1.0.6 Vendor Recipes, Discovered Yet?

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Rich85 wrote:
I don't get why they keep these a secret

Some people like trying to figure out what they are.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00
Some people like to get rich off recipes that are discovered not by solving some puzzle but putting randomly items in vendor shop.So much fun!
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TheSeth256 wrote:
Some people like to get rich off recipes that are discovered not by solving some puzzle but putting randomly items in vendor shop.So much fun!

It is fun for some people, actually. It isn't affecting you because you never even had access to the recipes anyway. If the recipes aren't widely known, it won't widely effect the economy very much. A few people will get rich if they discover a valuable one and keep it secret. Typically though, they don't stay hidden for too long once they are discovered, with some exceptions.
I say just let the people have fun. It isn't all about YOUR idea of fun.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00
Pleases some people, annoys other people.

But when abstract ideas like fun come into a discussion like this, I nearly always seem to think about pegging. The auto-response is whatever floats your boat, but it's weird when you end up seeing it. Because it's not like an Easter egg hunt where you're given any sort of clue; there are eggs in your garden, as opposed to there are eggs in A garden which may or may not be even in your street.

I don't give a **** to be honest, because it should really about fun but something useful being introduced into the game. I just don't like the incessant need for everything to be a game.
The concept is good but the execution is beyond flawed. You can't have a treasure hunt without a map. This is like playing Find Waldo (or Wallie) and then being forced to wear a blindfold.

There's no hunt, just a random guess.

There should be hints, poems that would pull the community together on massive hundred page threads to figure it out!

Like what happened with the Goddess Bound, dozens of pages of people speculating over the lines as to what they could elude to.

That's how you structure a hunt.
IGN: Caessa_Undying - 4 FPS Immersive Rain 4 Lyfe!

Shop: http://www.pathofexile.com/forum/view-thread/822740
Last edited by Caessa#1848 on Feb 5, 2014, 8:34:41 PM
with Goddess Bound, we knew we were looking for a sword. The recipe made sense. There was a logic to it.

With a random recipe about an unknown product, there's nothing. There's not even a goal. It's utterly pointless to pursue.

If this were a race, they'd have put all the people in the middle of a large desert and simply shouted "GO!" at them and then sat back and snickered at people wondering what they were supposed to do.

It's bullying, plain and simple. And it annoys the hell out of me.
Last edited by Shagsbeard#3964 on Feb 5, 2014, 7:42:01 PM
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Caessa wrote:
The concept is good but the execution is beyond flawed. You can't have a treasure hunt withouta map. This is like playing Find Waldo (or Wallie) and then being forced to wear a blindfold.


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Shagsbeard wrote:
If this were a race, they'd have put all the people in the middle of a large desert and simply shouted "GO!" at them and then sat back and snickered at people wondering what they were supposed to do.


This, this, a thousand times this.

If this was an actual hunt I might be amused enough to try my hand at it.
As it is, I'm far better off just going about my business while someone else does the random groping in the dark for me and posts their findings on reddit or the forums.

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There should be hints, poems that would pull the community together on massive hundred page threads to figure it out!

Like what happened with the Goddess Bound, dozens of pages of people speculating over the lines as to what they could elude to.

That's how you structure a hunt.


I completely agree. I hope devs read this since that would make these actually interesting and fun. It would be like an actual treasure hunt instead of the random guessing game.

Giving the first person who finds it some small reward would further boost that community interaction and fun factor of new recipes.
I love the idea of vendor recipes being announced as riddles.

Kinda makes it interesting compared to the current method of brute-forcing the vendors.
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Shagsbeard wrote:
with Goddess Bound, we knew we were looking for a sword. The recipe made sense. There was a logic to it.

With a random recipe about an unknown product, there's nothing. There's not even a goal. It's utterly pointless to pursue.

If this were a race, they'd have put all the people in the middle of a large desert and simply shouted "GO!" at them and then sat back and snickered at people wondering what they were supposed to do.

It's bullying, plain and simple. And it annoys the hell out of me.


I like the cut of your jib old timer. I like it a lot.

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