Mortal Conviction change the damn "less"

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JohnNamikaze wrote:
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ScrotieMcB wrote:
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JohnNamikaze wrote:
Or we can keep the same setup, and keep pestering GGG to lower mortal conviction to like 50% or 60%.
Leads to hijinks with Shavronne's-based builds running all auras simultaneously. 48% is a key breakpoint, best kept at 47% or lower.

You can argue for 45% less if you want. That wouldn't hurt anything.
But who would wear the new shavs in the new leagues? I mean, it is even worse than ever before. Even if GGG puts mortal conviction at 60%, I will still stick with BM gem.
At 60% a Mortal Conviction build could run every single aura in the game with 78% increased effect if it was built right. Probably not OP for solo but would make the solo vs party balance even worse. There are such things as OP support builds.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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ScrotieMcB wrote:
At 60% a Mortal Conviction build could run every single aura in the game with 78% increased effect if it was built right. Probably not OP for solo but would make the solo vs party balance even worse. There are such things as OP support builds.



Any changes always messes up solo, solo is pretty much the scapegoat in this game.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Actually, I changed my mind, 50% is fine. This would make the Mortal Conviction version of the auramancer support build better, but it costs a fuckload of skill points to get down there so fuck it, let them have it.

It would get three 60s reserved off Prism Guardian for 21% total, then the other four 60s for 10% each (61% so far), then five 40s for 7% each (96% reserved). Clarity can fit on top to get all 13. Seems great now, but all GGG has to do is release a few more auras and then it's decision-making time. Plus, requiring Prism Guardian and Alpha's Howl and Shav's and probably Soul Taker to get that all done is a tall order for itemization. Also, the Guardian, Howl, and Shav's make for lackluster ES. Also Clarity in a BM build.

Anything past 50% for MC is still a bad idea. It's obvious why; without BM you can reserve 100% mana and 100% life, with BM+MC@50% you can reserve 200% on life, so going past 50% leads to sillyness.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Dec 5, 2013, 5:38:56 AM
Yeah, it would be a bit better, still, I like that 'blood mana' idea from the first page a bit more.

Not sure if anything should be done about this at all, blood magic can still be useful and is used for some builds, it's just not a go-to solution, and that's how I like it.

However, those that use it are typically not very aura-reliant, for example caster maras. Maybe it needs some additional advantage that would make you even consider giving up auras for it...
I know! Remove blood magic gem :)
Wish the armchair developers would go back to developing armchairs.

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Last edited by raics#7540 on Dec 5, 2013, 5:27:45 AM
Bad aura math in my last post, fixed it now.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
I think mortal conviction should be changed to let you use one (or possibly two ?) Auras for free. That way, people could still use hatred if they wanted more damage, or Grace/Determination for more survivability and it would also benefit group play. I Don't really see a way to abuse this, maybe you do though.
I think one Aura would be enough because you get the big benefit of not having to worry about mana regen and - pool and you will have a high hp pool/regen and maybe life leech anyway, while not being able to run 2 Auras or more without sacrificing survivability, which is possible with Mana based builds and especially the bm support gem.
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ScrotieMcB wrote:
Soul Taker


Planning Arctic Armour with that Soul Taker BM build as well?
My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780

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