Why limit desecrate and not Det Dead?
Why is it that detonate dead level one gem can explode level 78 mobs and deal upwards of 100%+ mob health as where not one single other gem is like this?
Why is it that detonate dead is not limited in the same way as say animate weapon, in that it can only detonate mobs of its required level? Seems fair right? |
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Because Detonate Dead doesn't work that way...
It does a set amount of damage. Maybe this will hlep: http://pathofexile.gamepedia.com/Detonate_Dead IGN: Kulde Last edited by Yxalitis#6223 on Feb 5, 2014, 10:52:01 PM
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Whoosh.
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Detonate Dead, as linked by someone already, deals 18% of the target corpse's life as fire damage. Take into account 75% fire resistance, and you'd be lucky to be doing 4.5% of the corpse's life as damage. Most builds can easily deal more than a quarter, 25%, of a target's life in damage.
25 / 4.5 = 5.555...6 times. So builds are doing about 5.6 times the damage that Detonate Dead does, and that's before you take into account their rate of damage. Deatonate Dead has a base cast speed of .85. Most builds can get attack speeds of .6 with little effort, but this varies greatly on melee, projectile, spell, and the weapons used if applicable. Detonate Dead is a near worthless skill to use, unless you use it on a rare or unique monster. |
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" I'm not sure whether or not you're being just as sarcastic as I originally was... Let's for a minute say that you aren't. .18 Original damage. 1 being 100% mob health. There is 84% PURE FIRE damage in the tree in witch / templar area. Ok so that's .18(1.84) = .3312 We are to assume that the mobs resist is 75%? thats INSANEly high to assume but sure np. We can also assume we are dual curse and cast flammability and ele weakness (0 Qual) Fair assumption. Thats 75% (Base) - 49% (Flam) - 49% (Ele W) = -19% or a 1.19 additive multiplier. .18(.19) + .3312 = .3654 Now lets also assume we forgot fire penetration right? thats another .18(.35) = .063 .063 + .3654 = .4284 (Total so far w/ Detonate Dead, Fire Pen two link w/ 2 curses) Let's go ahead and also assume that you have it linked to increased AoE and decide you want the nodes in the tree for that 20% increased damage for area and get all those area nodes, it needs to be big right? .18(.2) = .036 + .4284 = .4644 We might as well even just stop here and add conc effect for a FOUR LINK. Since conc effect is a MORE multiplier it stacks multiplicatively. .4644 (1.69) = .784836 or 78.5% Mob health in fire damage AFTER resists. This is assuming you ONLY FOUR LINK. Now, this is assuming you aren't using chance to ignite. Which, with prolif would mean over 100% mob health after res. And yet, it's useless? You better start believing in troll threads bro. You're in one. EDIT** This is WITHOUT quality gems as well. Last edited by Awfeel#7746 on Feb 6, 2014, 12:21:47 AM
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" Sarcasm not intended. I thought my post was obviously honest. What was intended is that Detonate Dead should be either buffed or removed. Last edited by Natharias#4684 on Feb 6, 2014, 12:07:34 AM
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having builds where you can get -180% fire resists on mobs, and boosting the dmg to over 100% of the mob health means you can "kill" any content with no gear investment. Max life/ IIR anyone? :). Get a few minions to tank also and you are golden.
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" Seriously? -180% fire resists? Sounds like a serious investment to me. Even with the ridiculous fire resistant penalty, you would need 100%+ fire damage to one shot 'WHITE' mobs. Where does this 100% fire damage come from? And how does this become unfair at all when the same thing can be accomplished with any other spell? For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it Last edited by SkyCore#2413 on Feb 6, 2014, 3:00:51 AM
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" Scroll up. And my example doesnt use quality gems.. |
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You are right in that it deals tremendous damage. But you seem to fail to see that virtually ANY skill can do the same damage... How is this any more powerful?
You also seem to gloss over the fact that hidden behind all the math, you arent casting 1 spell to do 75.8% of white mob damage(or whatever the final tally is). You are casting 4. 2 curses, desecrate, and detonate. So if i were to do some math as well i would find that per cast, a detonate dead build is only doing 18.95% of a WHITE mobs health per cast. There is also the issue of node cost, in order to get EVERY fire damage node for your build you have to invest pretty heavily in skill points. In addition to double curses. Then there is the issue that desecrate only produces white corpses. blue packs, rares, and uniques of course require a lot more damage to drop. But all this is of course mostly trivial. There are much more powerful builds out there. And much more powerful gems. Might i suggest you take a look at life leech? The most absurdly imbalanced gem in the game by several orders of magnitude. You should really go and attack life leech and life gain on hit if you truly wanted to make the game more 'balanced'. For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
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