People are not playing now because of d3/eso, but everyone will be back soon.
" yes, GGG did it on purpose to alienate a part of the playerbase and fuck up their profits *facepalm* if you really believe this, you need your head checked ASAP. sorry to say this, but really. people dont shoot the hen that lays golden eggs. they dont sabotage their own work. desync happens because GGG's netcode was written a long fucking time ago, and it isnt/wasnt a very good one, both algorithmically and efficiency-wise. they cannot change the sync code as it is a huge part of the game engine, and changing it now will require re-writing code, tons of hours of testing, and it would actually probably be waay more cost effective to re-write it for PoE2 than to fix the already existing engine. |
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" Obviously. But like I said, that has very little to do with desync. | |
" No it's not. Desync does not correlate with latency at all. You can have a 5ms latency and still desync. | |
Well to a systems hw problems had been about F P S issues, not the desync
And the desync happens when theres a spike in received/send packets, where network stability(packetloss) is important, not latency, like with the /oos command.... Last edited by LadyAlekto#2903 on Mar 29, 2014, 5:25:24 PM
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" yes, you can desync without a significant spike in latency, but a spike in latency will result in as spike of desync. latency plays a huge part in desync but it isnt the only culprit |
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Game is dying quickly because of the goddamn stubborn developers who haven't fixed the abysmal drop rate and crafting despite everyday complaints. I for one will quit as soon as I finished accomplishing my character goal.
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" According to forums, it's dying for years now. Wouldn't call that quick :D GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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" The complaints would happen if they increased loot drops by 200%, because if you give a mouse a cookie he's gonna want some milk. It's a good book you should read it, it mirrors the mentality of gamers these days. There is nothing wrong with drop rates, if you want meaningless gear that everyone has go play RoS and in a few weeks you'll be done. The entire purpose of these type of games is to get gear, if they give it to you easily there is no reason to play. I'd rather feel good when I get upgrades or good drops then for everything to be meaningless. And that feeling comes from good items being scarce. Mind you, you can complete the whole game without super rare drops. Last edited by sneax1234#2515 on Mar 29, 2014, 6:36:35 PM
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:(
I want to fucking cry. GGG turns your 5ms latency into 5000ms with shit servers and implementation (reliance on prediction). Don't get fooled into thinking latency doesn't matter when it's simply being dictated by their methods. If for instance the server updated the client at the same rate as the server processes, even if you have 5ms latency, the simulation would be slightly desynced. That would be your typical 'lag'. Now the thing is, if you take a value on the server simulated at say 60fps and you only update that value on the client, say, at 0.1fps, you have effective state latency of up to 10000ms. This is kinda what happens with PoE, imagine you only take a snapshot every 10 seconds, or when a certain error threshold is met, in between those snapshots, shit is made up, because it's non-deterministic, the 'prediction' can't account for external shit and you desync. Rubberbanding/resync is the visual result of error correction, desync itself is the buildup or more correctly the magnitude of error, if the error tolerance is lower, the state would update more and you'd see more rubberbanding. PoE relies on having to NOT update state but fails. In the simplest way possible (and I don't claim it to be representative, just the basic mechanism), pseudocode for the major factor in state synchronization: If (error<allowance) //desyncing, accumulating error (and effective state latency) return; else //resync update(client, state); FYI, that allowance, in the case of getting stunned(!) is 2 meters. This also doesn't cover the potential of the system doing more forcible rate limiting, which I suspect is happening too (/oos style limit). Edit: Yeah, I'm probably being a bit critical and going a tad far as usual, but fuck it, PoE desync isn't acceptable. |
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game is boring
quit now |
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