If a game is dominated by NON-OFFICIAL RMT, is it any less pay2win?

I think we are doing a very successful job gathering all the clueless people in one thread :)

Try and sell an item worth more then 20 ex and tell me RMT isnt an issue.

"just for try, for see and for know"
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Xavderion wrote:
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nGio wrote:
Or you could just be realistic. With this current system, it would take somewhere around 200 Exalted Orbs in currency to craft an item from scratch(I'm currently at 81 Exalted into my 2H in Nemesis, and it isn't even usable yet). I have 600 hours played on Nemesis and I have found 2 Exalted and 0 Eternal. So if 1 Exalted drops every 300 hours and I need 200 of them to craft 1 item......do you see the problem?

There are 3 types of people that play tradecraft games like PoE.
1. I don't RMT ever.
2. I RMT every game.
3. I don't RMT.....unless I am completely demoralized with bad drop rates and horrible RNG, and RMT becomes worth more than the time wasted farming/crafting.

Address the real problem, drop rates are absolute abysmal shit, and players aren't progressing late game without RMT. Trade chat is comprised of "6L my shit for 'x'" because crafting is a joke. Your top players(that haven't given up on the game yet) are using RMT because drop rates are a joke. You can hide from us the amount of users online at any given point, but anyone who is playing can see an empty friends list and a trade chat that is purely 2 guys spamming something back and fourth.

I could stay at my job and work 2 hours of overtime, which would give me enough money to RMT more than I would find in 500 hours of doing maps. Literally. That's why RMT users per legit players is so overwhelming in this game. I hate RMT, and I love what this game "could be" but you guys need to fix the problem.



Assumptions, assumptions everywhere. Also, you've been playing this game for so long and still think the only exalts you get are the ones that drop for you? What about the >9000 chaos you farmed? Or other currency? It definitely doesn't take 60000 hours of playtime to gather 200 exalts worth of currency :)


Do you know how many full ilvl 60+ sets I have to trade in 1 Chaos at a time just to get 1 Exalted Orb? Exalted Orbs keep skyrocketing in price, and no one wants to sell them, because the drop rate on them is so low.

What does an Exalted do when used in crafting? It gives you a chance of getting the 1 out of 15 mods you need, and then inside of that a chance for it to roll different tiers of that 1 in 15 roll. It's shit. Try dropping a mountain of Exalted Orbs on an item, and you will see that it's garbage. Honestly, these things should be dropping like candy for what they do.

I am talking purely from the views of the die hard 18 hour a day farmer, so you have no idea what I'm even talking about. I've dropped 2k hours on a single char, I've ranked in multiple races, and I've taken part in every league and event this game has to offer. I am in the 1% of complete losers who have experienced everything, and I can tell you that the hardcore grinders are going backwards, while the casuals like yourself are in a stalemate.

You can be the white knight of justice, like the knights of Hellgate:London before you, but when the game hemorrhages enough players and the piggy bank is empty, no one will be here to say "I told you so", just like hundreds of games companies with the same blind stubborn stupidity and refusal to appeal to more than a handful of casual players. You casual players will keep talking about "the grind" and it's importance, but you haven't experienced the grind like the die hards who are complaining.
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nGio wrote:
*amazing stuff*


You are my fucking Hero. Holy shit. Finally someone who gets it and puts everything I want to say down in a way I seem unable to. Thank you.
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Krayken wrote:
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Consequence wrote:
I will never understand why so many people whine about RMT.

Sure its a bad thing and I hope all who do it get banned.

But it has never prevented me from enjoying myself in the game. It has never even affected me directly in game either. I don't partake in it, I just ignore it. In this case, ignorance IS bliss.

In truth, RMT just weeds out people from the game who don't actually enjoy playing the game. RMT'ers get their phat loots and then end up quitting the game, or they get banned.



You are blind if you think that RMT doesn't affect you. No one wants the gear you find because theres better gear out there, better gear crafted using RMT.


