My unique item ''Concept'' need opinions! - Final update
I'll be making my unique probably around march I still need to get my conq pact before I go around making the unique since conq wings look awesome :O
" This is the final design and my chosen unique I will be doing. Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Coconutdoggy#1805 on Jan 17, 2014, 10:14:59 PM
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I am willing to bet that the devs will have big issues with both uniques. I think the ring is closer to being possible with a tweak or two and the sword is kind of a mess.
Standard Forever
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Ring seems very op since it can revive you and save you shitton of gear and time. Sword seems to be non-hardcore league item. And i bet none of these itterations would go past devs, nice concepts but i think they are out of allowed zone. Tho i would love to have one of those rings, but i bet it would cost like 40-50exalts in hardcore leagues.
Last edited by NagiSoi#1418 on Dec 12, 2013, 5:21:46 AM
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The conqueror supporter pack doesn't let you make a unique item, by the way. As for the items...
" I think this is a bit too punishing for situations where you are finishing clearing a map or something. The affix before it about taking damage over time is probably all it needs. " I doubt this, or any similar affix, will ever be in the game...it would make the item much too desirable on HC. Every person high on the ladder would use and stockpile them, and that goes against the diversity that GGG wants. |
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No but support tells me I can pay anytime I want of the whole make a unique thing :P well after I finish my conq pack which is like end of December then I'll do discuss making the unique yada yada
thank you all for the opinions :O What would you replace the drawback to the ring then well granted I already gave it drawbacks lol Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Coconutdoggy#1805 on Dec 12, 2013, 5:35:34 AM
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" The ring in general is far far too powerful. Reduced health and mana is practically nothing for the exchange of end charge on getting hit, power charge on crit (replaces both a gem and vaal's armor) and the frenzy on kill (replaces gems and so many other items) Consider the downside of blood rage to its frenzy gain. Consider the downside of protector to its power charge gain. Dont think any end charge creating item has a big downside, but that is because tankiness is a benefit that doesnt help you do anything extra special. In this case, more for balance, is frenzy charge on kill, 5% life taken as chaos damage per second, power charge on crit, 50% less mana, end charge on being hit Thats just shoving the two together without a penalty for end charges. (perhaps 20% less life) And if you close your eyes, does it feel like your exalt almost hit this time~ Last edited by Eternallight#2338 on Dec 12, 2013, 5:35:18 AM
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" Mean ._. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" <3 Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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The ring won't happen because it would be a BiS for pretty much every HC character. Exchanging the reviving effect for another emergency buff like Charan said, is pretty good thou.
I like the concept of the sword but Vaal Pact must be purged. Too easily exploitable. Last edited by Nightmare90#4217 on Dec 12, 2013, 7:16:05 AM
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" Well what drawbacks could it have then :P the entire drawback I wanted was for it to be gone haha I mean I could just remove the reviving part As for nightmare what's wrong with Vaal pact :_; I also did the whole 2 hander thing because I don't find many 2 handed swords amazing other then the new one that just came out haha Dys an sohm Rohs an kyn Sahl djahs afah Mah morn narr Last edited by Coconutdoggy#1805 on Dec 12, 2013, 7:17:21 AM
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