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Barrage - TERRIBLE! Or am I missing something?

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Zealflare wrote:
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shroudb wrote:
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Zealflare wrote:
That's what everyone is saying. It has potential for CoC focused build.

But as a stand-alone skill it just does not compete with the likes of Frenzy/Power Siphon for single target physical attacks. Having mechanics (spread in a small cone vs fire in a straight line) that limits its effective range does not help, either.

I have a physical point blank ranger and RoA acts as a much more effective single target than Barrage is. That is pretty darn sad.


while it has limitations it seems like GGG's policy (and for a good reason imo) to not let multihit attacks have the same efficiency and single heavy hitters.

don't forget that 4 projectiles as "base" means 4x lgoh one shot triple shock stacking, multi knockbacking, multi fear, multiple chances for blind and etc proc effects.

a singel "hit" from barrage is 216hp from just a lgoh gem.

the thing that saddens me though is that it's a dex skill when it should have been dex/int to fit with the whole wand thingy


Nope, a lvl 20/20 LGOH gem with barrage would only get you (44*0.4)*4 = 88~ hp per cast (assuming that ALL arrows hit). LGOH gem scales off the damage effectiveness, and each shot is 40% effectiveness, not 100%.

Using the same support gems (faster attacks/increased crit damage/phy projectile attack dmg), I can fire off 13-14 frenzy shots in 5 seconds (WITHOUT frenzy charges), or about 8 sets of barrage.

Each shot of Frenzy deals 110% physical damage. Each shot of barrage does 40% damage.

13*110 = 1430% phy damage in 5 seconds
8*4*40 = 1280% phy damage in 5 seconds

When you factor in things like frenzy charges (some builds can get up to 7-8+), you start to see a even larger gap between the two skills.

And your part on multi-hit is not true. Look at Double Strike + Multistrike. Considered one of the strongest melee DPS set up in the game (aside from Dual Strike, since it only applies to dual wielding). Literally everyone uses it. Significantly better than heavy strike due to the lack of knockback. Skills like Heavy Strike still have a place, however, in places like PVP since most players have a lot more armor than monsters do, and Double strike+multistrike does literally no damage to those high armored players.



you are wrong about lgoh:

when they changed damage effectivness on attack gems and made it "deal x less damage" and etc they also reverted the change that made lgoh to scale on effectivness.

double strike effectvness:
70% *2 hits =140%
heavy strike 150%+ secondary effect.

p.e. with double strike (deals 70% damage) a 20/20 lgoh would give 54*2= 108 hp.
Last edited by shroudb#3225 on Dec 11, 2013, 1:48:32 PM
Barrage + Life Gain on Hit + Blind = Nice defensive ability for bows and wands that also deals decent damage if you combine it with shock stacks.
Barrage would be decent if it auto targeted the closest mob and the spread removed, then the lower attack speed and minuscule damage would be less painful. It would be more useful and you would have more options to link.
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sidtherat wrote:
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raics wrote:

Yeah I remember, they fixed it in a couple of days but the shitstorm continued for some time.

Complaints were pretty colorful too :)
- it's much worse than my good ol' cleave in every aspect... of which I won't specify any
- increase timer duration so I never run out of stacks but leave damage as it is
- make it strike with both hands at once when DW, this is lame
- damage is too low (this one just might be the biggest BS of them all)
- aaaargh, I keep losing my stacks when I run out of mana and switch to default attack
- (after they fixed the previous) aaaargh, I can't use normal attack to leech mana when I run out of it, all skills let me do it, only reave doesn't and I absolutely need that speck of mana my normal attack leeches. IT COULD SAVE MY LIFE DAMMIT!
...


youve made up most of these (except losing stacks after OOM - but guess what, it was a valid complaint as GGG fixed that)


Of course I did, all this time I've been waiting for someone to notice ;)

No, seriously, I could probably find mot of those in reave thread, if not in assorted whine threads that persisted even after the skill was 100% fixed.

First one was fairly common, people would slap it in their setup instead of cleave and complain it's not working any better, the thought that skill requires a different setup, if not build, probably never occurred to them.
Second one was also very, very common, even today if you ask people what to change about reave they'd say 'double/triple/quadruple the duration'.
Dual wielders were also pretty embittered about the whole thing after they got their hopes up when one of the devs said the skill will be 'dual-wield compatible'.
Fourth one was usually the favorite argument of double strike splash lovers.
You remember the fifth one, it was a common complaint, but I clearly remember comments about the last one in patch tread, reave thread and at least one other thread about the issue.

Yes, I'm probably spending too much time here.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Dec 11, 2013, 2:15:54 PM
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sidtherat wrote:
youve made up most of these (except losing stacks after OOM - but guess what, it was a valid complaint as GGG fixed that)

I've read every post in the Reave thread up to a certain point, they're definitely all in there.
It's for things like on hit effects obviously. It is better for those, so clearly shouldn't *also* be better for pure dps, right? Otherwise it would be stupid. I don't see what everyone's problem is.

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Also, it has the aesthetic benefit of looking like it is attacking really fast too. Anyone who doesn't want to try out quill rain + barrage + GMP + faster attacks is boring IMO.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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dudiobugtron wrote:
It's for things like on hit effects obviously. It is better for those, so clearly shouldn't *also* be better for pure dps, right? Otherwise it would be stupid. I don't see what everyone's problem is.

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Also, it has the aesthetic benefit of looking like it is attacking really fast too. Anyone who doesn't want to try out quill rain + barrage + GMP + faster attacks is boring IMO.


actually the 'attack very fast' stuff is putting me off. im an archer myself (compounds, hunter recurves and korean v.high reflex bows) and seeing this kind of machinegunning makes me.. uneasy

same with 16aps sword attack.. sorry, but it looks and sounds idiotic..
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Delirii wrote:
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LightningWarp1 wrote:

Would that be CoC? I can't see it being better then other options if you are actually planning on doing direct damage with it


Nope. Chin Sol + Point Blank. Melee Bosses/Rares can't reach me due to constant Knockback and they take quite a huge amount of damage.


Very interesting build, I'll have to try this!
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Covertghost wrote:
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Delirii wrote:
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LightningWarp1 wrote:

Would that be CoC? I can't see it being better then other options if you are actually planning on doing direct damage with it


Nope. Chin Sol + Point Blank. Melee Bosses/Rares can't reach me due to constant Knockback and they take quite a huge amount of damage.


Very interesting build, I'll have to try this!

Try it with ele hit or frenzy instead and you'll probably get better results.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
My plan is a high crit shadow with a Storm Cloud, I'm drooling all over the idea of this gem. Barrage + WED + Faster Attacks + LL is my current 4L plan.

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