Aww someone else doesn't like my gear because there is better gear "out there." I am crushed, or I could care less, you decide. Ill give you a hint: *yawn*
Last edited by Consequence#7294 on Jan 7, 2014, 1:20:14 AM
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nGio wrote:


Do you know how many full ilvl 60+ sets I have to trade in 1 Chaos at a time just to get 1 Exalted Orb? Exalted Orbs keep skyrocketing in price, and no one wants to sell them, because the drop rate on them is so low.

What does an Exalted do when used in crafting? It gives you a chance of getting the 1 out of 15 mods you need, and then inside of that a chance for it to roll different tiers of that 1 in 15 roll. It's shit. Try dropping a mountain of Exalted Orbs on an item, and you will see that it's garbage. Honestly, these things should be dropping like candy for what they do.

I am talking purely from the views of the die hard 18 hour a day farmer, so you have no idea what I'm even talking about. I've dropped 2k hours on a single char, I've ranked in multiple races, and I've taken part in every league and event this game has to offer. I am in the 1% of complete losers who have experienced everything, and I can tell you that the hardcore grinders are going backwards, while the casuals like yourself are in a stalemate.

You can be the white knight of justice, like the knights of Hellgate:London before you, but when the game hemorrhages enough players and the piggy bank is empty, no one will be here to say "I told you so", just like hundreds of games companies with the same blind stubborn stupidity and refusal to appeal to more than a handful of casual players. You casual players will keep talking about "the grind" and it's importance, but you haven't experienced the grind like the die hards who are complaining.


So many reasons not to answer, why am I so bored at work? Anyways, what you said implies that you're playing self-found, since you only mention the chaos recipe and not the trading between players which the game is balanced around. If you are indeed playing selffound, you shouldn't really complain about droprates since they're not balanced around your playstyle (you're basically gimping yourself). If not, you should've been able to gain more than enough currency in 2000 hours to have a really well geared character. Furthermore, exalts are meant for crafting BiS items, and the introduction of eternals made this process a lot easier. If exalts dropped like candy as you suggest, people would run around in BiS gear after a couple of weeks of a fresh league. Won't comment on the doomsaying and the comparison to HG:L (which was a great game imo).
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
The fact that PoE's balance isn't constantly at odds with its own pay to win cash shop is all that matters.
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Dan_GGG wrote:
Firstly, please keep the thread civil, there's no need to antagonize other posters for contributing to it.

With that out of the way, colluding with RMT sites would ultimately be a very flawed and inefficient way to make the game pay to win, which is something we've never wanted to do anyway.

We would have to be comfortable sending our valued players through virus-ridden third party sites that we have no control or oversight over, nor any way to prevent them from stealing your personal information, in order to ultimately allow them to undermine the game for legitimate players. Aside from being probably 10 kinds of illegal across several countries, there really aren't any gameplay or financial reasons remotely good enough to make us consider doing it, even if any of us considered it ethically appropriate.

So rather than organizing an elaborate conspiracy we could just ban them whenever and wherever we can because not only is it less risky, but the game, and therefore everyone who contributed their time, effort and money to it (especially you guys) benefit from us doing so.


But what you are doing obviously isn't working, at all... Wouldn't a better approach be to hinder the RMT sites through changes in currency (orbs) drop rates. If Crafting in the game wasn't gambling in a casino where the house always wins people that have a life outside the game and people that have fat pockets wouldn't RMT. RMT is something that can probably never be eliminated in an open MMO like this game with an economy. BUt it can be burdened.

Look at WOW... they did a huge blow to RMT by making gold not so hard to come by and npt such a big deal.

If people actually crafted other than the super rich your beloved barter system would come to life with people actually trading items for ...items.

Your crafting system simply is not working.
Your trading system simply is not working.
The rest of the game is legendary.

