People are not playing now because of d3/eso, but everyone will be back soon.

I for one am leaving for Goat Simulator. It's like Vaal Cyclone except with goats.
"
LadyAlekto wrote:
...for those crying about optimization for amd...

My partner has a lowrange amd setup, poe runs perfectly fine at 2ksomthingXsomething resolution with everything set to max

I have yet to see any performance issues people claim this game has in action besides desync.... and we both play summoner based builds mostly......

Seriously, do you play this on a frikkin pre ww2 piece of museum tech?

The only system i have this game seen not run on was a shitty and OLD first gen xp laptop....

I have seen AAA titles run worse on better tech.....


I have constant frame drops with my Radeon 7970, while my Nvidia GTX 560Ti, which is not even half as fast as the 7970, runs the game just fine. Go figure.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
"
LadyAlekto wrote:
RENTING a server does not equal to MAINTAINING it, do you have any actual knowledge about the technology of this? I bet your rented server have connection limits and speed caps as well... not thousands of connections...


The desync issues that show under certain circumstances have nothing to do with the server capacity, but with the netcode and the prediction code (as well as the masking procedures used, or not used). If you want to test this, don't play a summoner, but something that uses cyclone (ideally with multistrike) or flicker strike. You'll be bouncing all over the place and get killed because of it. I only play totem builds and summoners now precisely because of that. You can also google for Chris' write up on desync (was removed, but is saved in various places).

The performance issues of the engine (graphics-wise) are well documented and not denied by GGG, either. The engine is not very optimized. Russel, one of the GGG artists, talked about the problem in a few posts recently. They pretty much said that using their own engine may not have been the best idea and they have trouble getting competent engine coders due to the NZ labor laws.

It's really pointless to argue on a "I don't have problems, so no one else can possibly have issues, either" basis, especially if the company themselves are aware (and working on) optimization-related issues.
"
Xavderion wrote:
We have BoA items in the game?


which is a bug BTW
why can't I sell imprint _and_ original item to another guy because I lost interest in crafting it?

currently there is no way to verify if it's the same item but that interface problem
Who ever bought ESO will not come back to PoE in a long long time. As for the RoS... There is more challenge atm. than in PoE. I say challenge, not like in poe challenge trashing standard league like it's a garbage and all it's players, that's a debility not challenge.

Anyway, why would someone leave and come back, when he can play all 3 or 2 out of 3 games ;)
"
Mivo wrote:
"
LadyAlekto wrote:
RENTING a server does not equal to MAINTAINING it, do you have any actual knowledge about the technology of this? I bet your rented server have connection limits and speed caps as well... not thousands of connections...


The desync issues that show under certain circumstances have nothing to do with the server capacity, but with the netcode and the prediction code (as well as the masking procedures used, or not used). If you want to test this, don't play a summoner, but something that uses cyclone (ideally with multistrike) or flicker strike. You'll be bouncing all over the place and get killed because of it. I only play totem builds and summoners now precisely because of that. You can also google for Chris' write up on desync (was removed, but is saved in various places).

The performance issues of the engine (graphics-wise) are well documented and not denied by GGG, either. The engine is not very optimized. Russel, one of the GGG artists, talked about the problem in a few posts recently. They pretty much said that using their own engine may not have been the best idea and they have trouble getting competent engine coders due to the NZ labor laws.

It's really pointless to argue on a "I don't have problems, so no one else can possibly have issues, either" basis, especially if the company themselves are aware (and working on) optimization-related issues.


My guys primary first was a cyclone build, ye i saw him desync quite often, in this matter i agree, and i do admit it is a problem. But i have not seen it as bad as some people describe it here, and when, i could always trace it to a malfunction on my end...

I just find it bad when so many people bitch about it with obvious lacking knowledge of the tech.

Btw the gfx isnt alone what makes a pc hit or miss, the cpu, its controller on the mbob, the ram, even the hdd can fuck up..... As i said if a low tier amd system doesnt have problems, and i know of comparable systems that do not suffer this, then i just have to wonder whats wrong.

(their decision to have mobs calculated serverside is imho to blame, sevrer should just tell the client whats in the map, and only check answers from the client for modified code, if the server keeps deciding mobs are someplace else and you cant be, its bad, really bad)


Also i didnt want to argue with "i dont have problems so others dont too" i just wonder how they could have any if i saw complete lowclass systems run this game perfectly fine....

I am sorry if i came across a bit too aggressive, can i blame all the stupid customers telling me their pc sucks because they kept collecting malware? ;)

@Xavderion

I strongly wonder what else is in your system then....


*edit*

I also did read that write up from chris, but with that in mind, it still lets me wonder how many people scream and cry about problems... i dont mind some knowledgable bickering about the tech and abilities, hell i might pick up something new, but some are just so bad it angers me.....
Last edited by LadyAlekto#2903 on Mar 29, 2014, 4:54:44 PM
poe is just boring
gets boring really fast

expansion was a massive fail
"
LadyAlekto wrote:
"
glh5 wrote:
"
LadyAlekto wrote:
...for those crying about optimization for amd...

My partner has a lowrange amd setup, poe runs perfectly fine at 2ksomthingXsomething resolution with everything set to max

I have yet to see any performance issues people claim this game has in action besides desync.... and we both play summoner based builds mostly......

Seriously, do you play this on a frikkin pre ww2 piece of museum tech?

The only system i have this game seen not run on was a shitty and OLD first gen xp laptop....

I have seen AAA titles run worse on better tech.....


PoE runs terrible for me on ATI RADEON HD 7700.


Then i wonder how terrible your setup is if you get any problems with that mid-tier card

I use a evga nvidia 560 gti ftw sc since my last upgrade (been a while), my partner has a radeon 5850, we have no rpoblems (i run 16gb ram as dual channel, he just upgraded to 32 as dual channel)

Only reason i dont upgrade is because games are optimized for console hw....

RENTING a server does not equal to MAINTAINING it, do you have any actual knowledge about the technology of this? I bet your rented server have connection limits and speed caps as well... not thousands of connections...

*edit*
@Mivo [Removed by Support] i got some picks with the desync as well (the part where it sends the packets in spikes instead of smaller steadily... kinda confusing...)


I run 16GB as well. I must say that the PoE has been improved a little over the course of closed beta, open beta etc. But it's still not good.

Yes I do maintain my servers.

http://pastie.org/private/o2f7u4amyveg6hpexaig

As you can see it sends packets just fine.
With 16 gb (in dual channel?) i wonder what else is going on then, unless you got some massive bottleneck somwhere you should have a stable experience....

Maybe i should rephrase the maintaining to "working with the actual physical hardware firsthand" tho the stats dont tell what you do, i am willing to give some doubt and trust you do have an actual root access?
Not even one page later and already lots of misconception about desync, again.

@Jdilly23
That post of mine wasn't intended to be defensive of GGG, on the contrary I try to point out how flawed their method is, but also how flawed the community's view of it is.

@glh5
Server capacity absolutely has something to do with desync, desync of any form is inherently the product of latency. It is patently absurd to suggest otherwise, or GGG could run on imaginary servers.

More servers won't necessarily help though, because of the error tolerance and reliance on prediction.


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