What scares you about poe?

Spoiler
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TheSeth256 wrote:
Avian Retches.I mean have you ever zoomed in on them to see up close how they look?



Not as scary as I expected. The mouths are rather large though.

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Shagsbeard wrote:
That they'll run out of money and shut it down before I reach my goal.
I so hope they don't run out of money. Very scary indeed.

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Temper wrote:
It's community mostly.
Starting to fear that myself.

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GeorgAnatoly wrote:
Edit: On a serious note; GGG don't let an account purchase microtransactions until a character on that account reaches level 85, I bet we would see a sharp drop in those sales. Point is I bet the majority of microtransaction sales are to clueless noobs who will leave the game shortly after realizing the many fundamental flaws it has, which makes these sales borderline illegitimate.
I don't even have a level 80 character yet.

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Arrowneous wrote:
There are a few things:
1. Rare Devourers in the gardens
2. Desync when playing on a hardcore league, especially Merciless Kole and Dominus.
3. GGG staying so narrowly focused on hardcore that they only keep a very
    small player base long term, don't stay afloat financially, is forced
    to close down, and none of us get new content or acts.

I'm more scared of the burrowing worm things myself. They can do a lot of damage with storm herald. I assume other nemesis mods are quite dangerous on them as well. I share the other fears.

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cant_afford_pants wrote:
That another volley of GGG patented nerfs is going to ruin yet another handful of my characters builds.
You should adopt my strategy of making terrible characters that wont be nerfed :P

Spoiler
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NekoHanten wrote:
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_Madus wrote:
Im scared that game is already overwhelmed by bots.


this , i even seen a streamer botting live on stream a few days ago.
You mean you saw someone advertising a bot that didn't care if they got banned?


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Fire_Kid wrote:
I am scared that Grim Dawn is better than PoE

I used to be a GGG fanboy, but I'll have to go elsewhere now...
Not a chance. I'm sure it will be a lot of fun and more than worth the $$ but unless the online aspect of POE is something you actually dislike, I doubt Grim Dawn will be a long term replacement for POE.

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piddywiffle wrote:
That it's trying to tell me something about the impending rapture D:

Spoiler
lol, at least you will be prepared.

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Dryhumper wrote:
discharge and shock nova halting my CPU for 9 seconds.
I got myself a new computer to get over the fear of my graphics card failing because of POE :P I'm pretty sure it lost a core or two.
What scares you about poe?

1. GGG makes the game easier.
2. GGG caves in for casuals and starts dumbing down the game for the masses.
3. GGG starts taking General Discussion seriously.
4. GGG interferes with the great working economy where smart people can make wealth.
5. GGG succumbs to "everybody has to have everything" -mentality.
6. This is not communism.
7. The touch of god.
Last edited by mushioov#0149 on Feb 5, 2014, 7:16:30 AM
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mushioov wrote:
What scares you about poe?

1. GGG makes the game easier.
2. GGG caves in for casuals and starts dumbing down the game for the masses.

3. GGG starts taking General Discussion seriously.
4. GGG interferes with the great working economy where smart people can make wealth.
5. GGG succumbs to "everybody has to have everything" -mentality.
6. This is not communism.
7. The touch of god.


The fact that you trade is you dumbing down the game and making it easy mode. Honestly I don't think people should be allowed to trade for every gear slot as you're just bypassing the game's difficulty. Come back when you've played PoE in its real difficulty, solo self found, then you can talk about game difficulty and you'll also understand what it really means to never find anything for yourself and you won't feel like there is an everybody has to have everything mentality. The next time you trade for a unique you didn't find yourself is you thinking you have to have it but you didn't earn it so it's really you who have that mentality.
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Xavderion wrote:
*unzips* could you elaborate?


Sorry, I don't have enough exalts!
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GeorgAnatoly wrote:


The fact that you trade is you dumbing down the game and making it easy mode. Honestly I don't think people should be allowed to trade for every gear slot as you're just bypassing the game's difficulty. Come back when you've played PoE in its real difficulty, solo self found, then you can talk about game difficulty and you'll also understand what it really means to never find anything for yourself and you won't feel like there is an everybody has to have everything mentality. The next time you trade for a unique you didn't find yourself is you thinking you have to have it but you didn't earn it so it's really you who have that mentality.


That's why the game was designed and balanced with trading and economy in mind. Apparently you don't understand what dumbing down means. You have to play smart, trade smart and plan smart. That's why PoE is a smart game. There will never be self found league and you can do that already if you want, but you're just limiting yourself then. If you don't play the game the way it's meant to be played, don't come whining that you can't progress.
Building wealth by playing and then trading that wealth for items that you need is 100% conscious decision from GGG and part of the game. If you can't deal with it... --> D3
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mushioov wrote:

4. GGG interferes with the great working economy where smart people can make wealth.


Georg is right, you can't afford the "dumbing down" line if at the same time you are trading for your gear. It's hypocritical, because a harder playstyle is available that you circumvent by taking the much, much easier route.