"I became insane, with long intervals of horrible sanity." - Edgar Allan Poe
IGN: DarkenedSoui
Last edited by ShaeG#0897 on Jan 7, 2014, 2:28:53 AM
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Last edited by MonsterPat#7243 on Jan 7, 2014, 2:29:07 AM
Spoiler
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Baskerville wrote:
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Temper wrote:
Game was developed for trade/economy .... the drop tables are balanced for trade,RMT effects trade which the drop tables are balanced around ... everyone is effected whether you trade or not.

Chests/breakables get adjusted,mob drops get adjusted,vendors get adjusted and in even more extremes of pulling content from games.

If the game becomes too easy for players with great gear (from trading and RMT) and the game gets balanced because of this,it will effect your game even though you solo.

RMT brings botting,mass botting puts more strain on servers/maintenance and enforcement of botting rules,costing time and money,time and money that could go into development to make YOUR game more enjoyable.



Anyway whatever,I'm pretty much done with RMT subject and I'll let you all keep your head in the sand as it doesn't effect YOU !



The wording you use does leave the impression that you have a bias towards the importance of trading -> "Game was developed for trade/economy". That's not entirely true, only part of the game was developed for trade/economy.

I can understand having a complaint about RMT if a person enjoys the trading aspect, but when it comes to self found; do I think any one of my level 60+ characters would be any better or higher level? No.

Besides if a player is not in the top 100 ladder at most, what's going on is a lot of this:



I put the context you felt prudent to cut back into the above quote. =P

You also say this below

but when it comes to self found; do I think any one of my level 60+ characters would be any better or higher level? No.


A quick glance at post history I guess you really do think all of your level +60 /death league characters would be better or higher level.

Here a sample for you. (your words)

Spoiler
I'd like to see the game make it quicker to reach lvl 80 before the grindfest to lvl 99 starts. An adjustment to experience curve where the time needed to reach max level does NOT change but have the point where experience gains dramatically drop happen later.

I have 5 level 60+ characters and only now with my level 79 character; it feels largely completed. Imo level 80 (or a couple levels lower) is when a character is mostly finished with the skill tree and it's power or lack thereof will be realized

Easy to say, so easy it may be just fabricated.

How did you do it? Time involved? Like if you took 3 months before you died and was entering 76/77 maps. Then you could only say map drops were fine for you.

From my experience taking a whole month with zero lvl 70+ maps dropping, but getting close to half a stash full of lower maps, something is wrong and not "fine" as you put it.
I believe there is a need to create TWO noticeboards. One for playing and another for trading. Cause I doubt I'm the only one going a little bit crossed eyed at the selection, when it comes to PLAYING. Doubt traders are on the same level.
The drop rate is somewhat too low imo.
It's been my experience with 5 lvl 60+ characters (one is 79 iirc)that the game does shower you in loot up until Act 3 merciless. That's when I start to notice the gear check.

But all my stuff is self found or made other than an amulet that was given to me by my friend.

As far as chance, one lvl 60+ has around 175, but it's more or less unplayable because it feels like having to ZERG through content in merciless act 3. So I made the decision to mostly play my strongest character into maps. Where this "shower of loot" is hugely vending material. Upgrades are few and far between, you could define it as: very rare.
One of my characters is in the high 70's and doing maps somewhat frequently.

I haven't seen a single +70 map drop yet.

Maybe cause I'm a "casual"?
Honestly I'm thinking the number crunching guys that program this game don't play these skills at all and go OHH! this shouldn't be happening.
Now if the guys at GGG could track skills being used and say "hey these skills aren't being used, let's buff them!"
Well when I do catacombs, you're right, I REGRET needing to open that chest.

For a while there I would quit the game with the character I'm leveling and rejoin with another one that had over 100 magic find. Didn't change drops much at all other than an occasional rare. Such an experience makes me regret that chest is there evertime it explodes into usless stuff.

In one way it's worse than Diablo 3, where everyone agrees that only one in a million yellows seems like is any good.

Cause slap yourself in the face and say, "Hey! these yellows that drop in the PoE game... it's just like same droprate playing D3!"
NO, not the kind that show up on a G(O-o)gle searh. The kind in game you click on and expect a whole bunch of l(O-o)t to fill your screen.

