Is DESYNC - really - that much of a problem? Really?

thats why Gamegods leave esc to logginscreen and Alt+F4 in this game thats why there is no hardcore really
i chickenout sometimes, i use altF4 sometimes, i play Templar, i TrollU, i love this game.
it is that much of a problem in hc.

you kinda learn to live with it but still sucks
Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199
I feel that in this thread there is an epic battle going on between realist's and idealist's.

Realist's : Yes it is a problem, but you can manage it if you build/incorporate it in your playstyle. It wont be changed any time soon so it is best if you opt for this route in order to not get stressed the fuck out.

Idealist's : Why should i have to work around it, in an ideal game it should not exist and it reduces the enjoyment of playing the game while knowing this fact in the back of your head. This game has potential but it has not been reached, WHY?

Clearly both stances have merit, but i feel the realist's will have the best time while playing PoE. And the idealist's will end up eating his keyboard + mouse out of frustration.

Also the realist's answer to the idealist's (suck it up buttercup and deal with it) is not really productive, it's a valid point for game enjoyment, but not for game improvement.

On the other hand the idealist's answer to the realist also leaves to be desired, since the realist is already aware of the issue's, else he would not adapt to them. He still makes a valid point about potential not being reached.

All in all i am confident GGG is fully aware of these issue's and will tackle them in the way they desire, even if we did not mention desync for another 4 years, GGG will still be aware of the issue. The argument that we should voice our opinion on them else it will remain unchanged is laughable at best. GGG has the raw data, act's upon it like proven in the past, and does there best to improve the game as much as possible.(and i say possible because there are limitations to the improvements they can incorporate in the current design)
Freedom is not worth having if it does not include the freedom to make mistakes
"
Boem wrote:
I feel that in this thread there is an epic battle going on between realist's and idealist's.

Realist's : Yes it is a problem, but you can manage it if you build/incorporate it in your playstyle. It wont be changed any time soon so it is best if you opt for this route in order to not get stressed the fuck out.

Idealist's : Why should i have to work around it, in an ideal game it should not exist and it reduces the enjoyment of playing the game while knowing this fact in the back of your head. This game has potential but it has not been reached, WHY?

Clearly both stances have merit, but i feel the realist's will have the best time while playing PoE. And the idealist's will end up eating his keyboard + mouse out of frustration.

Also the realist's answer to the idealist's (suck it up buttercup and deal with it) is not really productive, it's a valid point for game enjoyment, but not for game improvement.

On the other hand the idealist's answer to the realist also leaves to be desired, since the realist is already aware of the issue's, else he would not adapt to them. He still makes a valid point about potential not being reached.

All in all i am confident GGG is fully aware of these issue's and will tackle them in the way they desire, even if we did not mention desync for another 4 years, GGG will still be aware of the issue. The argument that we should voice our opinion on them else it will remain unchanged is laughable at best. GGG has the raw data, act's upon it like proven in the past, and does there best to improve the game as much as possible.(and i say possible because there are limitations to the improvements they can incorporate in the current design)


that is probably the best forum post from a user I have ever read here!
I sincerely hope it is read! And with read I mean understood/accepted/acknowledged!
People care about internet issues/bad optimization(which are all covered by the term "desync" based off of how people claim to desync) in PoE more than other games because PoE is a very punishing game, simple as that.
Desync is and always will be the biggest flaw of this game, it has been there since the start of alpha and has actually got worse in some areas due to the type of mobs being added with time.

If its not me OOS then its the mobs, some builds are worse than others but desync is ever present for me regardless of precautions i take. Tested the game on 3 different PC's, 1 high end 1 medium and 1 fairly old, no difference. The only constant/inconsistency here is the internet speed the client and the server. What i found interesting recently was the auto resync was actually putting me in places it was impossible to be.

Brutus pulled me while i was desyncing /oos put me inside the wall unable to move, i have also tested standing still holding shift to attack let myself get surrounded by mobs which cant cause knockback, attack hit /oos and it moves me.

While peoples internet connection and more importantly upload speed(ping seems irrelevant to my tests) seems to play a role, there are obviously huge flaws at GGG's end. Not even like this is a recent issue, been going on in similar games for years. GTA5 rubber bands all over the place.

