Ignite damage aftermath. DEV's and all.
Hi guys. My name is John. It has come to my attention that with the latest patch of 1.0.2, several nerfs has been implemented. Some of which I feel was justified to nerf a overpowered and overplayed build(namely burning Discharge). However, in the process of re-balancing the damage due to Discharge, it crushed many other builds that were decent and a little above average AT BEST.
Viper Strike, Poison Arrow, Explosive Arrow, and perhaps a few more I did not name were severely crippled to the point where it is questionable whether or not it is even valid to play the build with such uncalled for nerfs. I myself play a explosive arrow build, in addition to that, I have a couple of friends and searched across the game and forums prior to the release of patch 1.0.2 of people who also played in some of these builds. At least 99.5% of them if not all claimed that their characters have been crushed due to the scaling of these DoT(damage over time) modules. You say you want the game to be creative, and for people to invent fun builds that were also playable. However, I digress when you decide to scale everything the same way, these DoT builds were particularly special, because they scaled with levels of the gems, not with many equipment or that many nodes. In a way they were limited in the amount of damage they could cause when compared to true DPS classes(whom can reach numbers beyond my imagination). Although I am not too informed on how Viper Strike works, I do know that both Poison Arrow and Explosive Arrow relied on DoT for their primary source of damage. Due to them both not scaling with too many things, they had the flexibility to build differently, whether it be as a tanky archer(not so seen many times), or as a mass farming character. Not to mention these were great, fun builds for new players, way to go to narrow down the playable builds new players can come to expect. I especially do not like people making claims that are not exactly true as well. You say this was a buff. However, after careful calculation, you'd need a TREMENDOUS amount of fire/elemental damage along with or without other modifiers to reach the OLD damage of ignite pre-1.0.2. This is important, because now it's not even special anymore. I can't play a poison arrow/explosive arrow the same way I did then as compared to now. I have to invest MANY points, along with equipment JUST to reach my old damage, thus crippling many other parts of the character in the process. I understand you want to nerf Discharge, that is fine, but why not tweak it's own numbers INDIVIDUALLY rather than affecting everything on a whole scale? You hurt Discharge a considerable amount, but just decimating any other builds that used DoT. Some may think I am mad, sure I'd agreed to that, I play a build that was not particularly overpowered to begin with, great for beginners, only to have my balls kicked and and nerfed? Yeah, I don't see why anyone wouldn't be(accounting for the ones who also have played a build that was nerfed). To be honest, I think this is a great game, one of the best for sure for the longest time. However, I can't say I agree with the way they deal with some of their problems. It seems to me it could be either poor balancing or laziness to cripple a big guy, while killing off all the smaller guys. |
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I don't think I've ever read a forum thread that started off with someone saying...
"Hi guys. My name is ____." I don't know why... But the first thing I thought of was, isn't that how AA meetings start? |
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" Sorry, trying to be formal, but at the same time show decency for the people who wish to actually read the post. |
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I agree, my Explosive Arrow Marauder lost about 30% dps from this patch, and there's absolutely no way ill ever get back to my old amount by only using passives.
By the way, I made this excel thing if anyone want's to see their difference in DPS. https://docs.google.com/spreadsheet/ccc?key=0AtS7J9Q6DIArdDBLOUJrV3hnZEVUTEY1bDFFQ1NhR1E&usp=sharing Hopefully I didn't make a mistake. |
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" I totally agree with you, the changes were uncalled for considering the way GGG approached the situation. It was quite understandable that Discharge needed a tweak, but at the cost of killing off so many other creative builds? I have no words for such actions. |
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Agree. I have a poison Arrow toon that I loved to solo with pre 1.02 - now he's completely useless. Needs to be reverted at least, or buffed considerably. Pretty lame patch.
IGN: NinetySixBottlesOfBeer
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" Yeah, I just hope GGG do realize that they are killing off or at the very least considerably crippling many fun, but decent builds. They promote creativity and differences with the great assortment of skills and through the skillgrid. However, their nerfs and balancing says otherwise. I really do hope something will be done about this. |
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This is similar to what happened when they nerfed Sporkers on 1.0.0, now almost every Dual Totems Build is not viable on maps because of this nerf that was supposed to hit only spork builds.
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" I see... I did not know the full extent of that, only the part where Dual Spork was nerfed many times in the past... If this is the way GGG plans to approach all their re-balancing, then I really do think at this rate, the creativity part of the game will diminish to only popular builds. |
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" Really don't think the ~70% increase fire/elemental dmg can be called "treamendous" (with bold and caps on top). |
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