes.

it also could maybe work towards some items that seem they could grant multiple currency outcomes like a (20% quality armor with a chromatic roll giving u a armor scrap and a chromatic). not saying that i feel it would be needed for this new scroll type to do so, i just feel the idea could offer lil more potential in how it could work if ggg feels it wouldn't screw up things they if want to allow those possible outcomes in the future.
got to be good looking because im so hard too see.
"
Alysma wrote:
The whole economy is balanced around inventory size and management. Including being able to carry only six inventories full of items out of maps. I don't think that any suggestion that would require rebalancing on this scale has a chance - as nice as it may be. ;-) :-)



i dont feel it would change the economy in a drastic way if the way the scrolls are found is balance correctly,tho botters will farm a sell them i still feel like with trading for them u will have to spend some currency to get a lil more outa of your maps. they could also add a limitation on how many of these scrolls can be carried in your inventory so that the amount u gain from the scrolls can be place into a fix amount.
got to be good looking because im so hard too see.
Last edited by koez#2074 on Jun 5, 2014, 4:43:03 PM
+2 votes from me! (+1 felt like it was over-used).

If I may add something to the idea... I think it would be more economy-friendly if it costed more fragments to craft, but have it create a 'portal' of sorts, which functions as a vendor for 60 seconds or so. Maybe 120. More than 2 minutes seems abusive.

Also, this 'portal shop from another dimension' would have no equipement to sell, seeing as it's just a hole in time and space. This would keep its purpose simillar to Koez's scroll concept, and also keep shops in towns as the #1 location for shopping and selling. It would also ensure that this 'portal' maintains its concept of just clearing items from your bag for its vendor value, and not a replacement to major town hubs.

Functionality aside... this could be a great way to introduce a functional Micro-Transaction. I know I would buy these 'vendor scrolls' by the hundreds. Make them be sold in stacks, or alone... just like Skin transfer bundles (as an alternative to scroll fragments gathered in-game). See what I'm getting at? This could allow it to have a story-driven reason to exist in the land of Wraeclast, possibly by means of old Azmirian magic, or even Vaal-related. Every cash-shop item needs flavour text... and something about 'Atziri's Dimensional Item Compressor' sounds like an alluring name. Might need some work, though.

I really don't see this as an economy-killer... it only removes the time between going to he bank (as an example) and making a sale mobally... Almost like real life, at times. Totally a great idea, I'm sure GGG can refine this into a use-able system for PoE. Everyone knows what it's like to desperately need bag space, since there is no Micro-Transaction (yet?) for bag space upgrades.

PS: I also give +10 to the idea of buying bag space with cash... But that is for another thread. :D
-1

You say they stack to 10. But, what stops you from having 10 stacks in your inventory?

Seems to me like you want to take everything with you. But this game is about choices. Hmm, what to pick up from the crap piñata?

I'm not trying to be rude, I'm just not sold. Regardless, Have you tried putting the item into your Horadic Cube?

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