1.1.3 Patch Notes

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Changed Life, Mana and Hybrid flasks to no longer be usable when they would have no function. That is, when there is no life and/or mana to recover and there is no on-use effect.


This is such a big quality of life improvement.

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Fixed an issue with Torture Chamber boss room's exit teleporter not disabling once the boss had been engaged.


This makes no sense. There are plenty of other maps where you can still exit while fighting the boss. Or is this aimed so that people have even less of a reason to fight this boss?
LLD BOTW spark/arc caster guide http://www.pathofexile.com/forum/view-thread/1133731
LLD Builds List: http://www.pathofexile.com/forum/view-thread/1144543
Last edited by andkamen on April 30, 2014 5:56 AM
Good stuff, those zombie farts were getting a bit strong.

Keep up the great work!

:)
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Chris wrote:
  • Added two new recipes to assist early game summoners.


Now this sounds pretty interesting. One is a way to make +1 to minion gems helm I would imagine.
"And now you made me hurt myself again! You made me break my hand completely off this time Tina! But I don't care Darlin', because I love you, and you've got to let me EAT YOUR BRAAAAAAAAAAAIIIIIIIIIIIINS!"
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Chris, could you please clarify if there are some changes in this patch regarding to 6-linking an item? I am asking this since I saw your post about a week ago at reddit.

That is what you said:

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There are some changes coming that make it easier to work towards a six-link.


:)
IGN: RichMightyWitch
Last edited by letmeknov on April 30, 2014 5:57 AM
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Fixed an animation problem with the Ranger that would occur when throwing traps while also holding a bow.


this 'bug' was the only way to remove performance issues (for the new guys - you tp' out just after entering the zone and the rain.. was gone! smooth gameplay)

not happy if this is gone (before 'potato computer' - 32gb ram/770gtx/all game run from ramdisc..)

i find that molten strike reduntant a bit. this is direct competitor to IB. and if IB is better, noone (sans for-fun players) shall use MS, and vice versa.

"
Fixed a bug where Offerings were not affected by buff duration increases.


is there a list that describes what is affected by all types of 'increased duration [buffs/effects/debuffs/etc]' passives?

there are few types and it really is impossible to guess what is working and what isnt for some. is stun an effect? buff? debuff? same question - bleed? etc.
Can't wait to see the new Unique items.
Nothing to get excited about. You guys just keep adding more and more skills and that's fine but how about fixing what's already in the game?
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letmeknov wrote:
Chris, could you please clarify if there are some changes in this patch regarding to 6-linking an item? I am asking this since I saw your post about a week ago at reddit.

That is what you said:

"
There are some changes coming that make it easier to work towards a six-link.


:)


I'd like to know too.

I'm assuming there isn't any change in this patch, but it doesn't hurt to ask.
Looks really cool. I'm looking forward to maybe not instantly exiting the game when I see a certain lightning covered devourer pop up underneath me. :) Though in all honesty I will probably wait until I hear some feedback on the Invasion bosses before I risk it.

A quick question; Can the molten balls of magma from molten strike proc cast on crit, as well as the initial strike?
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Please fix that poison arrow dot/proliferated effects cannot affect enemy totems
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