From my experience this ladder season, when I first made my toons, these chests were awesome when I ran into one. It seemed to always drop at least a yellow but enough times it was multiples and an occasional unique (in early levels). But now in higher levels it's changed.

One of my toons is near 80 and because my gear isn't the greatest, I spent a LOT OF TIME doing Catacombs; just for leveling, just to see what drops, just for fun. That place has a chance at spawning a Large Chest... -> Chance = RNG and sometimes it was a lot but most of the time it didn't show up. And the drops weren't like early on.

From my experience, everytime that chest would spawn it was: in one word -> SUCKS!

Is there a reason for that? Like are there bots that run the place 20x over that it would take a legit player to run and therefore get the rng chance to find great gear? Is that why that large chest drops crap?
Other than the most dedicated players during ladder season, this is pretty much a pipe dream. Most everyone else like me enjoys a fresh start, see how well you do from one season to the next.

Why not throw everyone a curve ball so to speak. How could that be done?

Rather than make it a pure experience race, cap experience to level 91. If you want to make it to level 99, then each of the eight achievements also gives you a level.

I think it will add an uncontrolable dimension to being first to max lvl on the ladder.

First off serious players will have to manage getting all the uniques, that involves trading/being social, NOT just hours and hours of grinding. Then there's trying to find that last shrine, RNG maybe not shine upon that last level point. I imagine there are some other "luck" things and sure some top players would complain. But meh, you're either having fun along the way or you got an ego problem.
I wouldn't completely call it creating problems, instead it would create two big issues that could have a third and even bigger one.

1) Dividing the community. 2) SFL would lag behind in the levelling process in a ladder season because drops can't be distributed. 3) What will those two combined do to business?
Maybe someone should suggest that one day every month the rng chance gets "doubled" the chances at success.

Thing is some people who like to trade, won't like that
I don't expect to be a top 100 player anytime soon, but it would be nice if GGG would loosen up on the drops.

It's pretty obvious, mouse clicking skill being equal, this game is also slanted towards being a successful trader.
I would guess it's a hc thing mostly. I personally don't have the patience for that and after creating one gimped build; I've learned the art and gaming skill of ZERGING! Desync shouldn't be any problem on sc unless you've got a short fuse
I would at least double the chances of large chests to spawn.
First time ever I've gone to the Notice Board and every single one had to do with the economy. WTB WTT and doing ____ for a chaos, stuff like that. EVERY LAST ONE!

I don't mind trading but I'd rather see something done about it. Just my 2 cents.




So many balance and design decisions effecting you in a tradecore game.

I'm keen to compare self found notes with you if you'd like,I'm fairly well versed in the subject and you may find my solo self found/gambled rules a lot more punishing than your own,seeing as your only *mostly self found* and playing /deaths leagues.

You see although I'm solo self found I understand that their is a broarder community out there with different needs,wants and requirements,I understand it's not all about me and try not to play in a bubble.

In finishing,your playing an always online game that was developed with trading at its core,not a singleplayer game with optional online features and as such all balance done for the economy will effect you in some way (good or bad).Saying otherwise is just denial or ignorance.

EDIT: My bad spelling and fat fingers
Last edited by Temper#7820 on Jan 7, 2014, 4:06:00 AM
Arrogance will destroy any good in this game. This trading system was made to slow down or permit greed among players. Looks like it's doing the opposite. We have a bunch of d i c k s traders that are greedy and will sell you anything for an epic price. Specially that GGG does give a f u c k about this, only by reducing the currency drop on standard league. Why it even exists if you gonna fuck up everything in it. It's a shame that this game and it's systems will be only good for microtransactions very soon. Personally, I am disappointed in GGG and their greed hidden behind their microtransactions.
+ Trading must have a basic standard currency like gold, silver, copper... No game will ever prevail in a long term, if you put the trading system in the Stone Age.

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