Bino's Kitchen Knife and Death's Oath

Well Viper Strike doesn't mention poison that I can see. Poison Arrow mentions poison, but since it causes a poison debuff that's correct. Even then it says that enemies take chaos damage over time, not poison damage.
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Daniel_GGG wrote:
Well Viper Strike doesn't mention poison that I can see. Poison Arrow mentions poison, but since it causes a poison debuff that's correct. Even then it says that enemies take chaos damage over time, not poison damage.


http://www.pathofexile.com/skills/dexterity

Viper Strike:
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The thieves guilds of Oriath teach a wicked skill to all initiates - the feared Viper Strike. Employing the skill, a claw, dagger or sword user coats their weapon with deadly venom, a concoction so virulent it permanently marks any weapon it contacts. Once the toxin is applied, the weapon will poison any it strikes, burning deep into their veins, causing wracking, crippling pain. Additional hits will increase the concentration of the toxin, stacking it up to lethal levels quickly. Few have survived an assault of Viper Strike and those who have never forget the agony.

Inflicts a debuff on the foe, which deals chaos damage over time and can stack up to four times. Each time it is re-applied, the duration is refreshed. Requires a claw, dagger or sword.


From a technical point of view, no, Viper Strike is not poison. But from a logical point of view... it really can't be anything else.
IRON MAN
Last edited by Dreggon#7708 on Jan 4, 2014, 6:26:49 AM
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Daniel_GGG wrote:
Well Viper Strike doesn't mention poison that I can see. Poison Arrow mentions poison, but since it causes a poison debuff that's correct. Even then it says that enemies take chaos damage over time, not poison damage.


Yes, I know they are essentially the same debuff. So what is a poison status then?
Chaos damage over time as 10% of initial hit over 2 seconds?
Wrong. The one on poison arrow can have arbitrary magnitude and duration.
So why is it any different from viper strike, it also works like that?
Viper can stack so it isn't poison, just like burn from the same source can't stack.
But, burn from multiple searing totems stacks.
That's an exception or as we like to call it 'special mechanics', we have a load of that here.

I'm clear on the behavior of the whole thing, but most of the playerbase isn't and that's the impression they're getting from the whole poison-chaos-damageovertime conundrum.

So, the bottomline is 'every poison is chaos over time but not every chaos over time is poison', it might be a good motto to hang on the wall but it's not really very informative.

Again, the main issues here are:
- we have a 'poison' status that has predetermined effect, you can see it as a verbose '??? poisons enemy' description
- we have a poison status that's essentially the same as aforementioned 'poisons enemy' but with different numbers
- we have things that imply 'poison' but just do chaos damage over time or just chaos
- we have things that do chaos over time and don't imply anything

Confusing?
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Jan 4, 2014, 6:30:39 AM
The flavour text isn't on the gem in-game, and it's not meant to be a reference for how a skill actually works mechanically. You might want to read some of the other flavour text on the page you linked to, a lot of it isn't particularly faithful to how the skills function.

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raics wrote:
Again, the main issues here are:
- we have a 'poison' status that has predetermined effect, you can see it as a verbose '??? poisons enemy' description
- we have a poison status that's essentially the same as aforementioned 'poisons enemy' but with different numbers

So essentially the confusion stems from having the poison status (which is a debuff that deals chaos damage over time) and the poison proc (which applies the poison debuff for a specific magnitude and duration). That seems like a legitimate concern.

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raics wrote:
- we have things that imply 'poison' but just do chaos damage over time or just chaos

I still haven't seen an example of this?
Last edited by Ellie_GGG#0000 on Jan 4, 2014, 6:42:06 AM
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Daniel_GGG wrote:
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raics wrote:
- we have things that imply 'poison' but just do chaos damage over time or just chaos

I still haven't seen an example of this?


Oh, viper strike, snakes, spiders...
You don't see the 'poison' sign on a snake but you still won't reach out to pet it. Yes, it's a game in a highly unrealistic setting but players still like to connect some things t oreal life and expect the game to follow some basic rules. Try picking a few people out of general chat or friendlist and ask them if they think snakes and spiders do poison damage and what kind of connection do they think chaos has to poison.

Anyway, the poison page on wiki should be relatively clear about the whole thing now, I guess.

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Daniel_GGG wrote:
The flavour text isn't on the gem in-game, and it's not meant to be a reference for how a skill actually works mechanically. You might want to read some of the other flavour text on the page you linked to, a lot of it isn't particularly faithful to how the skills function.


I always found the description of temporal chains where it 'curses an area' very inspiring. Don't suppose we could get a curse support gem that changes curses to curse a fixed area but with increased duration, similar to blade pact from TL2?
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
I know exactly the topic you two are discussing. But even so, I can't follow a word of it. That's a bad sign. Just sayin'

And I'm running a Viper Strike, right now! Doing maps at level 71, and I have no idea what either of you are saying right now. Am I stupid? I'm a guy who won a full scholarship for $50,000 to go to school. Can't follow this PoE discussion. Thanks goodness it won't be on the exam.



in other news, I got viper striked by a fish and it described the effect as being "poisoned".

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BearCares wrote:
I know exactly the topic you two are discussing. But even so, I can't follow a word of it. That's a bad sign. Just sayin'

And I'm running a Viper Strike, right now! Doing maps at level 71, and I have no idea what either of you are saying right now. Am I stupid? I'm a guy who won a full scholarship for $50,000 to go to school. Can't follow this PoE discussion. Thanks goodness it won't be on the exam.



in other news, I got viper striked by a fish and it described the effect as being "poisoned".



People and their sport scholarships :P

@Topic: I agree, it can get confusing from time to time with the terminology of Chaos Damage and Poison. For example Poison Arrow. It poisons enemy, but deals chaos damage over time. Many people, when they see this, think Chaos damage over time must be Poison damage.

And since poison isn't mentioned a whole lot in the game, when people see it mentioned, the only thing they can relate it to is Chaos Damage.
“Demons run when a good man goes to war"
allow me to school all of you. Addlers touch, poison dagger passive near shadow side top right of tree above phase acrobatics. It says enemies become poisoned on critical hits, without reference to chaos damage ; )
I Stream PvP Twitch.tv/GrindcoreTHRALL
THE STORY OF MY Descent into the Abysmal Afterlife( HC to SC, too Stronk!)
http://www.pathofexile.com/forum/view-thread/346754
PK massacre, http://www.youtube.com/watch?v=Ldz09uBZ-ug
Last edited by GrindcoreTHRALL#3263 on Jan 4, 2014, 8:27:46 PM
Trying a puncture build too

http://www.pathofexile.com/forum/view-thread/799498/page/1/#p6947831

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allow me to school all of you. Addlers touch, poison dagger passive near shadow side top right of tree above phase acrobatics. It says enemies become poisoned on critical hits, without reference to chaos damage ; )


+1 fix these issues asap. death's oath is pointless since its damage cant be scaled correctly. From videos i have seen death's oath is not good endgame. references like these will eventually get something done to this issue.

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