Looking for input on creating a unique item for elemental bow users (Focused around fire damage)
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I personally would like it like:
1. All elemental dmg converted to physical 2. Blood Magic 3. 30% less lightning dmg (means the blood magic won't be that OP..) 4. W 5. H 6. Atever |
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I imagine it'd work the same way with auras as it would with regular elemental weapon damage. They're added to your base damage, then converted to physical. At least, I'm pretty sure how that works... Of course, you can always check with the devs to be sure.
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" I was just going to suggest that. But just converting damage from one type to another is not a really big advantage, because it depends on the target's defenses (armor, evasion, resists, etc.). The exception comes from % life/mana leach. So you have to add that too. Now, if you're making something unique, why not go all in? Make a Quiver for Rangers than only stack raw damage. We'll achieve this via critical strikes. If you make the first shot on a target an auto-crit, then attack speed and crit chance don't matter that much. Of course, you might find yourself 1-shot-ing regular mobs, so a drawback should be added : you can't crit on low life targets. Final suggestion : Converts all Elemental Damage into physical damage 2% of Physical Attack Damage Leeched back as life. Attacks against targets at 100% life have 100% chance of Critical Strike. 50% increased Critical Strike Multiplier. Attacks against targets at less than 35% life have 0% chance of Critical Strike. |
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Should name it Hollowbone. I just like the idea of that name for a quiver.
But I like the idea of increased light radius, and maybe a CHANCE say 30% to fire 2 extra projectiles. Good luck and thanks for supporting so much towards the game! |
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just throwing this idea out there seeing that you guys are trying to ignite interest in psychical rangers without being overpowering.
how about introducing a mod that "ignore target's defense"? or a -x number armor to enemy targets, allowing your phy attacks to hit harder instead of a straight +dps number. that way, physical rangers that stack more phy dps will get to gain more out of it than a half/half or ele ranger. Last edited by Dashwolf#3583 on Jan 26, 2013, 10:13:38 PM
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I don't like the elemental damage to physical at all. It only boosts elemental builds (Even though you're dealing physical damage, their natural dps is much higher) and forces you to use elemental skills(Most of them scale better because they're amplified more times), and does not focus on the weak points of an all round physical build.
I'd say perhaps a quiver with 2% additive crit chance. This would put a perfect bow with 20% weapon crit at 10%, allowing 250% crit chance to go up to 35% crit chance, which I like alot, without the curse. It adds 5% crit chance basicly(Which makes weapon crit% less important too, you can find a really good aspd bow with physi mods even though it doesn't have 20% weapon crit). Or perhaps 25% weapon crit chance (Same thing, really). Other stats you're looking for I guess could be: 25-50 physical damage(150-300 dps increase on current builds with everything being harder, don't go any higher so you can add more mods and not make this imbalanced. You could also put this on the physical base quiver and remove that amount of damage off the mod) 50 life (I usually don't have much space for life on my gear until I have amazing gear) 10% movespeed (Rangers love to kite!) ML/LL (As mentioned, though I prefer LL as ML is usually a mod you look for in gloves/rings and it has more merit in HC too, most builds are blood magic/iron grip based there) Attack speed, about 10-20% (More all-round than frenzy) Faster proj, 20% (I personally like this because I run alot of cold-imbued crit, so I can freeze flicker mobs before they get to me, or receive only a few hits) Evasion 20% (Evasion because it keeps this quiver away from the elemental based builds a little, templars and witches practicly can't stack evasion) 10%-20% chance to flee (I'd pair this with attackspeed, movespeed, 2% LL and 25-50 physical damage, high values could replace crit chance) 2% to charm (It's said cupid used this bow, but if he needed fifty arrows to make people fall in love, that must have been really painful.) Drawbacks: 20% less max mana(Could be a very nice drawback and lore related, besides it keeps this item away from elemental builds even more, which also scale off of crit and physi damage. Physical builds don't stack as many auras, and keeps you from stacking alot of elemental auras unless you feel like dying. Perhaps even 33%!) 10% reserved life(Because the previous one might be a little strong with Blood Magic, though you wouldn't get to stack auras anyway that way.) -20 life per shot/-10 life per hit(Also pushes it away from elemental based builds, they won't leech enough to sustain this drain, while a physical build leeches around 50 life per hit at the most with just the leech on this item. Might need to crunch some numbers on this first, I might be wrong.) -200 mana (My least favourite, but perhaps this would put more thought into using the item in your build) A nice looking quiver IMO: 2% additive crit (/~25% weapon crit%, 75% crit chance is the same, if they don't like it) 25-50 physical damage 2% LL 10% Attack speed 20% Evasion 10% movespeed 33% Less Max Mana (Or 20% reserved, I forgot that 33% less max could be offset by 33% max, even though that's quite an investment) -10 life per hit Last edited by Lavalya#7716 on Jan 27, 2013, 6:46:37 AM
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After digging a bit deeper into the Ranger class, and finalizing my build for open beta, I've decided to take a slightly different route for my unique item. Below is the build I'm going for. It's your typical elemental build with an added focus on fire damage.
