Bino's Kitchen Knife and Death's Oath
Let's put it this way,
Fire dmg = burning as status effect Cold dmg = freeze/chilled as status effect Lightning dmg = shocked as status effect i.e each type of dmg has an equivalent status effect. Then we have chaos dmg, and the only leftover status effect is poison. Why wouldn't people automatically link those 2 together? Also isn't help by the fact poison arrow is chaos dmg based. |
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" If chaos crits = poison status effect That would make chaos damage exactly like fire damage, except more powerful chaos has no status effect. Poison is not a status effect, it's a DoT debuff. I also agree that the way the game references all "poison-like" skills as chaos damage can be confusing to new people. But it really isn't all that hard to figure out once you read the skill/node descriptions carefully IMO Poison Arrow = Poisoned debuff (fixed magnitude, chaos damage, does not stack with poison) Viper strike = Chaos DoT (fixed magnitude, chaos damage, stacks with poison) Adder's Touch/Bino's/Snakebite = Poisoned debuff (variable magnitude, chaos damage) Death's oath= AoE Chaos Degen = (fixed magnitude, chaos damage, stacks with poison) Really, only the poison arrow skill is the "odd man out" it doesn't stack with Adder's Touch/Bino's/Snakebite poisoned debuff, BUT it's a fixed magnitude with completely different mechanics. It's mechanic works like viper strike but viper strike stacks with the poisoned debuff from adder's touch/bino's/snakebite... How it should work IMO: Poison Arrow = Chaos DoT #1 (fixed magnitude, chaos damage, stacks with poison, does not stack with itself) Viper strike = Chaos DoT #2 (fixed magnitude, chaos damage, stacks with poison, stacks with itself 4 times) Adder's Touch/Bino's/Snakebite = Poisoned debuff (variable magnitude, chaos damage, does not stack with itself) Death's oath= AoE Chaos Degen = (fixed magnitude, chaos damage, stacks with poison, does not stack with itself) If it was done this way it would be clear that skills create their own DoT's, which are completely separate from the "poisoned debuff" and other skill's DoT's. As it stands now it seems that poison arrow seems to be the "poisoned debuff" because it doesn't stack BUT, it works completely different than all other sources of "poisoned debuff" which is very confusing. It should stack with poison if it's not poison. An even more clear method (but more work) would be to get rid of non-poison chaos dot's completely. Aka, change viper strike and poison arrow to work the same way as Adder's touch/Bino's/Snakebite. Viper strike instead of stacking 4 times would just apply the poisoned debuff with increasing % magnitude as the gem levels. Kind of like how the frenzy skill essentially increases the magnitude of frenzy charges. Poison arrow would be harder, it would essentially have to be a GTAoE (like rain of arrows)that poisons enemies it hits instead of a "cloud". IGN: OldManBalls (Warbands)
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screw you elitist scum.. deaths oat will be end game..
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poison arrow is chaos..the name means nothing.
poison is not even in the game,just there for lore[for idiots that think it is] |
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" Well, I'm not a new player anymore, and I've always equated Chaos to Poison. While it's true that it's nit explicitly states, it's HEAVILY IMPLIED. Snakes spitting green stuff and saying that said snakes do chaos damage don't help any. |
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Chaos does have a status effect. It bypasses energy shield. Don't even need to crit to make it happen.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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It would be very helpful if this get simplified so everyone understands it and it cant be misunderstood.
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