Game design has outgrown the architecture of the systems that hold it in place and we are left with such annoying crap like desync. If i was a new player then yes it would put me off investing hours upon hours into a game. My level of care is extremely low and part of that is due to being forced into softcore mode as hardcore(my preferred) is impossible for me, not through lack of skill or intelligence but due to the technical issues with the game
"
Septile wrote:
People care about internet issues/bad optimization(which are all covered by the term "desync" based off of how people claim to desync) in PoE more than other games because PoE is a very punishing game, simple as that.


The "idealist" in me (see what I did there?) wants to believe people make a big deal about PoE's desynch issues because those who complain want the game to be as good as it possibly can be.

I understand the largest barrier to properly fixing desynch is likely money (hence why they went for such a low-bandwidth approach to netcode in the first place), so I still make purchases in he hopes that what money I do send their way might one day make them feel comfortable about sitting down and working out a more complete solution (such as going what I'm going to call the World of Tanks or MOBA model), but at the same time I don't want them to believe for a second that the money coming in is any indication that the status quo is fine by any means. So I join my voice to the chorus at any opportunity whenever desynch is being discussed.
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
Yes.
"
Lordpharazon wrote:
"
Boem wrote:
I feel that in this thread there is an epic battle going on between realist's and idealist's.

Realist's : Yes it is a problem, but you can manage it if you build/incorporate it in your playstyle. It wont be changed any time soon so it is best if you opt for this route in order to not get stressed the fuck out.

Idealist's : Why should i have to work around it, in an ideal game it should not exist and it reduces the enjoyment of playing the game while knowing this fact in the back of your head. This game has potential but it has not been reached, WHY?

Clearly both stances have merit, but i feel the realist's will have the best time while playing PoE. And the idealist's will end up eating his keyboard + mouse out of frustration.

Also the realist's answer to the idealist's (suck it up buttercup and deal with it) is not really productive, it's a valid point for game enjoyment, but not for game improvement.

On the other hand the idealist's answer to the realist also leaves to be desired, since the realist is already aware of the issue's, else he would not adapt to them. He still makes a valid point about potential not being reached.

All in all i am confident GGG is fully aware of these issue's and will tackle them in the way they desire, even if we did not mention desync for another 4 years, GGG will still be aware of the issue. The argument that we should voice our opinion on them else it will remain unchanged is laughable at best. GGG has the raw data, act's upon it like proven in the past, and does there best to improve the game as much as possible.(and i say possible because there are limitations to the improvements they can incorporate in the current design)


that is probably the best forum post from a user I have ever read here!
I sincerely hope it is read! And with read I mean understood/accepted/acknowledged!


Not really, and it isn't as binary as you expected

Thing is, most people expect a certain amount of quality from their products. PoE's desync is like buying a manual car, that would randomly shift gears without the person even knowing. of course the driver can work around it, and I am sure that if he just drove on flat rounds that the gear change wouldn't effect them too much, but its pretty much agreed that its f'in retarded

No you can argue that a realist would work around that, but a sane person would just say thats a shitty car and would recommend something else

"
gilrad wrote:
"
Septile wrote:
People care about internet issues/bad optimization(which are all covered by the term "desync" based off of how people claim to desync) in PoE more than other games because PoE is a very punishing game, simple as that.


The "idealist" in me (see what I did there?) wants to believe people make a big deal about PoE's desynch issues because those who complain want the game to be as good as it possibly can be.

I understand the largest barrier to properly fixing desynch is likely money (hence why they went for such a low-bandwidth approach to netcode in the first place), so I still make purchases in he hopes that what money I do send their way might one day make them feel comfortable about sitting down and working out a more complete solution (such as going what I'm going to call the World of Tanks or MOBA model), but at the same time I don't want them to believe for a second that the money coming in is any indication that the status quo is fine by any means. So I join my voice to the chorus at any opportunity whenever desynch is being discussed.


Giving GGG money won't necessarily help desync, the reason the game desyncs is due to the way that GGG made their game engine and networking, and unless GGG recodes their entire game and servers (almost never happens in the industry) then desync will be hear to stay
Last edited by deteego#6606 on Dec 23, 2013, 10:09:00 AM
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CharanJaydemyr wrote:
"
deteego wrote:


The most successful builds are the ones that are the most boring in PoE, and that is happening largely due to desync


An excellent summary.


It deserves to be quoted again.

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