Auras stacking overpowered/need balancing?

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Kaysee wrote:
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SL4Y3R wrote:
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What EXACTLY is the problem with it?

Do you want to mash pots the entire time? Cause that sounds rather boring to me. If my character cannot maintain "equilibrium" without constantly pushing external sources to balance me out again. That seems rather odd.


It could/would promote greater diversity in character builds

False.

Right now players have a choice whether or not to run multiple auras, a single aura, or none at all.

If people were limited to only one aura, the choice of build would be much more limited. Not to mention finding an appropriate party would be a pain in the ass.

Devs have also mentioned that they do not want party play to be outright superior to solo, but retaining its own appeal.
My build uses 3 active skills. what else am I supposed to use my gem sockets/other 5 slots on action bar for?
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S_SienZ wrote:
Right now players have a choice whether or not to run multiple auras, a single aura, or none at all.


Right now it would be a slightly perverse choice to run no auras at all, like making an auraless Paladin in Diablo 2. *Which* auras are good depends very much on the build. I don't think it's such a bad thing that the majority of chars have at least one aura, as long as it's not the same aura for everyone.
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Incompetent wrote:
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S_SienZ wrote:
Right now players have a choice whether or not to run multiple auras, a single aura, or none at all.


Right now it would be a slightly perverse choice to run no auras at all, like making an auraless Paladin in Diablo 2. *Which* auras are good depends very much on the build. I don't think it's such a bad thing that the majority of chars have at least one aura, as long as it's not the same aura for everyone.

I wouldn't rank it on the same level as a D2 auraless Paladin, as if I recall correctly only Paladins have auras in D2.

However, off the top of my head, I could see certain fixed party scenarios where one could choose to not run any auras, and have everyone play more specialised specs and roles.

The point is to enable choices, regardless of how conventional or unconventional they are.
It doesn't need any nerve but what should be the case is that a player uses 6 auras he needs to invest a lot of effort to achieve that, if f.e. a witch can easily stack more then 3 aura's without investing noticable damage or defense points in it then there is something wrong I think.
Auras are ok as they are, there is no balance issues at all(except for Haste which will get buffed in OB)
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Startkabels wrote:
It doesn't need any nerve but what should be the case is that a player uses 6 auras he needs to invest a lot of effort to achieve that, if f.e. a witch can easily stack more then 3 aura's without investing noticable damage or defense points in it then there is something wrong I think.

Also depends on what auras they are.

Anger, Wrath, Discipline and maybe Grace can be easily supported with one or 2 increased mana nodes.

Personally my Clarity is stuck at lvl 10 and Grace at lvl 8 because I need to keep leveling Discipline. This gives me barely enough mana pool (about 200) to support dual arc totems with some 4L freezing pulse put in. And my auras are supported with lvl 16 reduced mana.
People I play with up to 4-6 auras tend to hang around the back and spam AOE attacks or be summoner builds and spam zombies and skellies, in order to mitigate mob aggro risk. I say attacks cos they tend to run dry on mana/low on health. Can become dangerously GC. I wouldn't even try to run more than 2-3 auras at once, the auras would complement the build, enhancing its effectiveness.
POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
OP clearly doesn't remotely understand either ARPG's, or how auras are actually having an effect on the game. Aura's are functioning very well at the moment, and I assume will be in even better health come OB.
Maybe I have not been able to play enough yet but auras seem fine to me. They require a lot of mana reserve if you want to use a bunch. Than again I have not played high mana characters like a wizard too much so I am not sure how it would work on them.

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