http://www.pathofexile.com/passive-skill-tree/AAAAAgIAr-sB0fT4okDEopuNCC4Zju2D0341kk7I7g5W-t1G_E5jp3RBFHXB2A6tKaVDnBjbdPGeuSFgQKAFLe9OKLVgiGFSMgmfy1YEhmA6Ut-_NuhYr3gNqW618m6qMn6uk2z2guSKr5ARc-H3iF-qeri3PsauPC3E9ift8909DySLfLs62Ow4V-J35TKJBLMUTQJxogDwHylPgpvkIrUEXcZG1xpsna4SaRcccXmnCNR852p65tgkNsU22PFs7FWXhSqNiBvvhdBH I'm using Burning arrow for my single target attack and Split shot for my AoE. With that being said, I want to create a unique that supports the above build as well as the two main abilities I'm using. I've noticed most elemental bow users are going lightning, so hopefully I can create an item that will make fire a more viable option. As fas as the item type, I'm deciding between a pair of gloves or an amulet. Originally I was going to do a quiver, however, I already found a quiver I'd like to incorporate with my build. I managed to trade a divine orb for this (perfectly rolled 50% conversion). I'd like to pair this with a new unique that will hopefully create synergy between the two items as well as my build. Right now I'm toying around with a few ideas but of course would also like to get some feedback from the community. A few ideas for unique modifiers: -Critical strikes benefit from both physical and fire damage -Adds X% life leech which also factors in fire damage (Similiar to the life leech gem but just for fire) -Converts 30%-50% physical damage to fire (Similar to the quiver allowing you to get 100% conversion with only 2 items) -Burning damage is applied instantly upon hit I'll also need to think of a few drawbacks to balance things out, but these are the ideas I'm considering. I look forward to hearing what people have to say. Last edited by Zand#3256 on Feb 18, 2013, 2:26:58 PM
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Evening bump.
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Wow, I never imagined it would be this hard to create cool balanced uniques that work well in different builds. I respect you guys even more now :P
I am currently using Blackgleam on my Lightning Arrow build and I am loving it. If you would make a unique that buffs fire damage try to keep in mind that you may accidentally be buffing Lightning Arrows as well (and I dont think that's necessary). So if you are going to make a unique that causes burning on impact, my advice would be to make it work exclusively for arrows with added fire damage. An amulet that I would like to use as a fire ranger looks like this: +10-20 fire damage Converts 30% of physical damage into fire damage +10% fire damage Hits have a 20% chance to cast a level 15 Elemental Weakness curse +30% fire resistance Gloves always seem to me like they are (next to the bow) the most important piece of equipment for a ranger. Increased attack speed on an amulet always seemed kind of odd to me. Gloves should have an effect on speed and agility, amulets should mainly have an effect on the mind. Of course this is not set in stone, but you get the point. Gloves I'd like to have as a fire ranger would look like this: +10-20 fire damage 10% increased attack speed 2% Life Leech out of all fire damage 3% Mana Leech out of all fire damage Physical fire attacks always ignite their target(s) Physical fire attacks would be Burning Arrow, Infernal Blow, Explosive Arrow maybe Fire Trap.. Well, hope this helps! Feel free to use it or to ignore it! P.S. In companies I hear that company mottos are always way too long because every person participating wants to contribute at least 1 word to the motto. I hope this will not be the case with Path of Exile uniques.. ;) Last edited by Fierce_Frog#6272 on Feb 19, 2013, 4:57:47 AM
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" Thanks for the feedback. Both chance to proc Elemental Weakness as well as having all fire attacks ignite enemies are good ideas. On the gloves though, I probably wouldn't bother with mana leech since most Rangers seem to use Blood Magic. As far as inadvertently having the item benefit lightning builds, I was thinking of having an affix that doesn't allow you to deal lightning or cold damage. Meaning you would have to focus all of your gear and abilities solely on fire/physical damage. Last edited by Zand#3256 on Feb 19, 2013, 1:21:41 PM
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