devourers in maps
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that flask is in the game for a reason Contact support@grindinggear.com to report issues relating to the game or forum. Thanks!
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" Nope sorry. HC hybrid builder here. Usually the Devourers out of Dark Forest or in small amounts don't bother me. But for whatever reason, the usual tactics don't work for larger packs or in shitty places like doorways or bad mods. Nevermind if you lose your shit and start flailing. It's enough stress that if I hadn't already decided to try a Determ+Grace IR build for next league, I am now. I haven't died to them yet, but I feel it's just a matter of RNG eventually. I've heard Acrobatics suggested, but I think that sounds absolutely insane. If I'm acro, I'm likely an archer. And that's not a build where I want to be walled-in. Sure it's nice that I'm automatically dodging a percentage of their attacks, but only if I get to control the number that are attacking me at any given time. If I get swiped, evade four attacks but deadly crit by the fifth . . . yeah that's not comforting. Last edited by DeviantLightning#7374 on Apr 10, 2015, 12:46:49 AM
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I had the pleasure to deal with Devourers in all-animal map from Zana yesterday. It was unbelievably stressful experience. I encountered 4 magic Devourer packs, of which the most memorable was the one with Spirit Walkers mod, where are nearly died twice in single encounter. I was lucky that when they emerged the first time, I was near doorways where they could not move fully into the opening, therefore, I was able to move out of their circle. I reckon there was more than 20 devourers in the beginning, which is absolutely crazy.
I honestly think Devourers should be limited to solo or low number spawns to serve as a jump-scare and solo predator. Alternatively, Devourers should not be impacted by map mods due to their nature and inherent power. |
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op here,
nothing against devourers spawning in groups, makes up for spectacular deaths, increased pulse and sweaty hands. i was just asking if there is a cap, got no answer (because there is none probably). so let this thread die please. age and treachery will triumph over youth and skill!
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" thread may die only with last devourer. IGN: MsAnnoyance
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" i was afraid that someone would say that :) age and treachery will triumph over youth and skill!
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Hmm the max I had was like 30
And let me tell you I almost shit my pants :_D Well im glad I play mostly summoner so I have meatbags that take all the damage My problem is those fufing jumping or charging monsters :/ |
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Best thing to do when you see a pack of devourers - DO NOT PANIC AND RUN. But that s what 90% of the players do and half of them ending up dead. Best thing to do - walk away just enough distance so they don't hit you melee and kill them right away. Do not let them follow you, otherwise, you are screwed.
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" It doesn't always work. If you've stopped for whatever reason and a pack spawns while you aren't moving, you just take instant damage. Ripped my 78 HC 1Mth in Untainted Paradise by Extra damage ones. Hit a pot and still instant ripped. |
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" I also feel that attacking and killing popping Devourers is way to go, however, this might only be valid for lvl74 and lower maps. My scion (using Static Strike) with roughly 5k hp and mild damage mitigation can deal with them under lvl74 with little problems--granted I'm popping granite, chucking my saturated eternal flask alongside with instant divine flask, I also sport purity of fire in these maps (I cant help but feel that fire res helps with devourers). My TS hunter, however, is scared shit-less by Devourers. I can handle single packs but Untainted Paradise had me chased by over what seemed like 50 of them including 2 magic packs and a rare one. I could barely stop for split second to shoot one TS before I had to move. It took me well over 4 frantic minutes to clear them because as I was moving in panic around I was getting more and more devourers on me. I only died once to that map, luckily it was only 6 or 7% into new level so it was no big loss. |
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