What scares you about poe?
Spoiler
" ![]() Not as scary as I expected. The mouths are rather large though. "I so hope they don't run out of money. Very scary indeed. "Starting to fear that myself. "I don't even have a level 80 character yet. " I'm more scared of the burrowing worm things myself. They can do a lot of damage with storm herald. I assume other nemesis mods are quite dangerous on them as well. I share the other fears. "You should adopt my strategy of making terrible characters that wont be nerfed :P
Spoiler
"You mean you saw someone advertising a bot that didn't care if they got banned? "Not a chance. I'm sure it will be a lot of fun and more than worth the $$ but unless the online aspect of POE is something you actually dislike, I doubt Grim Dawn will be a long term replacement for POE. "lol, at least you will be prepared. "I got myself a new computer to get over the fear of my graphics card failing because of POE :P I'm pretty sure it lost a core or two. |
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What scares you about poe?
1. GGG makes the game easier. 2. GGG caves in for casuals and starts dumbing down the game for the masses. 3. GGG starts taking General Discussion seriously. 4. GGG interferes with the great working economy where smart people can make wealth. 5. GGG succumbs to "everybody has to have everything" -mentality. 6. This is not communism. 7. The touch of god. Last edited by mushioov#0149 on Feb 5, 2014, 7:16:30 AM
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" The fact that you trade is you dumbing down the game and making it easy mode. Honestly I don't think people should be allowed to trade for every gear slot as you're just bypassing the game's difficulty. Come back when you've played PoE in its real difficulty, solo self found, then you can talk about game difficulty and you'll also understand what it really means to never find anything for yourself and you won't feel like there is an everybody has to have everything mentality. The next time you trade for a unique you didn't find yourself is you thinking you have to have it but you didn't earn it so it's really you who have that mentality. |
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" Sorry, I don't have enough exalts! | |
" That's why the game was designed and balanced with trading and economy in mind. Apparently you don't understand what dumbing down means. You have to play smart, trade smart and plan smart. That's why PoE is a smart game. There will never be self found league and you can do that already if you want, but you're just limiting yourself then. If you don't play the game the way it's meant to be played, don't come whining that you can't progress. Building wealth by playing and then trading that wealth for items that you need is 100% conscious decision from GGG and part of the game. If you can't deal with it... --> D3 |
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" Georg is right, you can't afford the "dumbing down" line if at the same time you are trading for your gear. It's hypocritical, because a harder playstyle is available that you circumvent by taking the much, much easier route. To be successful at trading, you don't need intelligence. Let's be brutally honest here: Actually intelligent and mentally sound people don't spend unhealthy amounts of time "working" in a video game. They do it in real life and succeed financially and professionally there. It's possible to be intelligent and still do dumb stuff that is ultimately unhelpful for one's life, but in these cases people usually are aware of what they are doing (e.g. intelligent people get addicted too, but few don't realize that it's bad for them). Trading requires only one thing, and a second one that's a bonus: The only strict requirement is time, and as an optional benefit a certain willingness to exploit other players (or, if you want to defend it, you could rephrase that as "apply knowledge and experience"). | |
"I'ts curious how when Jay Wilson said how he knew what players should consider fun he recieved a crapload of insults but when Chris Wilson does the same "play the way it's meant to be played or GTFO!"... |
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Spoiler
" " So your point of view is that by GGG starting out with very flawed server/client game engine core code that causes massive amounts of desync that now after about 7 years and tons of other game code on top of that because there are other games with worse desync than PoE we should give GGG a free pass on desync here. I know that in any multi-player online game the communication core routines are very complex and have to accommodate all kinds of client Internet speeds. I do understand that this is super complicated programming. Yet there are tons of online games that don't desync. Their programmers have found a solution that works for their game. So, no, we should never give GGG a free pass on desync just because there are many ways that it can be made worse. I doubt anyone would ever accuse GGG of being lazy. They have super ambitions for PoE and it's amazing that this small group (4 founders, about 20 at OB, 33 or 34 as of v1.0.0) of highly talented people and passionate arpg players could put as much into PoE as they have done. This is nothing short of phenomenal. Yes, yes, and triple yes. Staying true to their core ideals of what they wanted most in an arpg game and programming PoE to fulfill those desires is all well and good. But now that they have achieved success with PoE they can't stand still. They must adapt to the arpg gaming environment or risk becoming extinct. If millions of arpg players are clamoring for more and harder content then by all means crank up the difficulty. If millions of players are loving the grittier arpg format that PoE is (the look and mood of PoE is excellent) but wanting a slightly less time consuming arpg because we all desire to eventually get a build to 100 but our real lives are such that we have fewer hours to play PoE then a more "casual" league is warranted. The continuing debate of more hardcore (of which we know GGG is in) verses less hardcore (the casual crowd) should reveal some useful data real soon. I was on the Blizzard site and RoS is scheduled for a March 25th release. As we all know Blizzard corporate suits and the "other Wilson" made a major mistake in making an auction house commodity trading game and then wrapping it up inside an arpg. Blizzard make a boatload of money after the initial sales of D3 by getting a 15% cut off of every AH and RMAH transaction so the execs and stockholders are very happy. But doing that caused a huge player revolt that reverberated around the world. The shock wave from the multitude of angry players (myself included) left Blizzard reeling backwards, replaced the "other Wilson" as D3 game director, and has made Blizzard change D3 and set the RoS sails to chart a new course. With the primary reason most argp lovers are playing an argp, to adventure out into the unknown, kill the hordes of creatures, and obtain loot, RoS is supposed to cater to these desires in a big way. The AH is at the bottom of RoS game features and front and center is loot drop quality (Loot 2.0). So we play an arpg to kill and loot, experiment with different builds, and level our characters to the max we can. Since loot is the way to a stronger more powerful build it should be the most important feature of an arpg and everything else takes a back seat. The "all precious" game economy that GGG works so hard to preserve isn't worth squat if the main fun we get from playing an arpg is to see what fantastic riches awaits us with the next boss kill or large chest opened and that fun is severely curtailed. That's why D3 was such a big failure for millions. So we will all see which way the arpg wind is blowing when RoS is released and the player postings and feedback comes in. Will it vindicate GGG and prove that their "more grindy" way is what most want. Or will "Loot 2.0" and a less grindy, more immediate gratification of better loot drops be what the arpg crowd wants. We shall soon know. I also found it very strange that Rhys would say that they (GGG) want to improve the quality of drops from tough bosses or large chests. They are the key masters of PoE and they can buff the quality of drops any time they want so where do they come off by saying they would like to do this. Again I repeat the PoE economy isn't worth anything if the game isn't fun to play and better quality loot drops for the bosses and large chests is seriously needed in patch 1.1.0. The RNG debate will go on forever with no one being happy. RNG will always be too big a gambling factor but that's just the way PoE is and it's working the way the devs. currently want it to. I already put in my 2¢ on "Crafting 2.0" here: http://www.pathofexile.com/forum/view-thread/746096 as a way to add a crafting method that doesn't involve RNG. Won't solve the socketing/fusing RNG complaints but it would take care of the crappy filler mods on items. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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Lol, what a wall of text.
The contents aside, I didn't read them, it is formatted. Good job. |
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" Indeed We should all be *thankfull* on the lesson of *what fun is* by game developers and hope they *double it* in the near future. =P It's kind of funny that POE gains the player base that D3 loses from the departure of trade and trivialize gameplay development,but due to underlying gameplay mechanics D3 probably won't get the benefit of a large amount of returning players. Luckily for ARPG enthusiasts there are other games to play. Last edited by Temper#7820 on Feb 5, 2014, 9:01:10 AM
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