Number of players decreasing
Dont most games/movies music etc have a precipitous drop? Is this your campaign thread for captain obvious.
![]() You win IMO. Git R Dun! Last edited by Aim_Deep#3474 on Mar 4, 2014, 11:01:19 PM
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GGG GETS WHAT THEY DESERVE! I WILL NOT PLAY IN THIS NERFING SHIT
ign: trytowin
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" Why should they? And not all games/movies follow the same pattern at the same pace. You failed to read the whole post, searching for that image was a waste of time. |
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I read your whole post and even Diablo with its huge marketing machine and name brad lost about 80% first month. Even hits like Bioshock infinite or Dota 2 have way less players now. It's just way things go. Show me one game that grew or even stay same from release heights. Maybe Counter strike which was a sleeper. PoE could be too.
Git R Dun!
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" I was just about to point CS Go out, but there is of course Dota 2 & LoL is still growing. You can easily search Dota 2 & CS Go on steam charts. One can argue that Mobas can't be compared to Online ARPGs, though both genres require an online community so we will discuss that in this context, but you just compared Bioshock which is a 1 time purchase, single player game with a linear story. That is a completely different playing field. Irrational designed that game around a single play experience with a deep & strong emphasis on story, there was no plan to require a player base playing the game daily. POE is an online game and GGG designed it around having a community where people can play with each other, Bioshock is irrelevant to this. If i were to talk about D3 in detail, it would require another thread, but to sum up: Yes you can compare D3 to POE, but the reason why D3's community flopped is because it was not the game people expected it to be. It was never a terrible game, but it was never that great either, it simply wasn't what people expected it to be and hence people jumped off the D3 wagon very quickly. (This is only a small portion of what i have to say about D3) POE has a strong and pasionate community and theres no reason why GGG shouldn't grow and especially hold on to that growing community to maintain the perfect or above average balance. The question is now how do they do it. Last edited by darklordof1#2636 on Mar 4, 2014, 11:37:34 PM
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Dead game is dead. Nothing to see here. *Checks timer for how much longer until SotV releases!* =^[.]^=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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" Yeah... I was like that. Except that in South East Asia, the game is under another publisher, and they found out people (like me) were accessing via Steam. So one fine day, I couldn't access POE via Steam anymore (region locked), contributing more to the 'lost' statistic. |
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Tomorrows thread: Number of players increasing.
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" Sure, but you seemed to have missed my question. Why not break that cycle?[/quote] Well if you could do that, you'd be "bigger than jesus" [Beatles Reference]. But realistically, the macarena is only gonna have so much of a run at the top before you have to change things up. No matter how great the Macarena is. People just get bored of stuff. Expansions is how it's done. Even the rolling stones had to release a new hit every once in a while. Last edited by SuperDeathLord#7699 on Mar 5, 2014, 1:55:51 AM
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" Almost, but no cigar. The global achievements include any Steam user who downloaded, or started to download, the client, even if they never launched it. This practice is quite common on Steam (I have about 700 games in Steam, 600 of which I never ran even once). The Steam user chart, on the other hand, only includes player who have actually ran the game at least once. Furthermore, the other post, as well as yours, ignores the fact that there is a steady decline since release. It is almost linear if you use the daily average, which does indicate that people stop playing after some time. Why they do it is a matter of speculation, and the reasons may be varied anyway. The numbers only tell us that people do stop playing after some time. I'm not surprised that most people don't get past act1/normal. I found the introduction to the game rather off-putting myself and needed several attempts to keep playing after Lion's Eye Watch during CB and OB. It was too dark, too bland, the perspective seemed off, the starter quests weren't appealing at all, the combat felt off, etc. It wasn't before act2 that I actually started to get sucked in. |