Ignite damage aftermath. DEV's and all.

People continue to disregard the effect of other damage on DOT now. You get + damage from mods that you didn't get before.
"
Shagsbeard wrote:
So have you tried any of these skills, or are you just here to tell us what your friends told you?


Yes, I have actually played explosive arrow, and still is playing it, but like I said the other two I have not. It was merely a means to gather information relating to DoTs.
"
Grughal wrote:
"
Opungo wrote:

Explosive Arrow I feel got the luckier end if you want to call it that, that I can still do decently ALONE. Now when you put 6-man into the equation, I do practically no damage, at least before I would've done a decent amount. However, this is just taking into account the strong nature of explosive arrow. If we were to take a look at viper strike and poison arrow, well their damage have left to ascend to the heavens.


So to reach that decent amount once again, you now need to spec into some damage nodes - doesn't sound that tremendous to me, really.

About Viper Strike and Poison Arrow, people used those as some support skills without any support gems linked to them because they were not viable skills to spec into. I believe Viper Strike and Poison Arrow are now better than before if you really build around them, which is the point of active skills.

I see, thank you for clearing that up.

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toxicshadows wrote:
WHY HAS NO ONE SAID HI BACK TO THIS GUY! Hi John :D


You're absolutely right.

Hi, John! And hey to you aswell, Toxicshadows!


Hello to you as well Grughal!
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Xantaria wrote:
I'm also playing Explosive Arrow, prolly the guy who has played it for the longest time and on the highest level.

This is my conclusion:

Old Damage

33,3% of initial hit per second is the base
*60% from Increased Burning damage from the tree
*59% from the increased burning damage gem
---> 73,0% of the initial hit as burning damage per second.

New Damage with Concentrated Effect


20,0% of initial hit per second is the base
*60% from Increased Burning damage from the tree
*10% Fire damage from Fire pen with 20% Quality
*1,69 from concentrated Effect because it's MORE area damage
*59% from the increased burning damage gem
---> 77,4% of the initial hit as burning damage per second.

New Damage without Concentrated Effect


20,0% of initial hit per second is the base
*60% from Increased Burning damage from the tree
*10% Fire damage from Fire pen with 20% Quality
*59% from the increased burning damage gem
---> 45,8% of the initial hit as burning damage per second.

So IF, and only IF Concentrated effect applies to burning damage it was not a nerf. But it seems to me that I lost around 30% damage which would fit to the 3rd calculation.


Hm... I see, thank you for the calculations. Much appreciated for the time and effort. I'm a bit confused about something though, the factor concerning the concentrated effect, does this take into account what it was pre-1.0.2 as well? For instance I understand I will be severely weaker without concentrated effect now, but with it I would obtain 77.4% right? But is the 73% from the pre-patch with concentrated effect? Or without? Because if it's without... I still feel it's a nerf then.
"
Shagsbeard wrote:
People continue to disregard the effect of other damage on DOT now. You get + damage from mods that you didn't get before.


I think most of us are fully aware of that, but you must realize now that the way you played these DoT builds is somewhat different than before though, in terms of speccing wise. You have to invest many more EXTRA points to reach your old capabilities, AND ON TOP OF THAT get even more if you wish to do more damage.

Mind you explosive arrow was safe, because the biggest part of it's damage came from the burn, ignoring reflect. I'm not sure yet if fire damage nodes will effect the burn or just the initial hit. This is because if it affects the initial blow, then getting too much fire damage will be lethal vs reflect mobs.
My poison arrow summoner is nerfed to hell too :( my dmg was nerfed about 70% =(
full build ruined, tons of exalts wasted on nemesis..

What are your thoughts about it GGG?
IGN: KaMaCyTpA
Buying Quallity gems - https://www.pathofexile.com/forum/view-thread/167349
I dislike GGG's logic of: Since there's more options to increase x's damage, we're going to nerf it to the ground so that when you do maximise x's damage, it'll actually be worse than before we introduced the new options.

Same shit happened with traps, you now require too many points for trap passives if you want to specialise in them and make them as strong as before but you're left with very little for other things like crit or defensive stats.
"so you can see who has more PvPenis" - Chris Wilson
"Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson
Last edited by Kenzorz#6970 on Nov 29, 2013, 9:58:45 PM
so basically what im hearing this is...

omg i used to play a sparker, a real sparker, not a totem bs spammer, i actually casted my sparks, and they nerfed it to the ground, they are completely useless now, crit rate is a joke, shock dmg inc a joke to...


GGG has allways killd collateral builds with their nerfs, it is not fair, but it isn´t new and it wont be undone...


btw if concentrated effect isnt working try elemental proliferation to, fireball for example doesnt increase the main impact target´s dmg, but concentrated effect increases dmg on the rest, if it ignite for higher values, then proliferation should work with it.


also anyone talking bs of how viper strike can reach the old values, or somehow is better now pls tell me.
how can i get 400 % increased damage ?
IGN: RFFP
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KaMaCyTpA wrote:
My poison arrow summoner is nerfed to hell too :( my dmg was nerfed about 70% =(
full build ruined, tons of exalts wasted on nemesis..

What are your thoughts about it GGG?


This is what I'm talking about, I am truly sorry for your loss brother, we both in the same wagon, but I feel you've been hit far worse than I have =(. That's what the post is about, although I've been hit some, there's others who'se been hit harder...
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omgken233 wrote:
I dislike GGG's logic of: Since there's more options to increase x's damage, we're going to nerf it to the ground so that when you do maximise x's damage, it'll actually be worse than before we introduced the new options.

Same shit happened with traps, you now require too many points for trap passives if you want to specialise in them and make them as strong as before but you're left with very little for other things like crit or defensive stats.


Exactly this. Many builds in the past, not exactly overpowered, just decent or a little above average, crushed. I really fail to see the point of creativity if anything made whether or not it is overpowered will be eliminated in the end. Perhaps I'm being ignorant, but I've failed to see a few very overplayed builds nerfed ENOUGH to = the huge blow DoT's took at one time.

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