Ignite damage aftermath. DEV's and all.

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Grildrak wrote:
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Opungo wrote:
You say this was a buff. However, after careful calculation, you'd need a TREMENDOUS amount of fire/elemental damage along with or without other modifiers to reach the OLD damage of ignite pre-1.0.2.


Really don't think the ~70% increase fire/elemental dmg can be called "treamendous" (with bold and caps on top).


I would think so, because to obtain 70% you'd(or at least I'd have to) have to dip into Arsonist and Immolation, which is exactly 11 points for 72% fire damage. That's A LOT just to reach the old damage. Unfortunate really. Perhaps GGG will re-think their decision.
I personally think having skills that work (=do enough damage to manage maps) without investing any passives into damage is out of place.

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Opungo wrote:
...to obtain 70% you'd(or at least I'd have to) have to dip into Arsonist and Immolation, which is exactly 11 points for 72% fire damage. That's A LOT just to reach the old damage.


Needing to invest 11 points into damage to reach good damage sounds about fair and square.
With you old build, you can still run maps etc. right? Just clear them a bit slower - what's the problem?
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Grughal wrote:
I personally think having skills that work (=do enough damage to manage maps) without investing any passives into damage is out of place.

"
Opungo wrote:
...to obtain 70% you'd(or at least I'd have to) have to dip into Arsonist and Immolation, which is exactly 11 points for 72% fire damage. That's A LOT just to reach the old damage.


Needing to invest 11 points into damage to reach good damage sounds about fair and square.
With you old build, you can still run maps etc. right? Just clear them a bit slower - what's the problem?


Explosive Arrow I feel got the luckier end if you want to call it that, that I can still do decently ALONE. Now when you put 6-man into the equation, I do practically no damage, at least before I would've done a decent amount. However, this is just taking into account the strong nature of explosive arrow. If we were to take a look at viper strike and poison arrow, well their damage have left to ascend to the heavens.
WHY HAS NO ONE SAID HI BACK TO THIS GUY! Hi John :D
"
toxicshadows wrote:
WHY HAS NO ONE SAID HI BACK TO THIS GUY! Hi John :D


Hello toxicshadows. : ). You have a good day, and a even better thanksgiving!
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Opungo wrote:

Explosive Arrow I feel got the luckier end if you want to call it that, that I can still do decently ALONE. Now when you put 6-man into the equation, I do practically no damage, at least before I would've done a decent amount. However, this is just taking into account the strong nature of explosive arrow. If we were to take a look at viper strike and poison arrow, well their damage have left to ascend to the heavens.


So to reach that decent amount once again, you now need to spec into some damage nodes - doesn't sound that tremendous to me, really.

About Viper Strike and Poison Arrow, people used those as some support skills without any support gems linked to them because they were not viable skills to spec into. I believe Viper Strike and Poison Arrow are now better than before if you really build around them, which is the point of active skills.

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toxicshadows wrote:
WHY HAS NO ONE SAID HI BACK TO THIS GUY! Hi John :D


You're absolutely right.

Hi, John! And hey to you aswell, Toxicshadows!
"
Opungo wrote:
"
toxicshadows wrote:
WHY HAS NO ONE SAID HI BACK TO THIS GUY! Hi John :D


Hello toxicshadows. : ). You have a good day, and a even better thanksgiving!


heh why thank you, you too :P
So have you tried any of these skills, or are you just here to tell us what your friends told you?


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toxicshadows wrote:
WHY HAS NO ONE SAID HI BACK TO THIS GUY! Hi John :D


You're absolutely right.

Hi, John! And hey to you aswell, Toxicshadows![/quote]

Hi there :P
I'm also playing Explosive Arrow, prolly the guy who has played it for the longest time and on the highest level.

This is my conclusion: ONLY FOR THE BURNING DAMAGE.

The Gem combination is: EA - Conc - Fire Pen - Chance to Ignite - Ele Prolif - Increased Burning Damage

Old Damage

33,3% of initial hit per second is the base
*60% from Increased Burning damage from the tree
*59% from the increased burning damage gem
---> 73,0% of the initial hit as burning damage per second.

New Damage with Concentrated Effect Applying to Burning Damage


20,0% of initial hit per second is the base
*60% from Increased Burning damage from the tree
*10% Fire damage from Fire pen with 20% Quality
*1,69 from concentrated Effect because it's MORE area damage
*59% from the increased burning damage gem
---> 77,4% of the initial hit as burning damage per second.

New Damage without Concentrated Effect applying to Burning Damage


20,0% of initial hit per second is the base
*60% from Increased Burning damage from the tree
*10% Fire damage from Fire pen with 20% Quality
*59% from the increased burning damage gem
---> 45,8% of the initial hit as burning damage per second.

So IF, and only IF Concentrated effect applies to burning damage it was not a nerf. But it seems to me that I lost around 30% damage which would fit to the 3rd calculation.
Last edited by Xantaria#3019 on Nov 29, 2013, 9:41:44 PM

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