1.0.2 Patch Notes

Completed 11 ChallengesChris wrote:
Reserved for awesomeness.

This ....^
i like big crits and i cannot lie, you otha brothas cant denyyy....
my software repo www.wtbwtspoe.com
Whew dodged some nerfs...

For now

IGN: I_NO | You're the heir of an assassin family but you play video games what the fuck dude
Witch | Build: Icestorm | Essence 91 | Retired
Shadow | Build: Poison Barrage | Essence 89 | Retired
Qarl wrote:
Version 1.0.2
[li]The Devourer's Emerge skill has had its damage reduced.[/li]

Thank the sweet baby Jesus!
Lov ur dedication GGG!! time to support :) $$$$
"And if you gaze for long into an abyss, the abyss gazes also into you"
Ign: MaIware
IGN - Bichlich
Please PM me to update me on trades.
Now hopefully the griping in the other thread can die. This is going to be a very interesting patch, thank you once again.
How does rarity interact with the damage over time effects? Will my increased rarity apply to something that dies from the poison cloud of poison arrow, or from the DOT stack of viper strike, and not on hit?
oh man, i've spend so many chaos and alternation on maps to roll larger or maze..
ign thisiseplaner

Hoping some serious balance happens to cast on critical, I am tired of people crashing my game with 50 discharges per second
I am the world's best path of exile player, I strong I kill all monster with amazing power

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