Auras stacking overpowered/need balancing?

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Zeshin wrote:
We are touchy because we disagree with you?


Fair enough. Then people should discuss the actual mechanics instead of posting childish replies.

This is Closed Beta after all, the time and place to discuss the game mechanics... and my OP stands. Instead of taking a wide knife to many individual skills IMO they should look closer at the effects aura stacking has on the game mechanics.

You don't have to agree, but I know there are many that do.
Chris Wilson: "Today was the proudest day of my life."
Considering this is the first post that I've seen. In regards to Auras being too powerful (that you can stack 3...). I'm not too sure I understand what you mean by, "there are many that do".

What EXACTLY is the problem with it?

Do you want to mash pots the entire time? Cause that sounds rather boring to me. If my character cannot maintain "equilibrium" without constantly pushing external sources to balance me out again. That seems rather odd.
It does limit our builds, if you want to add on another aura you have to push everything up so that when you do reach a point you can use it you end up reaching that balance again. You give up points, gem spots, and mods to be able to push to use more and more auras. You cannot just simply slap on all the aura's.
Beyond_Bow_BobMKIII Level 80 Tornado Shot Scion
Last edited by Zeshin#0112 on Jan 7, 2013, 12:41:03 AM
I am currently running my first aura stacking temp. and from my current experience it is a huge PAIN in the ass. I almost dont even want to deal with all the "reduce mana/increase mana" nodes and skip it, but I'm building it to try it out, yes it's a good build, but not no were near overpowered. The build is almost more annoying and requires a lot more forethought that most other easy builds.


tl;dr
Stacking aura's requires you to sacrifice a lot more than you think
Last edited by Neode995#4830 on Jan 7, 2013, 12:55:01 AM
I think the game should be balanced so that it's impossible to have 'too much mana'. What I mean is, even if you have a huge pile of mana and mana recovery, there will still be productive ways to spend it all (e.g. by jacking up your skills with a silly number of support gems, or slapping on yet another aura). Big mana builds generally have to sacrifice a lot of life and/or ES, so it's good for build variety if this is potentially a worthwhile trade even at high levels.

I don't see a problem with stacking per se - combining skills like that is a big part of the fun of build design. The main issue with auras is that there's no ongoing mana cost. Even before you run any auras, you need to recover mana as fast as you spend it to be sustainable in combat. But then once you've reached this point, you can happily reserve all of your mana except for however much you need to fire your main attack a couple of times, and you don't really lose anything as a result. So the opportunity cost of auras is quite low.

I think it would be a good idea to balance this out with more 'panic button' skills that you only need to cast under special circumstances, but have a high mana cost. That would give players an incentive to keep a more significant mana buffer for emergencies.
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SL4Y3R wrote:
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What EXACTLY is the problem with it?

Do you want to mash pots the entire time? Cause that sounds rather boring to me. If my character cannot maintain "equilibrium" without constantly pushing external sources to balance me out again. That seems rather odd.


It could/would promote greater diversity in character builds, as simply spamming skills will be less viable… and thus encourage better skill combinations. It will also make partying more appealing too (in order to synergise auras with others).

So mashing pots is boring… but spamming the same skill unlimited isn’t?
Chris Wilson: "Today was the proudest day of my life."
no
You are in the wrong genre if you find spamming skills boring.
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SL4Y3R wrote:
You are in the wrong genre if you find spamming skills boring.

Pretty much. ARPGs and Hack 'n Slashers are not known for their deep tactical combat, but for spreadsheet combat; maximising one or two attacks by exploiting game mechanics, and using those skills to kill many monsters. Over and over.


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Kaysee wrote:
However, the constant across most of these builds are that people are running with 3, 4, 5 or even 6 auras are a time. The "Mana/Life Reserved" penalty isn't really limiting their builds as they regenerate mana/life instantly.

They can always SPAM their skills with little to ZERO resource management. This also effects POTS meaning many builds can forego Mana/Life pots, so they can simply load up on utility pots (Granite, Diamond etc) and chain spam those.

Again, there is little need to manage your resources in game.

But really, how are auras even relevant? The only remotely relevant Aura would be Clarity, for obvious reasons. The rest don't have any effect on the fact that you can just spam the same skill over and over. Yes, they reserve Mana, but clearly that doesn't matter. Making Auras more expensive doesn't change the fact the Mana Leech support makes a skill free to cast. It just makes it so people use 3 Auras instead of 4. Well big whoop. Skills are still free.
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peachii wrote:
Is it really hurting you to have people stacking auras?

I don't understand the cry to nerf spells, isn't the whole point of the game to figure out spell combinations what work for you so you can feel like a god running around killing things?

People do a LOT of work to be able to run with multiple auras, to have the life and mana regen and appropriate gear to do it. Who cares if they want to spend hours and days finding the gear to do it.


+1
Mark_GGG 2012
If you put on your full plate mail, and I throw hundreds of toothpicks at you, you'll basically not feel it.

If someone catapults a whole tree at you, don't expect the Armour to prevent as much of the damage.

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