Would you support a 6L Orb that cost X fusings?
" would you prefer i actually take the bait of the guy I was arguing with and spend 2 or three pages arguing about shiny metal trophies and how calling an entire generation of children spoiled girly brats is a shameful thing? I am positive the troll is till game for that. cause that is what my post did say until I edited it . be thankful. from what I can tell there are three camps 1 the camp for a fixed price guaranteed orb which I am for 2 the camp for a better chance of getting what you want the more you use, which isnt bad either 3 or .. the game is fine as a gambling simulator and changing it will destroy the game and all those complaining should shut up or leave camp. And I honestly dont get why camp three is getting all bent out of shape enough to start calling camps 1 and 2 a bunch of silly entitled casuals. because that is exactly what half the posts from this camp have been like. They argue that it would make it easier to get 6ls , and I dont understand how they came to that conclusion. the average link rate for 6l is between 800 and 950 , the consensus of camp one is a guaranteed link by 900 - 1500. that means it is equal to are greater than the average. lets not forget that for every few people hitting the average there are also a few that get it in less than 10, which kind of makes all the complaints about a fixed price being to easy rather silly, and there are also those who cant link ever , despite using 5000 fusing orbs. the fixed price does one thing and only thing , eliminates the outliers , no more 10 fusing cheesy luck and no more frustrating 5000 links , and since it is above the average 6l would still be just as rare. now as for camp 2 what they are proposing simply is that after one gets to that high end outlier of 2000+ fusing their chances for fusing improve because lets face it they put in their due long ago. we can all agree that 2000+ fusings is more than what anyone would ever pay for a decent 6l that isnt also a gg unique chest or weapon. that is all we want , I simply do not understand the logic of the nay sayers if anything both suggestions from 1 and 2 would make 6l on average rarer Last edited by Saltychipmunk#1430 on Dec 27, 2013, 10:15:02 AM
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I'm in camp one or two.
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" Any sort of guaranteed 6L recipe would absolutely make them more common. Not because the average person can buy it on a whim, but that the trade channel moguls would fill three accounts with 6L gear and sell it all. The biggest problem is the mindset of the players in PoE. Everyone is planning and expecting to get best-in-slot equipment for every gear slot. This simply isn't the case. The game plays fine with 4L and 5L in your gear. Finding not only a 6L, but a 6L with excellent stats for your build is almost impossible, by design. You play as an exile on some backwater island, not as an exalted adventurer out to slay the lord of all demons with all of heaven there to support you. You make do with less than optimal gear, be it a 5L with a couple wasted stats, or a shield made from the hull of a broken ship that washed up on the beach. You also have to look at it from a business point of view. If they made the best gear easier to get, or a self-found league with higher drop rates, what would happen to the player base? They'd play for a couple weeks, obtain all the best of the best gear, get bored and quit. And then we'd have no more Path of Exile. " Nemesis and Domination Leagues are 4-month races. Nothing more. Look, man. Video games are hard, okay?
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If the outcome is guaranteed then the price should be high. At 'least' 2k fusings
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" You already have an option for that. It's called Eternal orb. |
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right like an eternal is practical
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" +1M Too many games have made it the norm to dole out BiS equipment to players that were willing/able to "put in the time" to overcome some digital hurdle. So much so that the average player now expects to quickly powerlevel to max level, equip that BiS gear, and go out to faceroll the dragon, in every single game developed. The end of character level progression in many games begins the item progression that is the "end-game" of many of those titles (MMOs in particular, with raid progression). PoE, by contrast, forces you participate in the item progression from the start, with the game really "over" once you ding that toon to 100 and have, literally, nothing more to do with that toon aside from min/max gear choices. Too many gamers also lack the self-esteem needed to not get all butthurt when somebody else has something they don't. Also, greed and jealousy (two of the seven big ones, I might add). If you think any kind of guaranteed 6L orb/recipe would not have wide ranging impacts on the game then you lack truly comprehensive vision. Honest question: How many people wanting this recipe have more time on console games than PC games? I ask because that distinction is real, and noticeable. |
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" If that's their intention then they surely aren't caring about the fairness of a such race. Insider information gives advantage and they know and condoned that for those 4-month leagues. Regular races, on the other hand, usually have a far more fair environment. The advantage of insider information for those are minimal. " That's incorrect and I think you realize it XD. if the 6L recipe required a too high amount of fusings, then noone would use it and it wouldn't affect the market in any way. For the sake of example, we can set the 6L recipe at 20k fusings. Noone would use it. This message was delivered by GGG defence force.
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" Then why demand it? Look, man. Video games are hard, okay?
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I'm for options 1 and 2.
I'm for about 1000 fuses as a nice round number. [3.26] ❄️⚡CantripN's Hadoken! - Lightning Conduit Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590 |
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