Path of Exile

1.1.1 Patch Notes

HYPUU
Greatly appreciate the fixes. Well done.
zombiedismembermentfuckyeah!
Better risk/reward on invasion bosses, good call!
"+2 maps are dangerous."
We've killed map progression, so you can have more fun playing budget managment.
Last edited by morbo on March 14, 2014 1:33 AM
sweet


"
xliktiz wrote:
so is flameblast being nerfed by 48% or are you just letting us know you are leaving it like that?
Also confused.
"
Chris wrote:
Version 1.1.1:
Balance Changes:
  • If you use a skill that causes a projectile spiral (like Vaal Fireball) from inside an enemy, then only the first projectile can collide with the enemy now.


But a skill that causes a projectile spiral can still hit an enemy multiple times if the source of the skill is not inside the enemy?
IGN: @Alshaball
Warbands Shop: https://www.pathofexile.com/forum/view-thread/1305431
Thanks.
imbalance=balance
Thank you! The boss rebalancing + tweaking their drops to match their difficulty is what should have been there in the first place. True, they are too "easy" to farm due to their frequency but it was completely unfair to be that strong for no reward whatsoever.
IGN: MyOtherRangerDied // DontBeStupidAndDieAgain // GenericSporkerWitch
Cool to know. 1 hour before patch I just got offscreen 1 shot by devourer boss. Even cooler.
I didn't expect 1.1.1 so fast, I guess that's what the surprise was. :p

Mostly balance and bug fixes though...
IGN: Kenzorz_iii

"so you can see who has more PvPenis" - Chris Wilson
"Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson
Last edited by Kenzorz on March 14, 2014 1:35 AM

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