I LIKE PASSIVE SKILL RESETS!

AgentNoun I feel like you are projecting. I can't speak for everyone. For me it's not so much long term play (I will play for a long time if its fun), but play hours per day/week. All online games I have played, I've played for many years.

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GhostlightX wrote:
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I disagree with your metaphor though. Adding respecing is nothing like changing the type of restaurant. It would be more like saying the Italian restaurant has changed their menu or removed one of your favourite dishes.


Would it not be more like the restaurant allows you to taste every dish you want, having as much of each one as you like, until you finally settle on the one you love. All for the price of one meal. Pretty sure that would be the most popular restaurant in town.

And of course going out for a meal, accidentally ordering something that you find you greatly disliked but having a massive bill any way is no fun at all.
this is why I try to avoid them. They sound good in a speech, but metaphors and analogies never hold if you drill down into them too much :)
Last edited by NightCicer#2430 on Feb 1, 2013, 2:55:32 PM
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Artaniz wrote:
I just read the retard poster above me post. Some history for this moron D2 never had respec until very recently and guess what when they added the respec yes it killed what was left of the D2 crowd.


And attracted a huge new crowd, as well as a ton of people who had quit long ago (me and my buddies). I got back into D2 then and played it solid till D3 released and it was awesome. The respec allowed people to radically change their old chars and people loved it all over again. Sure a disgruntled group of hardcores moved on in the huff, but no one noticed I don't think. Especially not Blizzard as they raked the cash in all over again.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
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brsieg wrote:
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DavidJerk wrote:
One thing no one is considering is Orb of Regret. As the game progresses, they will become more plentiful and cheaper to acquire. So right now, it may be more difficult to respec, but later it will be easier, cheaper, etc. I'm fine with it as it is though.


Whats that? WORKING to respec their mistakes?! no way bro, too much work, they want full respecs and they want it EASY.


I dont want it to correct mistakes but to try out hundreds of crazy experiments and off the wall builds. I dont care how great this game is, it is NOT great enough that I will be able to stand going through it so many times, levelling enough charactrs to make the number of builds I want to try - NO ONE COULD, you'd die of old age before I ran out of builds. I've been playing a mere week and I already have a dozen crazy (some sensible) builds jotted down.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Last edited by GhostlightX#1022 on Feb 1, 2013, 3:03:44 PM
Well, I was thinking in a good solution for everybody and... I got this please tell me if you like or not...

First of all, the actual respeccing system is not changed, but a new feature is made to enter in a sort of "Testing Phase" where you make a full respect and go what ever you want kill mobs, kill bosses, kill ppl in pvp, but.. 1 you dont get any items or experience for mobs or bosses and of course quest dont get completed, 2 you cant use this Phase in any tournament or event.. You use it just to test a new build, if you like the build, you switch off the testing phase and then respec if you like with Orbs and respec points from quest, you can get into Testing Phase whatever you want but you will not be granted with respec points or a truly full respec. Of course if you like the build, and dont have the points you made a new character around the first idea, so if the idea is to "Fix" your mistakes you create another char only one time maybe more if you find another good build that you like but not so much

I guess that today everybody want to respec and respec again because they wanna test the new build, but if the new build doesn't work they wanna respec again and again until they find something they like, with this feature everybody can try builds but only TRY...

Beside of that, you dont nerf the price of Orbs of Regret, and of course you dont realy change how things realy work

I dont know, do you feel it's a good idea?

Regards!
Indestructible, determination that is incorruptible
From the other side, a terror to behold
Annihilation will be unavoidable, every broken enemy will know
That their opponent had to be invincible, take a last look around while you're alive
I'm an indestructible master of war
"
Artaniz wrote:
I just read the retard poster above me post. Some history for this moron D2 never had respec until very recently and guess what when they added the respec yes it killed what was left of the D2 crowd.

I never said D2 had respec from the beginning, no clue how your limited mind comes to this conclusion?

I played more D1 and D2 then you = from release till D2 and D3 came out, I still like the respec options that came with 1.13.
Looks like your fancy little world ideology doesn't work, huu?
Make
Spectral Throw
great again
Interesting idea with the test phase Exploder.

Would be a good way to try things out for sure.
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Nightprowler wrote:

I disagree with your metaphor though. Adding respecing is nothing like changing the type of restaurant. It would be more like saying the Italian restaurant has changed their menu or removed one of your favourite dishes.


Well, you're free to disagree of course, but I disagree with you too. This game's main concept is based around the synergy between the passive skill tree, use of skill gems, and choice of items to go with that. Planning how to combine these three aspects in a long term outlook is the very core of this game. Adding a respec feature would significantly alter the entire system and thus make it a completely different game.

GGG has pretty clear told: use regrets(trade for them or find) or reroll, game is free. Its fun anway to reroll.
Well, or just plan your character well before screwing up tree.
>=====,',','
MASTER?! MASTER?! WHERE THE DREAMS THAT I'VE BEEN AFTER!!?
',',',=====<
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war4peace wrote:

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RustyGalloway wrote:

We (alpha and closed beta players who have bought supporter packs) have invested our money in a project. The "prospectus" of this project outlined the core features to the investors (us) by the project developers. If they suddenly change this after they have gotten our investment money, the investors are actually being deceived by the project developers.


Oooh, so it all boils down to "I paid money so I'm entitled to stuff"? Nope. You paid money and received certain products. You have NOT bought promises. You may have made the assumption that you bought a promise, but you're wrong here.


So if i order a building company to build me a house of certain specifications and it turns out they build me a completely different house, I am not entitled to protest? "So you bought a house, but they didn't build the room layout as you ordered. Tough luck - you got the house, didn't you?"

I am all for change and tweaks - like balancing changes to the skill tree, skill gems, currency and items. But yes, I did in fact buy a product, and if they introduce options to reset skill tree in any form, I didn't receive the product I ordered - it will alter how the game works and how you relate to other players in the game. Making changes to features that are already in the game will not. Full respec would mean changing the core of the game. Therefore, your comparison misses its target: the tier brackets in WoT were there all along - they just changed the sizes of them.
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RustyGalloway wrote:
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Nightprowler wrote:

I disagree with your metaphor though. Adding respecing is nothing like changing the type of restaurant. It would be more like saying the Italian restaurant has changed their menu or removed one of your favourite dishes.


Well, you're free to disagree of course, but I disagree with you too. This game's main concept is based around the synergy between the passive skill tree, use of skill gems, and choice of items to go with that. Planning how to combine these three aspects in a long term outlook is the very core of this game. Adding a respec feature would significantly alter the entire system and thus make it a completely different game.



so in short for you the game is only about long term planning your passive build. if thats the only thing you care about... well.. lets just say im sure many feel different.

fact is no/very hard respec hurts builds diversity and makes people regret decisions, forces em to grind and in general has a "less fun" effect. all that are facts.

ive rushed many chars through hell just to leech for hours in cow levels with a naked lvl 20(i quit shortly before 1.10). its not fun.at all. and that really didnt take long.

planning is fun, beeing forced to plan evry step from the first minute you play the game to not "waste" days of playtime into a screwed character isnt.



dont get me wrong, i can understand why people dont want free respecs wherever. there should be some thought you have to put in and there should be importance in you decisions.
still there should be a reliable way to just have fun most of the way and min/max at the end or just change your mind without a huge punishment.


give characters a thing to forget last 30%/60%/90% of points thing on first completion of a difficulty plus a cheapish option in the shop(very good entry level item)
ign: Lucador / Zashah
Last edited by Xobeh#7095 on Feb 1, 2013, 5:29:10 PM

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