Asynchronous trading? Really? Why?

Just repeating questions I had in "that other thread":

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Phoobrak wrote:

Searching
Will the new system include a tool to search within specific criteria for items, replicating what indexing sites have done, or will players still have to rely on third-party websites for this tool? Worse even, will these third party tools even still function, or will players have to wade through endless seas of Rustic Sashes to find the correct one for them as was the case before indexing sites arrived?

Buyouts
While I respect the no-buyout plan for the new system, will that new system disallow players adding buyouts to their items on third-party websites also? If not, my intuition is that most people would still rely heavily on third-party for fast, hassle(haggle)-free trading as is prevalent currently.

Limitations
Will players be limited in the number of stash tabs dedicated to trading? There are many ways of doing trade - some players will concentrate only on top-quality items and the occasional big payoff sale, while some prefer to liquidate large amounts of mid-tier stuff for small amounts at a time. Putting a limit on stash tabs to be made "public" is forcing traders into a specific mold - is this the current plan?

Asynchronism
The concept of not having to log on or be in front of the website at the same time as the other player is appealing, but somewhat counter-intuitive. My brain is oozing questions... for instance, if I accept someone's price on an item and click OK to send my currency, but they decide to not be online for a week, what happens to my currency? If I make offers on three different versions of the same unique then log off for a week, and two people accept my offers while I'm away, am I buying both?

Trade threads
I love my trade thread. I've put a lot (a LOT: http://www.pathofexile.com/forum/view-thread/546686) of work into it, and still maintain it as would any good shopkeep. I regularly get compliments on the OCD'ess-ness of the thing, and people (surprisingly often) come back as repeat customers because of it. I'm not trying to brag here, but the question is: will I still be able to keep my trade thread as it is and put in love to have a "unique" type of shop, or will I be forced into a samey-samey predetermined layout and format for my storefront?

Communication
If trade is possible without logging on to the game, will players have to use the current abysmal PM system on the website to barter, or will a new communication tool be put in place?

So many more... let's keep it short and readable for now.
Get at me in game @Jyyn

Do you like feedback? http://www.pathofexile.com/forum/view-thread/355307/page/1
"
CanHasPants wrote:
As I said before: I'm in favor of entirely redesigning the trade-craft paradigm such that the importance of trading is lessened. Not removed or anything, just lessened, as currently the scales are tipped solely in favor of trading.

Failing that, however, I fully embrace a non-automated, non-buyout driven, easy-to-use trade system. If we're going have it, make it accessible.

Right now, the hurdles of trading benefit those with faster connections, better hardware, and more time to play, and arbitrarily disfavors the opposite. I see positives in the asynchronous trade platform, as it grants equal access to everybody--working parent, no-lifer, college student, teen on summer vacation, whatever. I could elaborate if you'd like, but I think it's pretty plain for everybody to see.

I keep reading "easier access will hurt the economy," but see little by way of justification. Just a bunch of parroting unsubstantiated claims. But, you did absolutely lose me when you went on to stress the necessity of regulatory agencies and central banking. No offense, but I sincerely doubt you could compel me to believe any opinion you have on PoE's economy. But still, please at least try, I'd like to see your reasoning. Why will "easier trading" be such a disaster?


You're quite right, I may not be able to but then again I don't need to. We're not on opposing sides, we both want what's best for PoE. Ultimately what we say doesn't matter as GGG will do what they want with the game I just hope they really think it through. It may seem counter-intuitive but the convoluted currency scheme and poorly implemented trade system we have now actually serves to protect the economy to some extent from easily accessible items flooding the market which would otherwise lead to obvious issues like power creep, inflation and game rebalancing that would only make it harder for the average player to acquire wealth and 'keep up with the Joneses'.
Last edited by GeorgAnatoly#4189 on Jan 16, 2014, 7:51:18 PM

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