devourers in maps

I have to disagree wit what Gary said. Even though Devourers' mechanics seem balanced on paper, it doesn't mean it will work exactly like that ingame.

Most of the time the initial physical hit still registered even if I am a good distance away. There's only a fraction of a second to react especially on maps with pack size.

Being constantly in motion does help since the pack of Devourers will spawn behind you, bit keep in mind that Devourers do move underground and players with longer cast time/less cast speed won't have enough time to react.

Dis someone say devourers?

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Alros wrote:
Sometimes I really wonder if you guys test stuff under realistic conditions. Saying there is "enough" of a delay



He meant probably desync with delay, so there is a ton of desync when they pop up so you got still enough nanoseconds to die.

If you ask me that's much better than microseconds.
- Best Signature Ever -
Ohh noes mobs that can be dangerous vs ranged!


NERF IT!
It's in bad taste to argue with a developer about game mechanics. As you can never know better.

As I wrote in the other thread, it's not hard to realize they hit as they swing.
Sadly people with slightly worse connection or weak rigs will never know.
I have to disagree with Gary as well. What he says is doable under perfect conditions so it's out of discussion. Once you will manage, twice you will fail.

Devos need a mark on the ground, where they hide. Players have to be prepared.
It's mentioned every time, several times, in all of the devo threads.
"Surprise", you are dead" mechanics make nothing but push people away and this one is of these.
This is a buff © 2016

The Experts ™ 2017
Last edited by torturo#7228 on Jan 3, 2015, 8:12:16 PM
"
torturo wrote:
...

Devos need a mark on the ground, where they hide. Players have to be prepared.
It's mentioned every time, several times, in all of the devo threads.

"Surprise", you are dead" mechanics make nothing but push people away and this one is of these.
qft.

Worms bigger than a house shouldn't be surprising players by silently and suddenly bursting out of the ground, which gives their "Surprise, you are dead" mechanic even more of a "deux ex machina" feel.

Hopefully GGG will add a screen shake + "earth starts to move" graphic which triggers about 1-2 seconds before devourers break the surface. That would solve the problem.

Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
"
Gary_GGG wrote:
When devourers pop up, there is enough of a delay to stop them melee attacking you by moving out the way. You are then able to manually dodge the projectiles.

but my op question was: is there a cap on monsters of a certain type? i hardly met other monsters than devourers if i remember correctly.

@people saying this is a qq thread: nope, just had this one question.
age and treachery will triumph over youth and skill!
"
Valkoinenraparperi wrote:
explain to me what i am supposed to do in the above explained scenario?
Lightning coil + Mom + EB + (CWDT+EC+IC) + Acrobatics
It's really simple, bro!
Spoiler
:sarcasm
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
"
Gary_GGG wrote:
When devourers pop up, there is enough of a delay to stop them melee attacking you by moving out the way. You are then able to manually dodge the projectiles.


You know this game desync, so you might want to make even higher delay maybe.
Forum pvp
/popcorn


ps: plz dont nerf devourers , its just current meta that has an issue with it.

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