Hyaon's Fury - Make it work!
" Can someone confirm this? Was looking forward on making a suicide build dual-weilding these... Or is it only the drawback that doesn't stack? IGNs
GroovyBeard JooJooFromTheWell |
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" Frost wall to minimize damage taken (trap mobs behind frost wall) Quil rain for max frenzy charges in like 1 second. Spectral throw to demolish monsters behind the frost wall. The clue would be to minimize damage taken by as much as possible, going ranged with CC skills is your best bet. " Read vipermagi's post on page 2, they stack, there is no reason why they should not. Freedom is not worth having if it does not include the freedom to make mistakes
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" That sounds like too much work. Weapon swaps, using more than one skill... urgh! Never. ;) --- My little suicidal witch girl turned 74. And she starts to roll. Current tree: Click me Up to 80, she'll get the 3 remaining shield block points in the upper left and 3 8% health nodes somewhere. Then I'll start with the remaining Mana reserved cluster between Ranger/Shadow, so I can a) run Clarity on mana or b) add Tempest shield. Stats: With 6 Frenzy charges, it's ~9k DpS. Gear (made some sweet little cheap purchases):
Spoiler
Gems in helmet and gloves are only levelling, I'll use two (more useful) Cwdt setups once these are 20. --- The ~40% chance to shock is amazing! (25% tree, 10% 20q added lightning, ~5% crit) This makes her damage go way further than the small number of "9k DpS" would suggest. I'm currently murdering monsters in ~68-71 maps. Defensive wise, I added a second granite of iron skin to have 10k armor up in most fights. Swapped Grace for Discipline (white socket in Blood Dance comes in handy) to have some ES. Aegis Aurora starts to work, monsters cannot "zerg kill" the witch anymore. Huge hits still can totally oneshoot me, but the deaths have become fewer. And most "wtf? how did I die here?" moments have gone. I'm aware that this is not a very good build (compared to some cookie cutter builds), but it starts to "work". I can play, I can kill in full yolo melee, I rarely die, and levelling is ok. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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A tanky melee frenzy character with conduit with a 6L Animated Guardian that dual wields Hyaon's Fury.
xD Last edited by TheDrillThatPiercesTheHeavens#1054 on Jun 2, 2014, 10:05:50 AM
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" isn't the main problem with animated guardian that it dies all the time and you lose your items? so wouldn't this sword make that problem WAY worse? @OP - this is my hyaon's build that i've got waiting in the wings for a rainy day: http://www.pathofexile.com/passive-skill-tree/AAAAAgAAOygDlm49YEODCW-eykoZhqxH6ywqTRUgS0lz4Szpg9vAGV-q94jdDfxLDQJbr_zFznFOKlb6Z6BsFrZBKaXdRu4Oh3ZaGjSTY6f8ThrbI_ZKfSyFY3D5Y-_wdPHv473mFfBaSIUyvqc-zzpY0k1uaVFHBH7AD4TZxLiquI2_hxllTdX4qn8FtUd-jX3N6gzy6Naly5smNj0yAed0iGuyGWHiGdfPeofbYeuT_HpTrs_rjrVIbXtVS4w2JpUTnuUZpJG0OPv1wzpWLax_ Pros: - mitigates damage with high armor, lightning coil, DW block, and MoM. AA is a possibility. With 3 end charges and 7% blood dance regen you should survive even while dual wielding Hyaon's. - High attack speed dual wielding Hyaon's with 7 frenzy charges so you can really pump out the damage. Main attack would be cyclone. - you will probably shock stack even bosses for 90% more damage Cons: - you miss out on damage from wrath aura, in fact you only can use 1-2 auras max which would be a major limitation imo. Best defensive aura setup would probably be purity of lightning and clarity. although Haste or Wrath would be uber damage/suicide mode. - You will still take a 168% extra damage, so you would need to be careful. - ele/chaos damage will be a -big- problem. - shock chance would only be 15% max which isn't that big of a problem if you attack fast Required Gear: lightning coil 2x hyaon's fury blood dance (optional) thunderfist perhaps you'd want to use lightning strike or spectral throw just to avoid melee IGN: OldManBalls (Warbands) Last edited by demivion#2965 on Jun 2, 2014, 11:07:41 AM
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^no ondars guile? no grace aura?
Get rekt man <.o Btw @op Cwdt lvl 1 + discharge lvl 1, enjoy mitigation increase. Basically if you take one hit from anything, your EHP value's will be "reset" to normal. Freedom is not worth having if it does not include the freedom to make mistakes
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Discharge in CwdT is a nice idea to get rid of damage taken, but also of damage dealt...
And why would I then take the frenzy charges in the first place? Then I could as well go for a build like this: click me (didn't think about it too much, not optimized at all) Grab more lightning damage %, grab WED, life and armor in templar zone, and don't bother with the drawback of the sword. @demivion That looks pretty suicidal. Like really suicidal. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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with evasion being an entropic defense type, if you get hit once, your entropy resets.
As such, you can discharge on the hit to take all the hits after that and then build up charges and bonus dps until the next entropy reset. Might as well put it on "cast on stun" gem and level up the discharge and link it. Then put in elemental proliferation and freeze the screen upon a hit. Sadly you will be triple rekt vs reflect. Freedom is not worth having if it does not include the freedom to make mistakes
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" " I'll be the first to admit it would be a glass cannon, but the layering of defenses should be enough to counter most physical damage. I also forgot about grace which would boost armor values signifigantly. Best auras would be Grace + Clarity? Also I'm not sure why you sugest ondar's guile though since this build uses IR to transfer all evasion to armor. Lightning coil instantly reduces the physical damage you take by 40% which makes armour and arctic armour more effective point for point. You still take 10% of the damage as lightning but that doesn't scale exponentially the same way physical damage does so it won't be as big of an issue, 12% is also mitigated by endurance charges. Then MoM would transfer 30% of the remaining damage to mana where it would not be life threatening. After doing the math, a 3k hit would be mitigated by 69% with just a modest 10k armor (easy with grace + Gear + IR + ~212% increased armor). This also doesn't account for AA either, you could maintain at least a low level AA which would be relatively effective. I also didn't factor in any avoidance from block or base evasion chance. Your typical armor-only build, with 3 endurance charges would need ~50k armor to reach that level of mitigation. Even with good physical mitigation you'd still have to watch out for elemental damage though. I think it would be managable IGN: OldManBalls (Warbands)
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Did anyone consider using cyclone with static blows and ele proliferation? Because of the high lightning damage you will be able to shock the packs quite easily. Aimlessgun once played physical cycloner, trying to shock stack with the wrath aura, static blows and ele prolifertion and it worked really good against low hp targets. Here is a vid of him playing this character: https://www.youtube.com/watch?v=HxOjzzaIuXw
Hyaon´s fury should be able to shock stack even high hp targets because of its high innate lightning dmg and random dmg jumps. This is the tree this build would use: http://tinyurl.com/oeb6hbv It features a lot of life, armour, aura nodes and mana. Enough mana and aura nodes to run wrath anger and determination and those auras are multiplied by the other aura nodes and give you a huge chunk of additional elemental damage. Last edited by Tiossi#0374 on Jun 2, 2014, 5:33:39 PM
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