Would you support a 6L Orb that cost X fusings?

how about consecutive fusings after the first 600 raise the odds of a 5l and 6l until that item is traded?
this way, less people are going to spend 3000+ for a 6l.
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we dont want it to be too expensive , 1200 is 16 - 24 exalted orbs which is 2 - 4 times what a 6l is worth.


id scale it back a bit maybe 1000 ,
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Crackmonster wrote:
They could make it worth 1200 fusing

How? How do you create a currency and just arbitrarily declare its value in relation to other currencies? The value will be based on what it's worth to people, and that's not going to be much more than whatever they would estimate it's going to take them in fuses.

Values fluctuate and change. If this whole idea is based on the concept of being able to just declare a value and expect the market to follow, then it won't work.

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Saltychipmunk wrote:
we dont want it to be too expensive , 1200 is 16 - 24 exalted orbs which is 2 - 4 times what a 6l is worth.


id scale it back a bit maybe 1000 ,


See, the actual currency you're discussing hasn't changed, you're just debating the value of it. That's exactly what I mean. You'd scale it back? How? You'd just tell the world it's only worth 1000 and they'd listen to you?

It's going to be worth whatever people think it would cost them to 6l it with fuses, plus a bit extra for the convenience and certainty. That's all. There is no way to control or predict value beyond that simple fact.
Last edited by MonstaMunch#6519 on Dec 23, 2013, 12:47:27 PM
lol never retarded baddy system is retarded.
The current system is retarded as an FYI.
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How? How do you create a currency and just arbitrarily declare its value in relation to other currencies? The value will be based on what it's worth to people, and that's not going to be much more than whatever they would estimate it's going to take them in fuses.

Values fluctuate and change. If this whole idea is based on the concept of being able to just declare a value and expect the market to follow, then it won't work.


If they made it purchasable on merciless difficulty in city of sarn for a fixed amount of fuses it would never exceed that price range imo.

edit : still don't support this idea but it's funny to watch this thread until i go eat :)
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Dec 23, 2013, 12:48:45 PM
I would support it if the cost were set to 1.25x expected cost when used normally.
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Saltychipmunk wrote:
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Sinnesteuer wrote:



Please, do not make 6L any easier to obtain. Really tough challenges are good, regardless of how frustrating some might them.


spoken like some one who has no clue whats going on.


the inherent problem and its fix never was about making 6l easier to obtain

by all accounts any orb that costs more than 900 fusing would make it harder to obtain so your point is moot since the average is about 900.


for some people 6l is easy , met people who got one in 3 fusing .
met some who never got it in 8000 fusing.

there is no difficulty there , there is no challenge to over come, either the game gives you a hand out or the game bend you over a table.


what we want is consistency , we want it consistently difficult to get for everyone. We dont want people being catapulted ahead in the game for no effort while others are sent back so far you could be forgiven if you thought they went back in time.


800 fusing 900 fusing 1500 fusing..... those are not small numbers even 800 is 10 - 16 exalted orbs.

i bought my first 6l for 7 exa

so any arguments that this will make getting 6l easier are full of shit because trading already fucks that shit up.



It may not make it easier to obtain a 6L but there certainly would be a huge amount more of 6L's just by the pure uptake numbers.

Could you imagine a new league starts... you level up and hit Merciless... you now have to spend all your time farming 1000 fusings (or whatever) to get a 6L... because that would then be your aim. You really want that kind of goal? which ofcourse (some)players would feel is obligatory.
What a kill joy.

The value of fusings would increase bigtime (all the comparisons in this thread about # fusings = # exhalts etc is irrelevent as the value of the fusing would change dramamtically) and make it much harder for people to link other gear as they couldnt purchase them as easily.
Also, people would stop using fusings for crafting, turning more towards trading (which we surely want people to feel less inclined to do?)

I could go on and on but the longterm ramifications of a change like this would be detrimental imo.

Like I say, not being able to make links worse on an item perhaps is where we should be concentrating but even that sounds cheesy.

Ultimately, 6L is fine where it is atm. Its a dream, not a goal. 5L is more than enough for all content.
Just for try for see and for know -2013!

She corpse exploded the corpse of the boss...
the number 1500 fusings might be too high, I dont know.

the idea is fine with me. the number is GGG's choice to pick tho,
and should be more expensive than the average cost of 6 linking
now. (which GGG is aware of the odds, thought I havn't seen any
threads which confidently dstate the odds. I've seen some discussion
of the algorithm tho and its complex.... the damned thing is a
nested series of probability rolls involving factorials.)
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MonstaMunch wrote:
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Crackmonster wrote:
They could make it worth 1200 fusing

How? How do you create a currency and just arbitrarily declare its value in relation to other currencies? The value will be based on what it's worth to people, and that's not going to be much more than whatever they would estimate it's going to take them in fuses.

Values fluctuate and change. If this whole idea is based on the concept of being able to just declare a value and expect the market to follow, then it won't work.


Well quite straightforwardly by vendor recipe. Vendor 1200 = full inveotry of fusing = 6L orb. It also acts as a fusing dump just as using them would.
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