Bonus gameplay video

i didnt see a minimap? presuamably becase the tester knew where he was going?
waypoints, do they work like in d2, ie: once activated you have them permanatly or jsut fot the duration of the dungeon, one trip to town and back.
dungeon was a bit dark for my personal tastes, can you take a light/spell effect for extra view range. can i adjust the gamma?
the little blue lights shooting at the duellist? a trap? can it be disabled with a skill?
the floating green balls on the boss spider? were they an effect put on by our hero or was the boss buffing up too?
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Last edited by vorlon on Jul 31, 2011, 5:47:41 AM
Green balls were viper strike poison stacks.
waypoints work like d2.
dungeon is lighter in game.
Cheaper than free... Speedtree
Looking very good, I'm in love with the Leap Slam!
Does that waypoint overlay usually have an alphachannel?
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p0rt wrote:
Does that waypoint overlay usually have an alphachannel?


It's not meant to be completely white like that - it should just show an outline.
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Looking very nice. Can't wait for the final release :-)
Looking great. That was a mean spider thing.
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sharkh20 wrote:
Looking great. That was a mean spider thing.

If you noticed, it was a golden unique spider. Very tough.

Nice video.
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I'm so looking forward to this. Love how monsters get stronger at higher level n stuff. I think the dungeon minimap just wasn't there, cause I've seen other videos where you had one if I remember correctly.
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Awesome thanks Chris! The animations and effects for the creatures and skills looks so good. Can't wait, keep up the good work.

P.S. I'd like to see a little preview of a town/ stashing area still :)
i <3 minesweeper

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