Why are legacy items here and why the game isn't unbalanced because of that
Wow so much jelly so much hate just because people dont have legacy items? Just lol.
Still sane exile?
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GGG should go back to CB times where Standard League was named "Legacy league". It would be more clear that the league is where everything stays, accumulates and nothing dissapears. Who would complain about legacy items then ? ("Lul GGG what a joke, legacy items in the legacy league wtf I quit"). Also, the name "standard league", but it's just maybe my feeling about it, tends to say "this is the default mode of the game", when the devs highly encourage players to play 4 months league. So it's a bit ambiguous.
IGN : @Morgoth
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" And those people who haven't been around right before introduction of legacy, or just didn't have the currency to make huge profits and become even richer than they actually should? Those people don't invest a lot of time to play POE? Those are not the people GGG wants? You know. People can invest a lot of money into POE without having a Supporter Badge. To me: It doesn't take much skill to luckily be around at the right moment in time. Claiming that PVM balance is not as important, or someone just earning 10-30x of item values for no reason whatsoever is negligible does not make much sense. In my opinion: Economy and PVM is a vital part of the game. Therefore it certainly is not negligible if a small group of people gets huge advantages over more casual players: Or even worse: Very invested players.. who were possibly not around at the point in time where apparently some really wierd s*** went on. The right decision would have been: Remove "legacy" for everyone. Create a level playing field, especially for the economic or PVM side of the game. That creates trust, not fear. That argument to me, is invalid. Personally I don't see why people would be afraid of a level playing field. Unless: Oh yeah wait. They cannot make huge, incredibly advantageous and cheesy profits for themselves. I doubt that the majority of the playerbase would actually be against everyone having access only to affordable (due to economywise balanced) 500hp kaoms, for example. Since I doubt that any of that large majority not possessing the really expensive legacy stuff, would actually care... if others who happen to be privileged, legacy-wise.. were about to lose value... but in turn would at least make it fair for everyone. Geeze, what does Kaom's cost now? 160ex? 180ex? Playing games should be about fun, and skill. Not about luck.. or cheesy changes. Some people have a RL life, or a job... you know. Even very invested players, who were just not around before those changes... will have such a hard time to ever get hold of even one of the more valuable legacy items. And will therefore always be at a severe disadvantage. How does that make any sense at all? I really wonder how that decision was made. What legacy is next? What comes next, after the IIQ change? What a pleasant way to play: Never knowing if the next month of absence from the game might actually cause a player to have a huge disadvantage due to some phoney changes and imbalance. It might actually lead to casuals/mature players get annoyed and leave, or at least get disappointed with the game: Seeing that a level playing field in many important aspects of the game, is seemingly not envisioned by the devs. Your worked so hard to create a very healthy mechanic and economy. And then you throw all of that over board with some wierd 2-class society/items? You can't tell me that this was the best possible solution for problems with those items, or the way to treat future nerfs, mechanics or item-changes. |
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either an item is OP/unbalanced, then nerf it, or it isn't, then don't nerf it. the situation right now is not consistent. it has already been stated that the reason is technical. now it's sold as "intended" and "feature". make of this what you will.
plus it looks like the quantity of legacy items will explode with the upcoming patch. it's going to be hard to keep track, especially for new players. there might be a situation where quite a few players will unintentionally nerf their own items with divine orbs. |
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" A league either has legacy items, or it doesn't. The situation right now is entirely consistent. You might not like it, but that doesn't make in inconsistent. |
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" Some clarification, permanent leagues have legacy items, temporary leagues don't. So if you perhaps wanted a more permanent, or consistent experience and you don't agree with the legacy situation you are shit out of luck. How about applying the legacy concept to the passive tree or skill gems, to preserve my efforts in the long run? If items, pretty much the most important factor of power in the game doesn't cause imbalance or isn't really an "issue", surely you can't have issues with those things influencing the game either (barring technical reasons). |
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There is no reason not to let legacy items drop in Standard/Hardcore anymore. Let the players who want play the newer leagues. Let the players who dont want or dont have time play Standard/Hardcore with all items available.
http://tinyurl.com/ooety9v - Ranger bow lightning arrow crit build
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" Those who didn't had the currency to make profit were unlucky, everyone had the same chance, someone used it, someone didn't. Are we in kinder-garden? Those people may have invested time in PoE, and yet they haven't lost anything they had/payed for, which is the point. And since you're going for the profit card, that happens every day, through flipping. What would you say if someone buys a BoR for 7 ex and then resells for 12? Unfair to others? Oh no. I never mentioned the supporter title on the forum, check again. It doesn't take skill, it takes preparations, if you're prepared, you won't fall short. If you're not, it's about luck. Where have I claimed that PvM balance isn't important? Earning something for no reason is the part of economy, again, are we in kinder-garden? No, that doesn't create trust, I've said why, and I'll say again. People wouldn't invest a bunch of currency into something, in fear it gets nerfed, and that takes away the trust in GGG. GGG would lose player base, mostly the most dedicated ones. You should read my post again. You're in a completely subjective point of view. People haven't bought the legacy items back in the time for profit (excluding flippers, of course). Those who bought them just before the nerf did it for profit, and why wouldn't they? How would it be fair to everyone if one part of player base loses something, and others gain absolutely nothing? Again the casual play not being able to hold on the top stuff. How is someone holding a legacy Soul Taker ruining your fun in slaying monsters? Since you've mentioned the fun part. And again with the timing part... I won't talk about the future, there's no point. (casual/mature players, just laugh) Why would casuals leave? Because they don't have the same stuff as a person who invests 2+ times more time in the game then they do? I would say this is the best way they've done it, player base kept, trust kept, only thing that's causing uproar are casuals who can't have things people who invest much more time them they do. Or, people who seek balance, that would harm a part of player base while not benefiting anyone. Economy is fine with the legacy items. |
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" They are available. |
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" DROP. He mean DROP. See the difference? " 1 thing which is true in every game: Why am i only see posts like this only from people who either: a) have "legacy items" b) closed beta\etc player (thus played game enough to get bored; for example) c) have all the possibilities to easily obtain "legacy items" (yeah, imagine, there are people who can't play 24\7; who can't play in party due to low-end pc (and you have no rights to claim "ooh, upgrade your toaster"); etc etc) Why there are never such posts "legacy are good" from another people? From "peasants" (if you get the analogy)? " That's the cornerstone of this problem. Plain and simple " Bitch, please :D Legacy-item-equip gets 100EX in 5 hours (just an example) Non-legacy-equip gets 100EX in 30 hours. Yeah... Doesn't affect. Keeps me wonder, are people really that shortsighted or just trying to deceive other? Agree to this
Spoiler
" Remember, suffering is convenient.
That is why many people prefer it. Happiness requires effort. |
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