Bino's Kitchen Knife and Death's Oath

Let's put it this way,

Fire dmg = burning as status effect
Cold dmg = freeze/chilled as status effect
Lightning dmg = shocked as status effect

i.e each type of dmg has an equivalent status effect.

Then we have chaos dmg, and the only leftover status effect is poison. Why wouldn't people automatically link those 2 together? Also isn't help by the fact poison arrow is chaos dmg based.
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loboSG wrote:
Let's put it this way,

Fire dmg = burning as status effect
Cold dmg = freeze/chilled as status effect
Lightning dmg = shocked as status effect

i.e each type of dmg has an equivalent status effect.

Then we have chaos dmg, and the only leftover status effect is poison. Why wouldn't people automatically link those 2 together? Also isn't help by the fact poison arrow is chaos dmg based.


If chaos crits = poison status effect

That would make chaos damage exactly like fire damage, except more powerful

chaos has no status effect. Poison is not a status effect, it's a DoT debuff.

I also agree that the way the game references all "poison-like" skills as chaos damage can be confusing to new people. But it really isn't all that hard to figure out once you read the skill/node descriptions carefully IMO

Poison Arrow = Poisoned debuff (fixed magnitude, chaos damage, does not stack with poison)
Viper strike = Chaos DoT (fixed magnitude, chaos damage, stacks with poison)
Adder's Touch/Bino's/Snakebite = Poisoned debuff (variable magnitude, chaos damage)
Death's oath= AoE Chaos Degen = (fixed magnitude, chaos damage, stacks with poison)

Really, only the poison arrow skill is the "odd man out" it doesn't stack with Adder's Touch/Bino's/Snakebite poisoned debuff, BUT it's a fixed magnitude with completely different mechanics. It's mechanic works like viper strike but viper strike stacks with the poisoned debuff from adder's touch/bino's/snakebite...

How it should work IMO:

Poison Arrow = Chaos DoT #1 (fixed magnitude, chaos damage, stacks with poison, does not stack with itself)
Viper strike = Chaos DoT #2 (fixed magnitude, chaos damage, stacks with poison, stacks with itself 4 times)
Adder's Touch/Bino's/Snakebite = Poisoned debuff (variable magnitude, chaos damage, does not stack with itself)
Death's oath= AoE Chaos Degen = (fixed magnitude, chaos damage, stacks with poison, does not stack with itself)


If it was done this way it would be clear that skills create their own DoT's, which are completely separate from the "poisoned debuff" and other skill's DoT's.

As it stands now it seems that poison arrow seems to be the "poisoned debuff" because it doesn't stack BUT, it works completely different than all other sources of "poisoned debuff" which is very confusing. It should stack with poison if it's not poison.


An even more clear method (but more work)

would be to get rid of non-poison chaos dot's completely. Aka, change viper strike and poison arrow to work the same way as Adder's touch/Bino's/Snakebite.

Viper strike instead of stacking 4 times would just apply the poisoned debuff with increasing % magnitude as the gem levels. Kind of like how the frenzy skill essentially increases the magnitude of frenzy charges.

Poison arrow would be harder, it would essentially have to be a GTAoE (like rain of arrows)that poisons enemies it hits instead of a "cloud".
IGN: OldManBalls (Warbands)
screw you elitist scum.. deaths oat will be end game..
poison arrow is chaos..the name means nothing.

poison is not even in the game,just there for lore[for idiots that think it is]
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Daniel_GGG wrote:
The flavour text isn't on the gem in-game, and it's not meant to be a reference for how a skill actually works mechanically. You might want to read some of the other flavour text on the page you linked to, a lot of it isn't particularly faithful to how the skills function.

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raics wrote:
Again, the main issues here are:
- we have a 'poison' status that has predetermined effect, you can see it as a verbose '??? poisons enemy' description
- we have a poison status that's essentially the same as aforementioned 'poisons enemy' but with different numbers

So essentially the confusion stems from having the poison status (which is a debuff that deals chaos damage over time) and the poison proc (which applies the poison debuff for a specific magnitude and duration). That seems like a legitimate concern.

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raics wrote:
- we have things that imply 'poison' but just do chaos damage over time or just chaos

I still haven't seen an example of this?

Well, I'm not a new player anymore, and I've always equated Chaos to Poison. While it's true that it's nit explicitly states, it's HEAVILY IMPLIED. Snakes spitting green stuff and saying that said snakes do chaos damage don't help any.
Chaos does have a status effect. It bypasses energy shield. Don't even need to crit to make it happen.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
It would be very helpful if this get simplified so everyone understands it and it cant be misunderstood.

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