AoE + Leech utterly buggered in 1.1

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shroudb wrote:
i still don't know how much it will affect average builds.

let's say a reave-melee damage-multistrike-added fire-BM

let's give it a reasonable 10k pdps. and let's say that this guy has 5k hp. so 1k leech/sec max.

assuming 6aps, that is 1700 damage/hit. Let's also say that this char has 8% LL.

0,08*1700= 136 hp.
this means that he leeches 136hp in 0,136secs (he attacks every 0,16secs so no problem with stacking there).

the net total is 816hp/sec instead of 1000.

if he had more pdps, like 15k, or more leech like 10%, he would still be capped at 1000hp/sec as he was before.

what he actually loses is the regeneration AFTER the fight is over, or when he is not hitting stuff.

Now let's assume this is a newer player that doesn't have a 6L for that to happen (assuming 8% is from a LL gem). :)

Ultimately, for builds that can maintain near the 20% single target mark (your example is 16% (8%*10k/5k)) there is little impact. However, the lower that value goes, the harder it hurts since aoe provides no benefit to increase it.

As an example:
4 monsters surrounding someone using aoe at 20% of hp st:
old: 20% per second
new: 20% per second

Now with 5% of hp st:
old: 20% per second
new: 5% per second
Last edited by Conneri#2780 on Mar 4, 2014, 4:30:25 PM
It was always my understanding that the life leech cap functions the same way regardless of how many monsters your damage is distributed among. That is to say 10 hits for 100 damage each functioned identically to one hit for 1000 damage: both are 1000 damage leeched back over time according to the per-second cap.

That is to say, it was my understanding that a capped AoE wouldn't be leeching any more PER SECOND than a capped single-target. In this case the patch would do nothing but prevent post-fight or kiting leech.

The consensus seems to be that capped leeches from multiple hits apply simultaneously in the current game, effectively multiplying your cap. Either I've been wrong the whole time or absolutely everyone is confused. Possibly both.
Last edited by Brillo_Scrublord#5408 on Mar 4, 2014, 4:51:27 PM
Is corrupted gear mentioned? The amount of leech one could possible get (or loh) should increase with all those corrupted items no?
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
Can nobody wait one day?

Nobody knows - atm - how exactly this LL change will work with skills that deal multiple hits (in various ways, it might differ depending on the gems in question). The wording in the patch notes wasn't specific enough.

No amount of discussion now will change the implementation tomorrow. So wait and see, then start to rage (if appropriate) tomorrow instead of starting early without knowing stuff for sure.
IGN: GyreJubjub (Nemesis)
Last edited by ClearIcicle#2025 on Mar 4, 2014, 5:11:01 PM
"
Conneri wrote:
"
shroudb wrote:
i still don't know how much it will affect average builds.

let's say a reave-melee damage-multistrike-added fire-BM

let's give it a reasonable 10k pdps. and let's say that this guy has 5k hp. so 1k leech/sec max.

assuming 6aps, that is 1700 damage/hit. Let's also say that this char has 8% LL.

0,08*1700= 136 hp.
this means that he leeches 136hp in 0,136secs (he attacks every 0,16secs so no problem with stacking there).

the net total is 816hp/sec instead of 1000.

if he had more pdps, like 15k, or more leech like 10%, he would still be capped at 1000hp/sec as he was before.

what he actually loses is the regeneration AFTER the fight is over, or when he is not hitting stuff.

Now let's assume this is a newer player that doesn't have a 6L for that to happen (assuming 8% is from a LL gem). :)

Ultimately, for builds that can maintain near the 20% single target mark (your example is 16% (8%*10k/5k)) there is little impact. However, the lower that value goes, the harder it hurts since aoe provides no benefit to increase it.

As an example:
4 monsters surrounding someone using aoe at 20% of hp st:
old: 20% per second
new: 20% per second

Now with 5% of hp st:
old: 20% per second
new: 5% per second


ehm no? 8% leech from physical in my example was from gear+passives.

if you don't have that much then yeah, replace a link for leech.

2%from passive, 2% from belt and another 4% either from weapon (claw 3/6) or from amu/rings is quite possible to achieve.

its easy to achieve single target pdps close to 10k and still have 5k life, that's why i used those numbers.
Last edited by shroudb#3225 on Mar 4, 2014, 5:15:45 PM
Perhaps the biggest hit from my perspective is the further weakening of evasion as the primary source of mitigation. With queued leeching, I could step back and give my leeched regen a chance to catch up if I suffered from an unlucky stretch of dodging. But if I can only leech with fractions of a second as I'm attacking, that's no longer the case. I guess I'll be that much more dependent on having sufficient DPS to ensure my LS hits the regen cap (instead of supplementing with flask heals) and my reliant on flask heals in emergencies.