To be successful at trading, you don't need intelligence. Let's be brutally honest here: Actually intelligent and mentally sound people don't spend unhealthy amounts of time "working" in a video game. They do it in real life and succeed financially and professionally there. It's possible to be intelligent and still do dumb stuff that is ultimately unhelpful for one's life, but in these cases people usually are aware of what they are doing (e.g. intelligent people get addicted too, but few don't realize that it's bad for them).

Trading requires only one thing, and a second one that's a bonus: The only strict requirement is time, and as an optional benefit a certain willingness to exploit other players (or, if you want to defend it, you could rephrase that as "apply knowledge and experience").
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mushioov wrote:
That's why the game was designed and balanced with trading and economy in mind. Apparently you don't understand what dumbing down means. You have to play smart, trade smart and plan smart. That's why PoE is a smart game. There will never be self found league and you can do that already if you want, but you're just limiting yourself then. If you don't play the game the way it's meant to be played, don't come whining that you can't progress.
Building wealth by playing and then trading that wealth for items that you need is 100% conscious decision from GGG and part of the game. If you can't deal with it... --> D3
I'ts curious how when Jay Wilson said how he knew what players should consider fun he recieved a crapload of insults but when Chris Wilson does the same "play the way it's meant to be played or GTFO!"...
Spoiler
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xSyK0TiC wrote:
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GeorgAnatoly wrote:
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evil_teddy wrote:
What about poe scares or excites all of you? What are you hopeful for?


I get all excites when GGG gates content behind many, MANY justified layers of RNG and then says when people QQ like lil casual girly girls about it says 'its okie and dokie the economy is you're friend, your lover and you are saviour. Now bow at the altar of RNGesus and give Him your daily bread and hours.''

I am hopeful MY meatshake gets even harder to swallow cuz, you know, moar hardcore!!! game for gamers not casual noob soup salads. I hope they start gating rares not just uniques and make drop rates for orbs 2-3 times worse cuz, you know, protect economy!!!!! But mit's ok cuz we get cool new MTX stuffs so they can make even more overtuned a3x contents for the arnie hardcore ascended gaemrs!!! Not, repeat, NOT to fix deysnc cuz as you've seen in every other online game who has much worser desync than Path of Excellence they cannot possibly achieve better success with it and MUST obviously make more microtransactions so you can buy them and so they can make more mtx!!

Flaming baby carebears mtx '14!!

/RNGesus FTW!!

/casuals please buy mtx before you quite so Path of Excellence has moar moneys for hardcore gamerz game!!!



Edit: On a serious note; GGG don't let an account purchase microtransactions until a character on that account reaches level 85, I bet we would see a sharp drop in those sales. Point is I bet the majority of microtransaction sales are to clueless noobs who will leave the game shortly after realizing the many fundamental flaws it has, which makes these sales borderline illegitimate.


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xSyK0TiC wrote:
I'm sorry you feel this way, as do a lot of others. I used to. And GGG and PoE are not perfect examples of anything. But one thing they are a good example of, is staying true to their idea and concept of their game, and also doing their best to cater to the fans. Desync has been addressed many times. Any potential fixes they come up with have serious drawbacks. Are you really so blind as to say GGG loves that desync is in the game? GGG are not lazy. I know most of them work 12+ hours a day. They are still backlogged on uniques as well. The fact that this game is ever evolving is a good thing in the long term. D2 has been virtually unchanged for years, and it's still a good game to go back to every now and then, but admittedly it is stale. Am I a fan of gated uniques? Not really. At least not behind bosses of maps so hard that barely anyone can take them on, and then the reward is a few junk rares. I read on a few occasions that they want to improve the drop rates of the more difficult bosses, so its a good balance between risk/reward. Check out the thread where I believe Rhys answers a lot of questions. Good insight into GGG, and their thought process. I am just about tired of all the complaining on the RNG aspect. That's how they want it, and it has been working fine so far. Perfect? No. Working as intended? yes. 6Ls are not required, and as such, are a nice goal to have. Whether it be crafting one, finding one, or buying one. 5Ls are a dime a dozen and are all one really needs for an effective end game build. I enjoy many genres, but if you want to play an ARPG that has a focused loot table, and with a finish line practically in your face, then play Monster Hunter. Amazing game, I've sunk more than 2000+ hours in the latest game MH3U, and tons of hours on the imports. But this game is a game inspired by D2 heavily, but not a copy of it. And I am glad GGG is the team behind it. I believe it will last al ot longer, and evolve a lot better over the course of time than D2.

