SRSLY! Whats going on with poe end game!!
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Last edited by Henry_GGG on Nov 30, 2013, 11:29:51 PM
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"] You are the typical poster in this thread. Talking about something he doesnt know anything about. What? lvl 33 nemesis character? You dont even know how maps work. There are multiples of you all in this thread, with lvl 30s, 50s, 60s, trying to tell others to suck it up, and you havent even experienced what its like to obtain a decent map pool yet. Great. You like the game. So do I. That doesnt mean I like every single thing about the game, and that doesnt mean you have to stand up for every little slight someone says about the game. |
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For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it Last edited by Henry_GGG on Nov 30, 2013, 11:29:38 PM
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Last edited by Henry_GGG on Nov 30, 2013, 11:29:20 PM
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For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it Last edited by Henry_GGG on Nov 30, 2013, 11:29:29 PM
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Honestly, maps are too easy to maintain right now. I expect a stealth nerf within the next 2 days.
IGN: Arlianth
Check out my LA build: 1782214 |
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~4week old players expierence on 70+ map pool mainting:
It is easily doable, you just need to roll maps right/put a shop up and sell your loot there because you will be blowing lot's and LOT'S of currency on the maps to make them runnable. So far I am up to 10 lvl 73 and up maps and going strong :) |
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"Contrary to what Destructodave says, I think you haven't been paying attention in class. This is kind of like saying Pavlov's dogs stopped salivating eventually because ringing the bell required no effort on their part. You are right about one thing though: the structure of itemization demands diminishing returns at high level; this is an inescapable fact. As gear approaches perfection, the chance of getting an upgrade diminishes; this effect becomes noticeable a good distance away from what many players envision as their "final build." The result is that dopamine is released less and less often, when previously it was released frequently, and withdrawal symptoms start to set in. Similar experiments with monkeys in Skinner boxes has shown that messing with the monkeys' reward (fruit juice), whether late or diluted, would lead to "anger and depression." Sounds like forum QQ to me. This is where I diverge from the linked article: What a good ARPG does is what a good slot machine does — obfuscating whether one has been rewarded or not. Have you ever noticed how slot machines give you one result at a time, so that you can see BAR and think you're going to win, then see BAR again and get really excited... then get a grapefruit or some shit, and get nothing? A good ARPG does the same thing, but even more drawn out: you see monsters to slay, so you think you might win; then an unidentified item drops, and you still think you might have won; then you identify the item, and it looks like it might be good, but you're not really sure how usable it is. When any one of those systems fail, it starts to fall like dominoes; if you know precisely what affixes/uniques are best, then you start to know that certain items can't have those affixes, and you no longer get excited by those drops; when you know that certain items can't have certain affixes, you start to look at slaying certain monsters as a waste of time. In this situation, ignorance is bliss. Leave the monkeys confused as to how diluted the juice is, or even how concentrated it was to begin with. The more the system is obfuscated, the more the BAR-BAR-??? system works; the more you understand the exact procedures which are rewarded, and which are not, the more upset you become when RNG fucks you over. Such an ignorance turns a deterministic system — or at least what the user believes should be a deterministic system — into a chance-based one which is appreciated as a chance-based system. That is the real application of Skinner Box style psychology to this situation. How to do this? Balance — very thorough balance. Make it unclear which builds are best, make it unclear which items are best for each build, make it unclear which prefixes/suffixes are Top 3 for the items which are candidates for being best; make it unclear which areas are the best to farm, make it unclear which monster types drop the most/best items, make it unclear which monster affixes are the most dangerous; make it unclear whether farming is better than trading, make it unclear whether gambling with currency is better than trading it away. (Diablo 2 did a rather good job at most of these tasks.) The more obvious the "best practice" becomes, the more the system is demystified, and the more angry the monkeys become. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Nov 30, 2013, 9:50:42 PM
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Last edited by Henry_GGG on Nov 30, 2013, 11:28:57 PM
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" oh please, its hard as hell mantaining maps lvl 70+ or even 69+ for that matter. I haven't seen a higher level map drop in a while now, at least 10 maps. LvL 86 and doing 68 maps because that's all I got. A week ago, I went 14 rare maps in a row without a single map drop. Rampage IGN: RIP_Stannis_Baratheon
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