Perhaps this means they'll be introducing base claw types that have implicit LGoH that are higher than ilvl 42? I never understood why claws above 42 only had LS.

My hanging-by-a-thread hope that my non-CI, non-IR, non-VP claw Shadow would be viable in higher level maps is pretty much done.
Last edited by RedsManRick#2929 on Mar 4, 2014, 5:46:15 PM
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Nephalim wrote:
VP crown builds were grossly overpowered, this way, they should die instantly to reflect instead of being able to 1 shot 78 mobs in 6p parties with no drawbacks. the best part is that they didnt actually need to legacy yet another ridiculous item to achieve this effect. Anyone who has experience with ultra mirror spammy end game ES builds could have seen these nerfs a mile away.

Both armor and evasion(ondars + acro) can be used evade reflect and I think GGG wants to slowly move the game from uncapped leech allowing you to instantly heal to full ES per attack in addition to providing reflect immunity.

The nerf to leech itself is somewhat troubling because AoE dps is the single most important factor for an end game build and now its mostly a ticking time bomb.

Honestly I just thought they would remove VP completely.


Then why arent there such builds lv100?Why all the 100 players are voltaxic,aegis,kaoms users? :) .Especially the crown/shavrones combo is very glass cannon.I do agree that the normal CI crit dagger flicker/reave/ST was overpowered with top end items,however not more overpowered than your build,or block builds(which needed way less currency investment BTW).The nerf is way too big,and it is unfair to only hit CI crit builds.
https://www.pathofexile.com/forum/view-thread/417287 - Poutsos Flicker Nuke Shadow
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Bars wrote:

Welcome to path of exile, pick your character: Witch (summoner), Shadow (trapper), Templar (totems), Marauder (again totems), Ranger or Duelist (fuck my life), Scion (what's the point?).


Sure seems like that at the moment.
177
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Poutsos wrote:
"
Nephalim wrote:
VP crown builds were grossly overpowered, this way, they should die instantly to reflect instead of being able to 1 shot 78 mobs in 6p parties with no drawbacks. the best part is that they didnt actually need to legacy yet another ridiculous item to achieve this effect. Anyone who has experience with ultra mirror spammy end game ES builds could have seen these nerfs a mile away.

Both armor and evasion(ondars + acro) can be used evade reflect and I think GGG wants to slowly move the game from uncapped leech allowing you to instantly heal to full ES per attack in addition to providing reflect immunity.

The nerf to leech itself is somewhat troubling because AoE dps is the single most important factor for an end game build and now its mostly a ticking time bomb.

Honestly I just thought they would remove VP completely.


Then why arent there such builds lv100?Why all the 100 players are voltaxic,aegis,kaoms users? :) .Especially the crown/shavrones combo is very glass cannon.I do agree that the normal CI crit dagger flicker/reave/ST was overpowered with top end items,however not more overpowered than your build,or block builds(which needed way less currency investment BTW).The nerf is way too big,and it is unfair to only hit CI crit builds.


Raw Power and consistency of leveling are not always the same, however, if you ask any of those guys, they really do not die to reflect unless their careless on a double reflect map. the build is relatively flawless, does more 5 times more dps than any other build and is immune to damage through leech other than 1 shots.

Power siphon and spectral can make use of LMP/GMP and chain for the latter to disperse damage and let VP work its magic. This way, you can get 60 000 lmp chain or 150 000 lmp and still never die to reflect. Flicker is of course not end game viable for this reason.

There is nothing in the game that will ever clear as fast as 60,000+ dps lmp chain power siphon. it makes pre nerf spork look like a sad joke.

Also keep in mind crown was a very recent addition to game as well as the ridiculous gear required to make it shine.


IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Mar 4, 2014, 11:24:19 PM
I'd say it's more like
"

Welcome to path of exile, pick your character: Witch (Minions), Shadow (Spell Traps), Templar (Spell Totems), Marauder (???), Ranger (Ranged Attack Totem/Traps), Duelist (dual-wield Vaal Pact Terror Claws), Scion (reroll a new selection from the above list).
To be honest, the only class I'm worried about getting completely left in the dust is the one the patch is supposed to improve. :/
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Mar 4, 2014, 11:35:55 PM

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