My unique item ''Concept'' need opinions! - Final update

I'll be making my unique probably around march I still need to get my conq pact before I go around making the unique since conq wings look awesome :O

"

MAP - In Utter Darkness - FINAL
TYPE Map: Forest
TYPE Base: Dark Forest level 73
+ Decreased light radius by 100%
+ Area is inhabited by Spiders and Devourers
+ 300% - 350% Rarity
+ Last boss has a 100% chance to drop 2 uniques
+ Players Health is Halved

BASE Concept - > Last boss - CONCEPT#116 Three boss mobs - > After 3 - > Giant Devourer
+ Giant Leaping Spider - > Flicker Strike
+ Giant Hidden Venom - > Viper Strike
+ Mother Spider - > Spawns Spiderlings
+ Giant Devourer - > Fracture
+ All three bosses will have Soul Eater Except the Devourer

''Fear is everlasting''


This is the final design and my chosen unique I will be doing.


Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Jan 17, 2014, 10:14:59 PM
I am willing to bet that the devs will have big issues with both uniques. I think the ring is closer to being possible with a tweak or two and the sword is kind of a mess.
Standard Forever
Ring seems very op since it can revive you and save you shitton of gear and time. Sword seems to be non-hardcore league item. And i bet none of these itterations would go past devs, nice concepts but i think they are out of allowed zone. Tho i would love to have one of those rings, but i bet it would cost like 40-50exalts in hardcore leagues.
Last edited by NagiSoi#1418 on Dec 12, 2013, 5:21:46 AM
The conqueror supporter pack doesn't let you make a unique item, by the way. As for the items...

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True_Apathy wrote:
+ Will kill the player if a target hasn't been slain in 30 seconds even if the weapon is swapped


I think this is a bit too punishing for situations where you are finishing clearing a map or something. The affix before it about taking damage over time is probably all it needs.

"
True_Apathy wrote:
+ If user who has equipped the ring has died the ring will shatter and dissapear in addition it will revive the player.


I doubt this, or any similar affix, will ever be in the game...it would make the item much too desirable on HC. Every person high on the ladder would use and stockpile them, and that goes against the diversity that GGG wants.
No but support tells me I can pay anytime I want of the whole make a unique thing :P well after I finish my conq pack which is like end of December then I'll do discuss making the unique yada yada

thank you all for the opinions :O

What would you replace the drawback to the ring then well granted I already gave it drawbacks lol
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Dec 12, 2013, 5:35:34 AM
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True_Apathy wrote:
I'll be making my unique probably around march I still need to get my conq pact <.< so it won't be for awhile but I should have your opinions all though I can only make one money is scarce!

"
Despair
One handed sword
TYPE: Dark Souls - Drakesword CONCEPT#155
Twilight Blade
300-702 Phsyical
1.90
+ 20 to all attributes
+ Inflicting constant pain upon the player inflicting damage every 1 second and increasing damage overtime unless a target is killed
+ Will kill the player if a target hasn't been slain in 30 seconds even if the weapon is swapped
+ Counts as a two hander
+ Enemy's can not invade your attacks
+ 100 health
+ Killing a target has a chance to transform you into a demon for 5 seconds
+ Increases damage taken to all attacks by 15%
+ Vaal pact

''As her friends betrayed her she laid dying into the abyss and with her last breathe she condensed her soul and body into a sword made out of pure darkness
for the one who wields it shall know endless agony ''- Rylai of the Vaal

Soul Grasp
Ring
TYPE: Dark Souls Cling Ring concept#111
Coral Ring
+ Reduces Max health by 20%
+ Reduces Max Mana by 20%
+ Gain Power Charge on Critical
+ Gain Endurance Charge upon being hit
+ Gain Frenzy Charge upon kill
+ If user who has equipped the ring has died the ring will shatter and dissapear in addition it will revive the player.
+ Deals 5441-9124 Chaos damage upon death within the entire area

''I will cheat death one way or another''



The ring in general is far far too powerful.

Reduced health and mana is practically nothing for the exchange of end charge on getting hit, power charge on crit (replaces both a gem and vaal's armor) and the frenzy on kill (replaces gems and so many other items)

Consider the downside of blood rage to its frenzy gain.
Consider the downside of protector to its power charge gain.
Dont think any end charge creating item has a big downside, but that is because tankiness is a benefit that doesnt help you do anything extra special.

In this case, more for balance, is
frenzy charge on kill,
5% life taken as chaos damage per second,
power charge on crit,
50% less mana,
end charge on being hit

Thats just shoving the two together without a penalty for end charges. (perhaps 20% less life)
And if you close your eyes, does it feel like your exalt almost hit this time~
Last edited by Eternallight#2338 on Dec 12, 2013, 5:35:18 AM
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CharanJaydemyr wrote:
no, and no.


Mean ._.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"
CharanJaydemyr wrote:
"
True_Apathy wrote:
"
CharanJaydemyr wrote:
no, and no.


Mean ._.


My gentle but unfortunately honest feedback comes from a place of love.

also, hell no.


<3
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
The ring won't happen because it would be a BiS for pretty much every HC character. Exchanging the reviving effect for another emergency buff like Charan said, is pretty good thou.

I like the concept of the sword but Vaal Pact must be purged. Too easily exploitable.
Last edited by Nightmare90#4217 on Dec 12, 2013, 7:16:05 AM
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CharanJaydemyr wrote:
thaaaat said, the cling ring could be simulated by gaining the phase run effect while wearing, but the drawbacks would have to be big. still, not hard to do. cling ring dramatically dropped life and made you harder to spot, so there goes your light radius.

as for the sword, dont do the one hander two hander thing. trust me. it's a bitch to balance.


Well what drawbacks could it have then :P the entire drawback I wanted was for it to be gone haha I mean I could just remove the reviving part

As for nightmare what's wrong with Vaal pact :_;

I also did the whole 2 hander thing because I don't find many 2 handed swords amazing other then the new one that just came out haha
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Dec 12, 2013, 7:17:21 AM

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