 So your point of view is that by GGG starting out with very flawed server/client game engine core code that causes massive amounts of desync that now after about 7 years and tons of other game code on top of that because there are other games with worse desync than PoE we should give GGG a free pass on desync here. I know that in any multi-player online game the communication core routines are very complex and have to accommodate all kinds of client Internet speeds. I do understand that this is super complicated programming. Yet there are tons of online games that don't desync. Their programmers have found a solution that works for their game. So, no, we should never give GGG a free pass on desync just because there are many ways that it can be made worse.
 I doubt anyone would ever accuse GGG of being lazy. They have super ambitions for PoE and it's amazing that this small group (4 founders, about 20 at OB, 33 or 34 as of v1.0.0) of highly talented people and passionate arpg players could put as much into PoE as they have done. This is nothing short of phenomenal.
 Yes, yes, and triple yes. Staying true to their core ideals of what they wanted most in an arpg game and programming PoE to fulfill those desires is all well and good. But now that they have achieved success with PoE they can't stand still. They must adapt to the arpg gaming environment or risk becoming extinct. If millions of arpg players are clamoring for more and harder content then by all means crank up the difficulty. If millions of players are loving the grittier arpg format that PoE is (the look and mood of PoE is excellent) but wanting a slightly less time consuming arpg because we all desire to eventually get a build to 100 but our real lives are such that we have fewer hours to play PoE then a more "casual" league is warranted.
 The continuing debate of more hardcore (of which we know GGG is in) verses less hardcore (the casual crowd) should reveal some useful data real soon. I was on the Blizzard site and RoS is scheduled for a March 25th release. As we all know Blizzard corporate suits and the "other Wilson" made a major mistake in making an auction house commodity trading game and then wrapping it up inside an arpg. Blizzard make a boatload of money after the initial sales of D3 by getting a 15% cut off of every AH and RMAH transaction so the execs and stockholders are very happy. But doing that caused a huge player revolt that reverberated around the world. The shock wave from the multitude of angry players (myself included) left Blizzard reeling backwards, replaced the "other Wilson" as D3 game director, and has made Blizzard change D3 and set the RoS sails to chart a new course. With the primary reason most argp lovers are playing an argp, to adventure out into the unknown, kill the hordes of creatures, and obtain loot, RoS is supposed to cater to these desires in a big way. The AH is at the bottom of RoS game features and front and center is loot drop quality (Loot 2.0). So we play an arpg to kill and loot, experiment with different builds, and level our characters to the max we can. Since loot is the way to a stronger more powerful build it should be the most important feature of an arpg and everything else takes a back seat. The "all precious" game economy that GGG works so hard to preserve isn't worth squat if the main fun we get from playing an arpg is to see what fantastic riches awaits us with the next boss kill or large chest opened and that fun is severely curtailed. That's why D3 was such a big failure for millions. So we will all see which way the arpg wind is blowing when RoS is released and the player postings and feedback comes in. Will it vindicate GGG and prove that their "more grindy" way is what most want. Or will "Loot 2.0" and a less grindy, more immediate gratification of better loot drops be what the arpg crowd wants. We shall soon know.
 I also found it very strange that Rhys would say that they (GGG) want to improve the quality of drops from tough bosses or large chests. They are the key masters of PoE and they can buff the quality of drops any time they want so where do they come off by saying they would like to do this. Again I repeat the PoE economy isn't worth anything if the game isn't fun to play and better quality loot drops for the bosses and large chests is seriously needed in patch 1.1.0.
 The RNG debate will go on forever with no one being happy. RNG will always be too big a gambling factor but that's just the way PoE is and it's working the way the devs. currently want it to. I already put in my 2¢ on "Crafting 2.0" here: http://www.pathofexile.com/forum/view-thread/746096 as a way to add a crafting method that doesn't involve RNG. Won't solve the socketing/fusing RNG complaints but it would take care of the crappy filler mods on items.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Lol, what a wall of text.

The contents aside, I didn't read them, it is formatted. Good job.
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desrocchi wrote:
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mushioov wrote:
That's why the game was designed and balanced with trading and economy in mind. Apparently you don't understand what dumbing down means. You have to play smart, trade smart and plan smart. That's why PoE is a smart game. There will never be self found league and you can do that already if you want, but you're just limiting yourself then. If you don't play the game the way it's meant to be played, don't come whining that you can't progress.
Building wealth by playing and then trading that wealth for items that you need is 100% conscious decision from GGG and part of the game. If you can't deal with it... --> D3
I'ts curious how when Jay Wilson said how he knew what players should consider fun he recieved a crapload of insults but when Chris Wilson does the same "play the way it's meant to be played or GTFO!"...


Indeed We should all be *thankfull* on the lesson of *what fun is* by game developers and hope they *double it* in the near future. =P

It's kind of funny that POE gains the player base that D3 loses from the departure of trade and trivialize gameplay development,but due to underlying gameplay mechanics D3 probably won't get the benefit of a large amount of returning players.

Luckily for ARPG enthusiasts there are other games to play.
Last edited by Temper#7820 on Feb 5, 2014, 9:01:10 AM

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