1.0.2 Patch Notes

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chosk3 wrote:
How does rarity interact with the damage over time effects? Will my increased rarity apply to something that dies from the poison cloud of poison arrow, or from the DOT stack of viper strike, and not on hit?



^this
In Before A LOT Of Nemesis Deaths over the next 5 hours - who wants to take bets??


I say 5 of the top 50 will be dead in 5 hours...

5 of 50 in 5 :)


go go go
No fair, I just got to work.
"Danger is like jello, there's always room for more."
http://www.twitch.tv/vejita00
Good job GGG, can't wait to try Storm Call!!!
Orange Portal Effect Cash Shop. LOL.
Can you life leach damage over time damage?
Has searing bond been tested with this release?
*sigh* No improvements to address desync or Cyclone, which is essentially broken to the point myself and many others have abandoned their Cyclone characters. I'd rather see a patch that fixes the game's serious issues rather than adding new features...
All that and a bag of chips!
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Mooginator wrote:
*sigh* No improvements to address desync or Cyclone, which is essentially broken to the point myself and many others have abandoned their Cyclone characters. I'd rather see a patch that fixes the game's serious issues rather than adding new features...
search the forums for their responses to this topic.
so pumped for this patch!
Ign- Dat works no matter what character i'm playing

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