Is DESYNC - really - that much of a problem? Really?

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Erasculio wrote:
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deteego wrote:


The most successful builds are the ones that are the most boring in PoE, and that is happening largely due to desync




It deserves to be quoted again.


Fully agree. For extra visibility.
Vote +1 to change Path of Exile to Path of Nerfs.
We hate to say, but ProjectPT was right.
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CharanJaydemyr wrote:
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deteego wrote:


The most successful builds are the ones that are the most boring in PoE, and that is happening largely due to desync


An excellent summary.
Yes, Desync is the main problem of this game, far more than crappy economy.

1) It does not allow to play tactically.
2) About 85% of my death are caused by desync. 15% is my fault, but I do not want to invest in a better game-play stile because it is not worthing it (my survivability would not improve too much).

With current architecture and GGG resources, desync cannot be alleviated, i fear that players have to deal with it.

However i believe/hope that GGG is investigating and working on some new architecture to solve the problem, but it will require a complete rework of the game. The technical solution to desync exists, but don't expect too much before 2015.
Roma timezone (Italy)
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deteego wrote:
Giving GGG money won't necessarily help desync, the reason the game desyncs is due to the way that GGG made their game engine and networking, and unless GGG recodes their entire game and servers (almost never happens in the industry) then desync will be hear to stay


Wargaming practically rebuilt their rendering engine from the ground up last year for World of Tanks. Granted, Wargaming is rolling in so much money they literally cannot find enough outlets to spend it all on, but it's still an example of a company spending a bunch of resources to recode their game.

Besides, they don't have to completely recode their game to improve desync, they just need to add more resync conditions and generally increase the bandwidth-per-client load with more information being shared (more information means less entropy). Unless the game's netcode was made under the assumption that this will be sufficient from now until eternity (highly unlikely if the current netcode was indeed designed to cut back on server costs), they probably have a long-term plan somewhere in the distant future of re-working the game's netcode and took that into consideration when coding the current implementation.
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
What's the point of this post? Who cares if it's an issue "in general", it matters if it is annoying to you when you play the game.

To me it's annoying as fuck, so yes for me it's a big issue.

Why they don't fix it or don't say anything about it, I have no idea. Probably it's impossible to fix.

In that case they've made a serious technical fuck-up in designing this game, and yes, I would in fact prefer botting and cheating being possible over this desync. At least you can isolate yourself from that largely if you play solo. You can't isolate yourself from desync, it haunts you however you play the game, ruining your fun.
Last edited by Geertwilbert#0477 on Dec 23, 2013, 2:03:52 PM
This may have been mentioned before, so if it has I apologize for the repeat.

But it seems that 90%+ of the time I desync, I'm caught on a set piece.

So why don't they loosen the restrictions on clipping during periods of notable packet loss?

I know that sounds like it could be abused, but what player would want to force lag their entire game experience to cut 5 seconds off of travel time?

I'm not sure if botting is an issue in this game and it sure doesn't seem like it beyond low level currency farming..?

Bah... Just a thought I suppose.
Now besides "regular" decync with movement Skills. I have in "Merciless" massive Lag if i enter large mob groups. Game desyncs simply because of runnig on your own feet attacking nobody. This is a sign that the game servers are really, i mean REALLY in bad condition for this demand. Great game but running on cheapest network infrastructure available...
Last edited by SuperDumbo#2476 on Dec 23, 2013, 3:33:44 PM
It's an issue for me, personally, when I log in to play and can't. I typically play on weekends because of my course load and at present I see other people standing around town doing nothing, like myself, because the NPC's won't load. Viewing the stash or interacting with the NPC's that do load takes up to two minutes. Getting away from town doesn't help either, as throwing ten traps into the mob happens about a minute or two afterward. It's unplayable at the moment, which is unfortunate, because I just got into this game and have been reading up quite a bit. It's certainly frustrating, to say the least.
I find the game to be shockingly fun despite the desync. That said I am on a hiatus due to over eight hardcore character losses due to desync (forgot now and then to keep hitting my /oos macro).

So I don't know. It's a problem, but the game is fun enough that it probably doesn't matter to a lot of people. Though in my case it scared me off. Simply too problematic. Rather wait until it's resolved then dive right back in rather than suffer until it gets fixed.
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Thorien_Kell wrote:
Saying all that guys with relatively decent rigs with good connections /providers should not suffer from too much of problems.
This again? Really?

I have a custom built gaming rig, and a significantly above average internet connection. I have zero problems in other games.

Desync is real, and its a huge issue for many people. There are many people with top of the line setups that suffer from it. In mine and many others experience it has actually gotten worse over time. Also, holding shift doesn't do anything for me and never has.

The fact of the matter is that GGG made a horrible choice that 99% of the rest of the industry doesn't make for good reasons. IMO they did so to make things easier on themselves, and simply had no idea how big of an issue it would be for their customers.

To make things worse, aside from all the excuses they make, is that they are continuing to make design choices that further exacerbate the issue, like the way they design new areas. If you know you have a desync issue, and that clutter makes it worse, why wouldn't you leave the clutter out until the desync is properly dealt with?

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